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How easy would it be to import into into DR..? along with all the textures etc

 

Depending on the format it wouldn't be difficult at all. Making it actually playable would be quite another thing entirely.

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A Hungarian firm specializing in digital 3D reconstructions of historical buildings and landscapes. Lots of images of old Hungarian castles and chateaus with many details and design ideas based on rea

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Just a question, whatever happened to this guy, I've never seen him in any mission so far and I cant seem to find him in DR? I really like that model (the brown priest)...

 

Yeah, that's an early inquisitor model. He still needs to be rigged to the new skeleton, and some adjustments made. In the meantime, the acolyte (which wasn't in that shot) will be included in 1.08).

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You could even say the gear is a mark of some sorts of Builder-manufactured armour.

 

I'm not sure builders would be in the armour-making business, but there's nothing to say that everyone with a religious symbol on their armour has to be a builder. Plenty of knights had cross designs in their armour or herald without them being part of the clergy.

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That's right. Although I could also imagine the Builders, as a warlike and industrious group, supplying a lot of arms and armour to the authorities.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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One thing I notice in those shots is the unified colour scheme. I wish there was an easy way to desaturate textures in the editor.

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Yeah, it helps set the mood some, but i think it's a bit boring. TDM has much more of the colorful original feel which people like. T3 had the Batman look and it was one thing people complain about alot.

 

I think using the locations system to change the hue of the ambient light could work pretty well for that.

Dark is the sway that mows like a harvest

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Aren't there some values that can be placed on textures in the mtr files to change their color / desaturate them on the fly? Not sure if it's possible to add those by way of the editor, but if so...it would be cool to have a little preview window to make those adjustments in real time.

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there's _colorme

 

and you blend color in with it, but I don't know about desaturate. might work good to blend in dark grey on textures that stand out too much in your map though, might also help to kill some of the color.

Dark is the sway that mows like a harvest

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Pretty, nice shadows too. Couple funny things, they have door stopper models, and yet the unrinal takes a massive pipe and valve to flush. The spelled Energy wrong.

Mirrors are fuzzy and when the player jumped on the couch half the screen was blocked by, i don't know, hands? shoulders?

Dark is the sway that mows like a harvest

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Looks great. I'm still happy we have our engine with the open source & unified lighting (as opposed to an earlier version of the Cry engine), but I can acknowledge things looking really good on other engines. But credit goes to the guys that mapped that. They did good work even for a WIP. Good-looking mapping is always inspirational to see.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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That could be cool for 'flash back' scenes, or time shift scenes, or for recording intros, etc..

 

Can that be triggered in game?

 

Oh, yeah, can this be dynamically modified in real-time? Effects like desaturate, shift hue, adjust brightness/gamma, these would all make for cool special effects that could be used in a lot of situations esp. if you can access them from a script or SDK code for each frame.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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It's not exactly a hotel though. The first time they showed the stairs near the beginning I knew it was the Titanic.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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It's not exactly a hotel though. The first time they showed the stairs near the beginning I knew it was the Titanic.

 

Never seen the titanic or the movie, but I would have guessed it is some sort of ship (even tho the exteriour seems not to match), and my first guess would have been something from the titanic era.

 

Btw, why oh why do they ruin a perfect video with the useless text about changing the wood color? Who cares about the wood color and wether they'll update it later?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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demagogue: It is the Titanic? Ha! I only watched the start of it, but I was saying to myself that grand staircase was just like you'd see on old photos of that ship. (Never seen the movie.)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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It is a Crysis mod the purpose of which is indeed to replicate the lush interior of the Titanic.

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

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