Bikerdude Posted May 1, 2013 Report Share Posted May 1, 2013 LOL, thats the plan, I have fixed a shed load of bugs in anoott and forest (still working on politics) and while I was at it I improved the visuals with some TDM bling :-) Quote Link to comment Share on other sites More sharing options...
Goldchocobo Posted May 2, 2013 Author Report Share Posted May 2, 2013 Hahah, "bling". They look/perform way better in many areas. Quote Link to comment Share on other sites More sharing options...
Springheel Posted May 29, 2013 Report Share Posted May 29, 2013 Any ETA update...? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Springheel Posted June 27, 2013 Report Share Posted June 27, 2013 I've got a bit of a dilemma here. The original versions need to be updated to work with 2.0, but I don't want to spend much time testing/updating them only to have to go through the process again with a new version a month later. Is it likely the updated campaign will be released within the next month? Would you like to have access to TDM2.0 so you can make the new version compatible yourself? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Friendly_Taffer Posted July 5, 2013 Report Share Posted July 5, 2013 This may sound stupid, but I am stuck at first mission - where am I supposed to go when all objectives are complete? Quote Link to comment Share on other sites More sharing options...
Springheel Posted July 6, 2013 Report Share Posted July 6, 2013 Does it say to go back to where you started? I can't remember. Here's a walkthrough that might help: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Friendly_Taffer Posted July 7, 2013 Report Share Posted July 7, 2013 Oh, great thanks Springheel. In the meantime I finished all other missions, what a great campaign! Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted July 7, 2013 Report Share Posted July 7, 2013 Oh, great thanks Springheel. In the meantime I finished all other missions, what a great campaign!An updated version of this campaign is nearning completion btw. Quote Link to comment Share on other sites More sharing options...
Lux Posted July 7, 2013 Report Share Posted July 7, 2013 What a treat for a great series Quote Link to comment Share on other sites More sharing options...
Springheel Posted July 7, 2013 Report Share Posted July 7, 2013 An updated version of this campaign is nearning completion btw. What does "nearing completion" mean? I'm still not sure what to do with this mission in regards to 2.0 updating...I don't want to waste my time updating the old ones if new ones are soon to be released, but there's been no progress report for more than two months. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Bikerdude Posted July 7, 2013 Report Share Posted July 7, 2013 There's been no progress report for more than two months.Apologies, I am nearly done bug fixing and updating, then it will be made campaign compatible and then sent out to the beta testers. Quote Link to comment Share on other sites More sharing options...
Springheel Posted July 7, 2013 Report Share Posted July 7, 2013 I didn't realize you were the one doing the updating...? I thought Gold was?? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Bikerdude Posted July 8, 2013 Report Share Posted July 8, 2013 He started it then I took over, I've visually updated all the missons as well as fixing the crashing issue with one of the maps. Quote Link to comment Share on other sites More sharing options...
Sir Taffsalot Posted July 8, 2013 Report Share Posted July 8, 2013 According to your sig you have 6 FMs / campaigns on the go. While I admire the amount of work you are willing to put in to TDM, I worry that you might be working on so many projects simultaneously that it will be a very long time before any of them are complete. I wont consider the worst case scenario which is none of them get complete. Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker Link to comment Share on other sites More sharing options...
Bikerdude Posted July 8, 2013 Report Share Posted July 8, 2013 According to your sig you have 6 FMs / campaigns on the go. While I admire the amount of work you are willing to put in to TDM, I worry that you might be working on so many projects simultaneously that it will be a very long time before any of them are complete. I wont consider the worst case scenario which is none of them get complete.It gets boring working on the same thing all the time which is why I work on multple projects. Most of them are only ticking over so its not a prob, Nhat, BaU and Alberic are at the top of that list. Quote Link to comment Share on other sites More sharing options...
Sir Taffsalot Posted July 8, 2013 Report Share Posted July 8, 2013 That's cool then. I look forward to seeing you work your magic with this campaign. Although it's been a while since I played this campaign I remember it been pretty much perfect tbh. I cant really imagine what anyone could do to make it any better. Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker Link to comment Share on other sites More sharing options...
Goldchocobo Posted July 29, 2013 Author Report Share Posted July 29, 2013 Biker has been doing the majority of the work. I've been cheering on the sidelines . ♥ Bikerdude We've been fixing for 2.0, and have decided to re-release NHAT with 2.0. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted July 29, 2013 Report Share Posted July 29, 2013 Which reminds be, better get back to it.. Quote Link to comment Share on other sites More sharing options...
Sakonosolo Posted August 17, 2013 Report Share Posted August 17, 2013 Hey guys. I'm playing this campaign right now and was wondering if low framerates are common in some parts and if there's any way to fix it. On the second mission at the beginning after you leave the building and see the ship, at parts of that area my framerate would drop to 30 fps or so. Happens sometimes wondering in the city too. Now I just started the third mission and right off the bat when you begin my framerate is down to 25 fps or so. It's bordering on unplayable with these framerates (and in other games I might not bother), is there any way to raise the framerate? I tried the lightgem interleave code and it raises it a bit, but not very much. I found a thread saying to export Doom 3's Nvidia Inspector profile and reimport it after naming it to The Dark Mod too, but one of the posts says there's still problems with this mission at least after doing that. Quote Link to comment Share on other sites More sharing options...
Goldchocobo Posted August 19, 2013 Author Report Share Posted August 19, 2013 Hey Sakonosolo,I don't know if there is much that can be done for those portions you mentioned. I know we addressed and fixed those exact areas areas you mentioned in our current working copy of NHAT (releasing still pending...), so you may have to wait Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted August 19, 2013 Report Share Posted August 19, 2013 Hey guys. I'm playing this campaign right now and was wondering if low framerates are common in some parts and if there's any way to fix it. On the second mission at the beginning after you leave the building and see the ship, at parts of that area my framerate would drop to 30 fps or so. Happens sometimes wondering in the city too. I know we addressed and fixed those exact areas areas you mentioned in our current working copy of NHAT (releasing still pending...), so you may have to waitI have worked on that section and have improved the frame-rates while at the same time adding more detail. Quote Link to comment Share on other sites More sharing options...
Sakonosolo Posted August 19, 2013 Report Share Posted August 19, 2013 What's exactly causing the slowdown? I finished it but wouldn't mind replaying it with a stable framerate. It was fine once I got inside the house but out in the forest was pretty bad. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted August 19, 2013 Report Share Posted August 19, 2013 What's exactly causing the slowdown? I finished it but wouldn't mind replaying it with a stable framerate. It was fine once I got inside the house but out in the forest was pretty bad.In a nutshell it was because its was Goldchocobo's first map/s, so a lot of the mapping was beginner to experienced mapper level. After the initial release he had done some work on it to make it into a working campaign, but then ran into a dmap/map issue that stopped work up the mission stone dead. I then volunteered to have a look at it and after several annoying painstaking hours, found the cause turned out to be a monster-clip textured brush that had been partially rotated and was clipping into the street brush. Bloody weird I know, but nuking that one flipping brush cured it. Once I got dmap/map working again, I could then go through the map and fix all the internal leaks. I had to change a bunch of WS(world-spawn) into FS (func_static) to reduce the tris and draw counts. I also had to add new brushwork and VP (visportals) to cut down on the per scene counts. And with the extra perf I then had, I was then able to add more eye candy as I went :-) Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted September 3, 2013 Report Share Posted September 3, 2013 We need more TDM 2.0 beta testers to check out the latest build in the testing forums. Please give the new campaign pack a try and report any anomalies. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Bikerdude Posted September 3, 2013 Report Share Posted September 3, 2013 Let me fix all the minor bugs I found and I will post a down load link in the best test forum - - http://forums.thedarkmod.com/topic/14775-no-honor-among-thieves-campaign-goldchocobo/page__view__findpost__p__318505 Quote Link to comment Share on other sites More sharing options...
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