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Posted

Take a look at this beauty:

 

 

 

(from CGTextures)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

I have a hunch it is a movie prop or something from a theme park... still awe-inspiring, though. :)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

I have a hunch it is a movie prop or something from a theme park... still awe-inspiring, though. :)

 

Not nec. - we got castles/doors/etc like that around here. Some of them have been here for thousands of years (the wood has been replaced, tho we do have a table plate that is at least a couple hundred years old that survived because someone used the table as a door inside a house :D

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

That one is about 50km from me:

 

https://www.google.com/search?tbm=isch&hl=en&source=hp&biw=1541&bih=1059&q=castle+eltz&gbv=2&oq=castle+eltz&aq=f&aqi=g2&aql=&gs_l=img.3..0l2.1573l6090l0l6357l17l17l0l0l0l0l450l2944l2j10j3j1j1l17l0.frgbld.

 

(It is one of the few that were not destroyed by the french in in the 17th)

 

Here is an overview of the area with themost improtant castles and ruins:

 

http://www.castle-liebenstein.com/germany/rhine-river-castles/index.html

 

Then there are of course the old city centers. In the city where I live, the church is from 1230 or so. I literally walk five minutes and stand in a small TDM mission-area :)

 

You should visit some time :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Saw this on the front page of Reddit - in my mind I imagine loads of these as islands crumbling in the middle of Bridgports waterways:

 

http://i.imgur.com/Lx2wa.jpg

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

Posted

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

Posted (edited)

35lyb8m.jpg

Artisticaly it is not that great but it sure scares you a bit when you first glimpse it.

And it is not just a cheap scare.

In the Resident evil mansion this is the room where the tiger statue was, now it is the devil room.

Edited by Garreth

Taf you, you taffin taffer

  • 3 weeks later...
Posted

Cool. I'm getting inspired by the idea of doing the basic geometry and portaling first and then overlaying it with complex brushes, patches, and even model-geometry so you can get the best of both worlds. If you have the overlay crossing and growing into walls organically to hide the seams, I think you could get away with quite a bit even with the constraints.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Cool. I'm getting inspired by the idea of doing the basic geometry and portaling first and then overlaying it with complex brushes, patches, and even model-geometry so you can get the best of both worlds. If you have the overlay crossing and growing into walls organically to hide the seams, I think you could get away with quite a bit even with the constraints.

 

If the seams are func_statics then you can just align the textures to the world brushes, no visible seams at all.

 

I did that portalling map awhile back using that technique. Very simple base terrain, then overlay details. There's a tut on the wiki to go with it.

Dark is the sway that mows like a harvest

Posted (edited)

That place looks awesome for a tdm mission!, got more info on that building in the picture..?

Sry, I've looked at some 'abandoned places' threads but in vain.

edit: another shot but still nameless.

aband640241460s.jpg

Edited by ERH+

S2wtMNl.gif

Posted
I did that portalling map awhile back using that technique. Very simple base terrain, then overlay details. There's a tut on the wiki to go with it.

 

It's where I got the idea. ;)

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted (edited)

Wow, new city over the lost city. It looks even more odd than I thought.

sorrentoitaly2010386.jpg

 

About technical side, there is still hard to avoid open spaces, it will probably looks like 'rooms' filled with 'opened' building.

Edited by ERH+

S2wtMNl.gif

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