peter_spy 1615 Posted December 6, 2017 Report Share Posted December 6, 2017 That's what I'd like to see more in FMs, a dedication to gameplay design rather than huge areas or telling stories through lengthy readables. https://youtu.be/lamAqI8v7Y0?t=1m12s 3 Quote Misc. assets for TDM Link to post Share on other sites
demagogue 1276 Posted December 6, 2017 Report Share Posted December 6, 2017 Ummm, Hell yeah.... Be cool if it's customizable enough to make your own story-driven adventure maps on. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
Obsttorte 1556 Posted December 6, 2017 Report Share Posted December 6, 2017 That's what I'd like to see more in FMs, a dedication to gameplay design rather than huge areas or telling stories through lengthy readables. https://youtu.be/lamAqI8v7Y0?t=1m12s+10000000000000000000000000000000000000000000000000000000000000000000000000000 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
peter_spy 1615 Posted December 14, 2017 Report Share Posted December 14, 2017 Gotta love Dark Souls. Even if it tries to bash your head in at every single opportunity. 2 Quote Misc. assets for TDM Link to post Share on other sites
demagogue 1276 Posted December 16, 2017 Report Share Posted December 16, 2017 Ran into this photo today, old city of Brugges, Belgium. 4 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
Popular Post Spooks 703 Posted December 16, 2017 Popular Post Report Share Posted December 16, 2017 brb filing a feature request on the bugtracker for Swan AI. The quacking would be like a lanternbot alarm, you defeat them by throwing bread/cake food items in the water. OT: more stuff from the pinterest board 6 Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to post Share on other sites
Taquito. 54 Posted December 16, 2017 Report Share Posted December 16, 2017 (edited) Concepts: Lamps Huge spotlight Edited December 16, 2017 by Taquito. 2 Quote Link to post Share on other sites
peter_spy 1615 Posted December 16, 2017 Report Share Posted December 16, 2017 Re: Lamps 3 Quote Misc. assets for TDM Link to post Share on other sites
Petike the Taffer 551 Posted December 17, 2017 Report Share Posted December 17, 2017 Not necessarily mapping inspiration, but now you can construct your very own medieval-style TDM lantern, ladies and gents. 1 Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development) Link to post Share on other sites
Melan 1810 Posted December 20, 2017 Report Share Posted December 20, 2017 This would make for a perfect villain lair: What a beauty. 1 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
peter_spy 1615 Posted December 21, 2017 Report Share Posted December 21, 2017 While the game is supposed to run on Unreal Engine 4, textures and assets look quite on par with what TDM can offer. Some nice inspirations here: https://80.lv/articles/building-environments-for-adventure-games/ 2 Quote Misc. assets for TDM Link to post Share on other sites
Bikerdude 3742 Posted December 21, 2017 Author Report Share Posted December 21, 2017 would love to try and build that scene in tdm. Quote Link to post Share on other sites
Bikerdude 3742 Posted December 21, 2017 Author Report Share Posted December 21, 2017 What a beauty. Building porn for Melan... Quote Link to post Share on other sites
Obsttorte 1556 Posted December 21, 2017 Report Share Posted December 21, 2017 While the game is supposed to run on Unreal Engine 4, textures and assets look quite on par with what TDM can offer. Some nice inspirations here: https://80.lv/articles/building-environments-for-adventure-games/ Interesting read. Although from the trailer I am not sure whether not using normal maps was a good decision. It looks really old school. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
peter_spy 1615 Posted December 21, 2017 Report Share Posted December 21, 2017 Yeah, looking at these assets, I don't believe they stopped using normalmaps But I kind of agree that it's better to develop painting skills than to use Substance. Quote Misc. assets for TDM Link to post Share on other sites
Melan 1810 Posted December 21, 2017 Report Share Posted December 21, 2017 Dunno if these have been posted yet, but here are a few concept sketches used during the production of the now quite dead Crucible of Omens campaign: The shots are slightly blurry because they were scanned from a thick scrap paper notebook (sorry). The first shot was built and used as the opening area of Behind Closed Doors, and the last one was built for an unreleased campaign mission titled The Nexus (although with a central tower for better performance). The other two remain unrealised. I hope they will inspire people! 2 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Bikerdude 3742 Posted December 22, 2017 Author Report Share Posted December 22, 2017 (edited) Hey, its not terminally dead. Work on Restless Plunder will resume in the new year once Shadowhides city mission is out the door. I have been getting people lined up to do some voice work for the various conversations located through out the map. Edited December 22, 2017 by Bikerdude 1 Quote Link to post Share on other sites
Melan 1810 Posted December 22, 2017 Report Share Posted December 22, 2017 Dead as a doornail until proven otherwise. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
CarltonTroisi 31 Posted December 22, 2017 Report Share Posted December 22, 2017 Dead as a doornail until proven otherwise.Have some faith, man! Quote Link to post Share on other sites
peter_spy 1615 Posted December 29, 2017 Report Share Posted December 29, 2017 (edited) Well, this is basically Dishonored 2 asset porn: https://www.artstation.com/nini_gombino Tons of highest quality stuff here. Edited December 29, 2017 by Judith 3 Quote Misc. assets for TDM Link to post Share on other sites
Obsttorte 1556 Posted December 30, 2017 Report Share Posted December 30, 2017 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Bikerdude 3742 Posted December 30, 2017 Author Report Share Posted December 30, 2017 Tons of highest quality stuff here.Isnt all the stuff IP restricted, so its for inspiration only..? Quote Link to post Share on other sites
Abusimplea 169 Posted December 30, 2017 Report Share Posted December 30, 2017 Isnt all the stuff IP restricted, so its for inspiration only..?Yes. It is high quality inspiration stuff. That could be the assets FLOSS games use if we had a society featuring an unconditional basic income Quote Link to post Share on other sites
peter_spy 1615 Posted December 30, 2017 Report Share Posted December 30, 2017 It's more like educational material. How the stuff gets made in games today. How modular sets and materials work, etc. It's more for modellers than mappers, but if there was a separarate thread for modeling, I'm pretty sure there will be only me, Spring, and Epi talking to each other Although I must say, while I'm all for nice shiny stuff, the AAA is where it gets a bit ridiculous. If you see the description, that guy wasn't even making all that stuff from scratch, sometimes he just did materials. Even if I had guaranteed basic income and didn't have to work, I'd never get to that kind of quality by working alone. AAA attention to detail is insane, just look at the coins. I beat Dishonored 2 and the DLC, I don't even remember how they looked like, except for the shape. 1 Quote Misc. assets for TDM Link to post Share on other sites
Moonbo 846 Posted December 30, 2017 Report Share Posted December 30, 2017 Just ran across a game that was released a few years ago called NaissanceE. It's a pretty abstract game but the cool thing is that it seems to be made almost completely out of bsp and has some pretty neat architecture which might be inspiring to mappers: Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to post Share on other sites
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