Lord Stenvaagi 1 Posted October 23, 2012 Report Share Posted October 23, 2012 Hi There are some free textures at gamebeep.com which closes on November 1st.The license for the free ones may fit into The Dark Mod but I'm not sure.Happy gaming Quote Link to post Share on other sites
angua 6 Posted October 23, 2012 Report Share Posted October 23, 2012 The license doesn't look so good. It's aimed at commerical products. Here's one sentence of it: ...Licensee guarantees that the resources will be distributed in a format, and with their customers understanding, that the Licensee's Customers cannot and will not separate these licensed resources from the Software Package obtained from the Licensee... Quote Link to post Share on other sites
grayman 2968 Posted October 23, 2012 Report Share Posted October 23, 2012 Perhaps demagogue can look at this. angua's quote (to me) simply says that if we distribute these textures in TDM, players can't rebundle them and distribute them separately. That sounds reasonable. But I'm no lawyer. Quote Link to post Share on other sites
Bikerdude 3740 Posted October 23, 2012 Report Share Posted October 23, 2012 Thanks foir the heads up Sten but, I've checked the website out and there is practically nothing left, and anything that's left is either payable or if fee the res is too low. Quote Link to post Share on other sites
Tels 278 Posted October 23, 2012 Report Share Posted October 23, 2012 Adding things to TDM wich aren't under the license that TDM is under is always a huge problem, because you suddenly need to have two sep. asset bases in one package where each file is listed to belong to one or the other license. That is if both licenses actually allow to ship things together. Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to post Share on other sites
Lord Stenvaagi 1 Posted October 26, 2012 Author Report Share Posted October 26, 2012 Ok thanks for the responses. I guess the best way is to just make my own textures....maybe with gimp or camera. What size/resolution would br good? Quote Link to post Share on other sites
Bikerdude 3740 Posted October 26, 2012 Report Share Posted October 26, 2012 Ok thanks for the responses. I guess the best way is to just make my own textures....maybe with gimp or camera. What size/resolution would br good?Having made some textures just recently I would say 2048*2048 as a minimum, our wiki mentions res as low as 1024*1024, but I suggets only going that low if the source image is of very high or photographic quality. Quote Link to post Share on other sites
Springheel 4630 Posted October 26, 2012 Report Share Posted October 26, 2012 None of our textures are 2048x2048, and I'd shudder to think of the mod size if they were. Anything larger than 1024x1024 should be used sparingly. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted October 26, 2012 Report Share Posted October 26, 2012 None of our textures are 2048x2048, and I'd shudder to think of the mod size if they were. Anything larger than 1024x1024 should be used sparingly.Ah ok, this would suggest the sources images I worked with a while back were of poor quality then it seems. Quote Link to post Share on other sites
New Horizon 507 Posted October 27, 2012 Report Share Posted October 27, 2012 if your source images are 300dpi, then even 512 x 512 should look decent. Quote Link to post Share on other sites
Bikerdude 3740 Posted October 27, 2012 Report Share Posted October 27, 2012 if your source images are 300dpi, then even 512 x 512 should look decent.Ah yes I didnt think to check for that, just checked one of the textures and sure enough a paltry 96 dpi, bah! Quote Link to post Share on other sites
SeriousToni 481 Posted October 27, 2012 Report Share Posted October 27, 2012 your screen only can show off 72dpi, so anything above this will make the texture larger in size to be able to show all the "dots"so a 256x256 with 72 dpi will not be enough for high definition, but a 256x256 in 300 dpi sure will Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to post Share on other sites
Mr Mike 11 Posted October 28, 2012 Report Share Posted October 28, 2012 Pixels are pixels. End of. A 512 x 512 image on a monitor is exactly the same at 72DPI or 300DPI for all intents and purposes. It only really relates to how large it will appear when sent to a printer. Try it yourself. Change the DPI of an image in Photoshop (or GIMP) without re-sampling it... exactly the same image. Quote Link to post Share on other sites
Springheel 4630 Posted October 28, 2012 Report Share Posted October 28, 2012 That's my understanding as well. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted October 28, 2012 Report Share Posted October 28, 2012 So why did the textures I worked on that were 96dpi look so poor in-game, its like the res was high enough. Quote Link to post Share on other sites
Springheel 4630 Posted October 28, 2012 Report Share Posted October 28, 2012 Did you save them as powers of 2? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted October 28, 2012 Report Share Posted October 28, 2012 Did you save them as powers of 2?where the original image file was square then yes, where the images were rectangular as in 1024 x 512 or 2048 x 1024 then no? or is that still considered 'po2' Quote Link to post Share on other sites
Springheel 4630 Posted October 29, 2012 Report Share Posted October 29, 2012 Yeah, those would be fine. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted October 29, 2012 Report Share Posted October 29, 2012 Yeah, those would be fine.Some of the source files then must just have been poor quality then. Quote Link to post Share on other sites
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