Dragofer 1355 Posted July 11, 2020 Report Share Posted July 11, 2020 I've been having difficulties with certain fonts lately - for some reason ingame they show up blue and blurry, as in my attached screenshot. I've had to find replacements for several readables and adapt the text so that it has the same length as before. In playthrough videos, I've seen how some players see the font blue & blurry while others see it in the correct way. And it's not just in my missions, I've seen this issue crop up in various other threads too. So far I found this issue with the following fonts: guis/readables/parchment_popsies_hand.gui guis/readables/parchment_rapscallionpirate.gui Which I replaced with this font, which shows up fine ingame: guis/readables/parchment_carolingia.gui One possible explanation I heard is that the font has been anti-aliased incorrectly (though changing my AA settings has no effect on the fonts). 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
lowenz 601 Posted July 11, 2020 Report Share Posted July 11, 2020 Well, in Perilous Refuge too there's some problem with the font readability 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
stgatilov 1130 Posted July 11, 2020 Report Share Posted July 11, 2020 18 minutes ago, lowenz said: Well, in Perilous Refuge too there's some problem with the font readability Exact place and config file? Quote Link to post Share on other sites
lowenz 601 Posted July 11, 2020 Report Share Posted July 11, 2020 Nothing strange in the config file About the document location ask Dragofer, it's his FM Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
Dragofer 1355 Posted July 11, 2020 Author Report Share Posted July 11, 2020 1 hour ago, stgatilov said: Exact place and config file? 731.68 -1610.81 548.25 1.5 -46.3 0.0 Darkmod.cfg 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
nbohr1more 2094 Posted July 11, 2020 Report Share Posted July 11, 2020 Can you reproduce this with: seta con_legacyFont "1" ? Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Dragofer 1355 Posted July 11, 2020 Author Report Share Posted July 11, 2020 7 minutes ago, nbohr1more said: seta con_legacyFont "1" That affects my console, but not the readables unfortunately. The issue has actually been around for a while, at least since 2.07. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
stgatilov 1130 Posted July 12, 2020 Report Share Posted July 12, 2020 8 hours ago, Dragofer said: 731.68 -1610.81 548.25 1.5 -46.3 0.0 Darkmod.cfg 12.84 kB · 2 downloads I have managed to reproduce it without your config. Moreover, I also have full-orange highlight on successful lockpicking in the same game session. I wonder if I would be able to reproduce it again... UPDATE: On the second try lockpicking is OK, but the book still looks wrong. Quote Link to post Share on other sites
stgatilov 1130 Posted July 12, 2020 Report Share Posted July 12, 2020 I have noticed that font looks correct for a short duration immediately before you close the book. So I recorded apitrace, found that brief moment, dumped GL state when font renders bad and when font renders good, and ran diff on the states. Here are the results: Obviously, the problem is caused by u_colorAdd having crazy high value in alpha: it disables antialiasing (which relies on alpha transparency to blend with background). I'm not sure what this value should be, but at least this should be a good start. P.S. Perhaps this value is not set properly, so it leaks across different draw calls, leading to weird and not fully reproducible problems. I won't be surprised if lockpicking problem is caused by the same thing. 1 Quote Link to post Share on other sites
duzenko 654 Posted July 12, 2020 Report Share Posted July 12, 2020 Comes from the font material Comes as surface color from inside GuiModel Quote Link to post Share on other sites
duzenko 654 Posted July 12, 2020 Report Share Posted July 12, 2020 @stgatilov Seems like an asset bug darkmod\guis\readables\parchment_rapscallionpirate.gui line 84 Good catch on that uniform value 1 Quote Link to post Share on other sites
stgatilov 1130 Posted July 12, 2020 Report Share Posted July 12, 2020 By searching for "085" I find six fonts with this problem I think all of them should be fixed 1 Quote Link to post Share on other sites
stgatilov 1130 Posted July 12, 2020 Report Share Posted July 12, 2020 Fixed in svn rev 15979. Thanks to everybody 3 Quote Link to post Share on other sites
stgatilov 1130 Posted July 12, 2020 Report Share Posted July 12, 2020 Tracked as 5294 -- maybe someone will find it helpful in future. Quote Link to post Share on other sites
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