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2.10 Crashes - May be bow \ frontend acceleration related


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On 8/28/2023 at 9:58 AM, snatcher said:

Are we talking two (bow-related but) unrelated cases?

I think it's the same issue.
But it seems that either of the two attachments can get deleted.

Anyway, I'd be happy if someone clarifies what tdm_suicide.script does and why it affects weapon attachments.
In case anyone used it...

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I'll need to dig further but I think the script is meant to cleanup child objects of a spawned entity when said entity is removed. I guess it's the script version of a C++ destructor. If so, it should be replaced / removed.

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(Yeah, shameless promotion... but traffic is traffic folks...)

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Now, it is just for "auto-remove me after X seconds".

But nothing uses it, except for some platform (not used anywhere) and the famous "penis".
The penis is attached to one type of proguard, which is indeed used in High Expectations, but I have no idea how this suicide script can migrate from penis to anything else.
And I don't see any C++ code for dynamically spawning tdm_suicide.

While I checked that the values that I printed are usually correct, and tdm_suicide.script:54 is indeed removal of entity, I think that logic won't help here.
Either the information about tdm_suicide is simply nonsense, or there is some major corruption happening long before crash. I wonder if @snatcher can reproduce the crash from fresh start, or whether he reproduces it from particular save file.

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Fresh start. Never with saves.

High Expectations is my best bet to force a crash, followed by Volta Cauldron. I have experienced occasional crashes with the bow in different missions since I started playing TDM and I sometimes like playing with a self-imposed no-save policy and I learned not to trust the bow, hence my interest in this bug.

In High Expectations I start the mission, take a right turn in the tunnel and go to the square where the Hotel is. I then start acting like crazy: run, crouch, mantle blackjack somebody, raise the bow, press buttons a dozen times, do something else... If I don't get the crash I restart the mission and try again. I eventually get the crash.

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TDM Modpack 4.0

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In High Expectations one of the guards uses the urinate animation which I think involves the 'penis', but IIRC I think some message appears on the console about not being able to find the 'penis attachment' (which to be honest is better that way as it thankfully never makes an appearance).  I never used the penis entity directly.

Also I could reproduce the bow crash in the starting tunnel pretty easily just by partially drawing the bow and cancelling it until it crashed.  Sometimes it takes a while but you shouldn't need to go up into the street and do anything crazy.

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  • 5 weeks later...
On 9/2/2023 at 5:05 PM, Frost_Salamander said:

Also I could reproduce the bow crash in the starting tunnel pretty easily just by partially drawing the bow and cancelling it until it crashed.  Sometimes it takes a while but you shouldn't need to go up into the street and do anything crazy.

I make automation script which draws bow for 0.1-0.85 seconds (with 0.05 sec increments) every 3 seconds.
The SVN version does not crash.

Perhaps I should take your config file and retry on 2.11.
Also: do you have any mods installed?

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On 10/1/2023 at 6:57 PM, stgatilov said:

I make automation script which draws bow for 0.1-0.85 seconds (with 0.05 sec increments) every 3 seconds.
The SVN version does not crash.

Perhaps I should take your config file and retry on 2.11.
Also: do you have any mods installed?

config file attached.

No mods installed.



Edited by Frost_Salamander
replace darkmod.cfg
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@stgatilov that darkmod.cfg was the wrong one.  I've reattached the correct one to the previous post, and included it here as well:



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Ive definitely experienced this crash. If it helps. I am overwriting tdm_weapon_broadhead.def. Dont want to lead you guys astray just thought id mention that since other authors use my defs from time to time. 

This is all im overwriting : 

    //volta bow mod
    "anim_rate_attack_start"    "1.2"
    "anim_rate_attack"          "1.2"   
    "anim_rate_lower"           "1.2"
// entityDef atdm:projectile_broadhead :
    "velocity"          "1950 0 0"

// The default is inherited from  tdm_weapon_arrow.def
velocity"         "1800 0 0"

 EDIT: By the way its always when on arrow release and its a hard crash. No console warning, nothing. Just quits to desktop. Its very rare for me :( 

Edited by kingsal
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Well, might be worth attaching debugger before starting each session and try to catch it.

If you need debug symbols I can provide them. I've had crashes on sword fights with AI, but it's basically 5 times in 10 years, so I can't reproduce it.

I always assumed I'd taste like boot leather.


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On 10/16/2023 at 8:32 PM, snatcher said:

I thought @stgatilov's debug executables could help in narrowing down the issue and I somehow expected a third version.

Yeah, I also thought like that, but then lost the energy to continue 😥

The next step would be understand who calls tdm_suicide script.
I feel there are several more steps, and doing "debugging by email" is a bit tiresome.

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  • 2 weeks later...

Windows only over here.



seta gui_mediumFontLimit "0.30"
seta gui_smallFontLimit "0.15"
seta radiant_entityMode "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_topmost "0"
seta win_maximized "0"
seta win_ypos "80"
seta win_xpos "537"
seta sys_lang "english"
seta in_padInverseRY "0"
seta in_padInverseRX "0"
seta in_padDeadZone "0.15"
seta in_padMouseSpeed "2.5"
seta s_alReverbGain "1"
seta s_decompressionLimit "6"
seta s_useHRTF "1"
seta s_useEAXReverb "1"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "450"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "0"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta s_device "default"
seta s_diffractionMax "10"
seta r_volumetricLowres "1"
seta r_volumetricBlur "2"
seta r_volumetricDither "1"
seta r_volumetricSamples "24"
seta r_usePersistentMapping "1"
seta r_useFenceSync "1"
seta r_frameIndexMemory "4096"
seta r_frameVertexMemory "4096"
seta r_volumetricDustMultiplier "1"
seta r_volumetricForceShadowMaps "1"
seta r_volumetricEnable "1"
seta r_useParallelAddModels "1"
seta r_maxShadowMapLight "1000"
seta r_postprocess_sharpness "0.5"
seta r_postprocess_sharpen "1"
seta r_postprocess_desaturation "0.00"
seta r_postprocess_colorCorrectBias "0.0"
seta r_postprocess_colorCorrection "5"
seta r_postprocess_colorCurveBias "0.0"
seta r_postprocess_brightness "0.8"
seta r_postprocess_gamma "1.3"
seta r_cinematic_legacyRoq "0"
seta r_shadowMapSize "1024"
seta r_fboDepthBits "24"
seta r_fboSRGB "0"
seta r_fboColorBits "64"
seta r_newFrob "0"
seta r_glCoreProfile "2"
seta r_useAnonreclaimer "0"
seta r_screenshot_format "jpg"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta com_smp "1"
seta r_forceLoadImages "0"
seta r_lightSourceRadius "0"
seta r_shadows "1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-1"
seta r_offsetunits "-0.1"
seta r_offsetfactor "-2"
seta r_clear "2"
seta r_ambientGamma "1"
seta r_ambientMinLevel "0"
seta r_swapInterval "1"
seta r_softShadowsRadius "0.5"
seta r_softShadowsQuality "48"
seta r_fullscreen "1"
seta r_multiSamples "0"
seta r_glDebugContext "0"
seta r_glDebugOutput "0"
seta r_smallCharSpacing "1"
seta r_tonemap "1"
seta r_glBlacklistExtensions ""
seta image_mipmapMode "0"
seta image_useTexStorage "1"
seta image_levelLoadParallel "1"
seta image_blockChecksum "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "128"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "4"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_debugGLSL "0"
seta r_fboScaling "1"
seta r_fboResolution "1"
seta r_shadowMapSinglePass "0"
seta r_shadowMapCullFront "0"
seta r_cinematic_checkImmediately "0"
seta r_cinematic_log_flush "0"
seta r_cinematic_log_ffmpeg "0"
seta r_cinematic_log "0"
seta r_useNewBackend "1"
seta r_softShadowsMipmaps "1"
seta r_bloom_blursteps "2"
seta r_bloom_downsample_limit "128"
seta r_bloom_weight "0.3"
seta r_bloom_detailblend "0.5"
seta r_bloom_threshold_falloff "8"
seta r_bloom_threshold "0.7"
seta r_bloom "1"
seta r_gpuBufferNonpersistentUpdateMode "0"
seta r_frobOutlineBlurPasses "2"
seta r_frobHighlightColorAddB "0.02"
seta r_frobHighlightColorAddG "0.02"
seta r_frobHighlightColorAddR "0.02"
seta r_frobHighlightColorMulB "0.3"
seta r_frobHighlightColorMulG "0.3"
seta r_frobHighlightColorMulR "0.3"
seta r_frobOutlineExtrusion "-3"
seta r_frobOutlineColorA "1"
seta r_frobOutlineColorB "1"
seta r_frobOutlineColorG "1"
seta r_frobOutlineColorR "1"
seta r_frobOutline "0"
seta r_frobDepthOffset "0.0005"
seta r_frobIgnoreDepth "0"
seta r_ssao_edgesharpness "1"
seta r_ssao_base "0.1"
seta r_ssao_intensity "1.0"
seta r_ssao_bias "0.05"
seta r_ssao_radius "32"
seta r_ssao "1"
seta jobs_numThreads "2"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_rotoscope "0"
seta g_testModelHeadJoint "Spine2"
seta g_testModelHead "atdm:ai_head_citywatch"
seta g_skipViewEffects "0"
seta g_fov "90"
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_air_regainingSpeed "4"
seta pm_air "1800"
seta pm_modelView "0"
seta pm_thirdPersonDeath "0"
seta pm_thirdPerson "0"
seta pm_thirdPersonClip "1"
seta pm_thirdPersonAngle "0"
seta pm_thirdPersonHeight "0"
seta pm_thirdPersonRange "80"
seta pm_bobroll "0.0015"
seta pm_bobpitch "0.001"
seta pm_bobup "0.03"
seta pm_runroll "0.003"
seta pm_runpitch "0.001"
seta pm_runbob "0.35"
seta pm_walkbob "0.3"
seta pm_crouchbob "0.2"
seta pm_bboxwidth "32"
seta pm_crouchrate "0.87"
seta pm_deadviewheight "10"
seta pm_deadheight "20"
seta pm_normalviewheight "68"
seta pm_normalheight "74"
seta pm_crouchviewheight "34"
seta pm_crouchheight "38"
seta pm_maxviewpitch "89"
seta pm_minviewpitch "-89"
seta pm_noclipspeed "200"
seta pm_walkspeed "70"
seta pm_stepsize "16"
seta pm_jumpheight "48"
seta g_enablePortalSky "2"
seta g_showcamerainfo "0"
seta g_damageScale "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta gui_CenterY "0.5"
seta gui_CenterX "0.5"
seta gui_Height "1.0"
seta gui_Width "1.0"
seta ui_showGun "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta tdm_lod_bias "3.0"
seta tdm_voice_from_off_volume "0"
seta tdm_voice_player_volume "0"
seta tdm_music_volume "-29.200001"
seta tdm_door_auto_open_on_unlock "0"
seta tdm_bow_aimer "0"
seta tdm_lp_debug_hud "0"
seta tdm_lp_pawlow "0"
seta tdm_lp_randomize "1"
seta tdm_lp_auto_pick "0"
seta tdm_lp_autopick_attempts "3"
seta tdm_lp_pick_timeout "500"
seta tdm_lp_sample_delay "10"
seta tdm_lp_base_count "5"
seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
seta tdm_lg_weak "0"
seta tdm_lg_interleave_min "40"
seta tdm_lg_interleave "1"
seta pm_rope_snd_rep_dist "32"
seta pm_min_stepsound_interval "200"
seta pm_stepvol_crouch_creep "-7"
seta pm_stepvol_crouch_run "4"
seta pm_stepvol_crouch_walk "-2"
seta pm_stepvol_creep "-5"
seta pm_stepvol_run "8"
seta pm_stepvol_walk "0"
seta tdm_underwater_blur "3"
seta tdm_rope_pull_force_factor "140"
seta gui_objectiveTextSize "0.75"
seta gui_barSize "1"
seta gui_lightgemSize "1"
seta gui_bigTextSize "1"
seta gui_smallTextSize "1"
seta gui_iconSize "1"
seta tdm_subtitles "2"
seta tdm_inv_use_visual_feedback "1"
seta tdm_door_control "0"
seta tdm_inv_use_on_frob "1"
seta tdm_inv_loot_sound "frob_loot"
seta tdm_inv_hud_pickupmessages "0"
seta tdm_hud_hide_lightgem "0"
seta tdm_hud_opacity "0.95"
seta tdm_invgrid_hud_file "guis/tdm_invgrid_parchment.gui"
seta tdm_grabber_reverse_control "0"
seta tdm_bounce_sound_min_vel "80"
seta tdm_bounce_sound_max_vel "400"
seta tdm_throw_time "1200"
seta tdm_throw_vellimit_max "900"
seta tdm_throw_vellimit_min "300"
seta tdm_throw_impulse_max "3500"
seta tdm_throw_impulse_min "1200"
seta tdm_phys_show_momentum "0"
seta tdm_ai_hearing_hardcore "1.5"
seta tdm_ai_hearing_challenging "1.0"
seta tdm_ai_hearing_forgiving "0.6"
seta tdm_ai_hearing_nearly_deaf "0.2"
seta tdm_ai_hearing "1"
seta tdm_ai_vision_hardcore "1.005"
seta tdm_ai_vision_challenging "0.804"
seta tdm_ai_vision_forgiving "0.402"
seta tdm_ai_vision_nearly_blind "0.134"
seta tdm_ai_vision "1"
seta tdm_melee_difficulty "normal"
seta tdm_melee_max_particles "10"
seta tdm_melee_forbid_auto_parry "0"
seta tdm_melee_auto_parry "0"
seta tdm_melee_invert_parry "0"
seta tdm_melee_invert_attack "0"
seta tdm_melee_mouse_thresh_ "0"
seta tdm_drag2_af_inair_friction "0.5"
seta tdm_drag2_af_reduceforce_radius "10.0"
seta tdm_drag2_af_weight_ratio_canlift "5.0"
seta tdm_drag2_af_weight_ratio "0.8"
seta tdm_drag2_rigid_acceleration_angle "0.03"
seta tdm_drag2_rigid_angle_halfing_time "0.02"
seta tdm_drag2_rigid_acceleration_radius "1.0"
seta tdm_drag2_rigid_distance_halfing_time "0.1"
seta tdm_drag2_rigid_silentmode "1"
seta tdm_drag2_targetpos_averaging_time "0.1"
seta tdm_drag1_af_ground_timer "800"
seta tdm_drag1_damping_af "0.4"
seta tdm_drag1_damping "0.0"
seta tdm_drag1_limit_force "1"
seta tdm_drag_af_free "0"
seta tdm_drag_new "1"
seta tdm_drag_force_max "100000"
seta tdm_drag_stuck_dist "38.0"
seta tdm_drag_encumber_max "0.4"
seta tdm_drag_encumber_maxmass "55"
seta tdm_drag_encumber_minmass "10"
seta tdm_drag_jump_masslimit "20"
seta tdm_dragged_item_highlight "1"
seta tdm_collision_damage_scale_horiz "0.5"
seta tdm_collision_damage_scale_vert "1"
seta tdm_blackjack_indicate "1"
seta tdm_multiloot_max_interval "2000"
seta tdm_multiloot_min_interval "300"
seta tdm_frobhelper_ignore_size "40.0"
seta tdm_frobhelper_fadeout_duration "500"
seta tdm_frobhelper_fadein_duration "1500"
seta tdm_frobhelper_fadein_delay "500"
seta tdm_frobhelper_alpha "1.0"
seta tdm_frobhelper_alwaysVisible "0"
seta tdm_frobhelper_active "0"
seta tdm_frob_fadetime "100"
seta tdm_frob_width "10.0"
seta tdm_frob_distance_default "63"
seta pm_lean_toggle "0"
seta pm_lean_door_bounds_exp "8.0"
seta pm_lean_door_max "40"
seta pm_lean_door_increments "10"
seta pm_lean_to_valid_increments "25"
seta pm_lean_forward_stretch "15"
seta pm_lean_forward_height "0.4"
seta pm_lean_forward_time "400.0"
seta pm_lean_forward_angle "2"
seta pm_lean_stretch "2"
seta pm_lean_height "0.4"
seta pm_lean_time "400.0"
seta pm_lean_angle "15.0"
seta pm_shoulderDrop_angleIncrement "22.5"
seta pm_shoulderDrop_maxAngle "91.0"
seta pm_shoulderAnim_delay_msecs "0.0"
seta pm_shoulderAnim_dip_dist "5.0"
seta pm_shoulderAnim_rockDist "3.0"
seta pm_shoulderAnim_dip_duration "0.5"
seta pm_shoulderAnim_msecs "700.0"
seta tdm_toggle_sheathe "1"
seta tdm_reattach_delay "100"
seta tdm_crouch_toggle_hold_time "400"
seta tdm_toggle_crouch "1"
seta tdm_footfall_sounds_movetype_specific "1"
seta pm_ladderSlide_speedLimit "400.0"
seta pm_mantle_roll_mod "1.0"
seta pm_mantle_cancel_speed "150.0"
seta pm_mantle_pullFast_msecs "450"
seta pm_mantle_maxLowObstacleHeight "36.0"
seta pm_mantle_minflatness "0.707"
seta pm_mantle_height "0.2"
seta pm_mantle_reach "0.5"
seta pm_mantle_while_shouldering "0"
seta pm_weightmod "1"
seta pm_softhinderance_run "1.0"
seta pm_softhinderance_walk "0.5"
seta pm_softhinderance_creep "0.2"
seta pm_softhinderance_active "1"
seta pm_push_max_mass "200"
seta pm_push_heavy_threshold "0.15"
seta pm_push_accel_time "1000"
seta pm_push_start_delay "1000"
seta pm_push_maximpulse "300"
seta pm_pushmod "0.15"
seta tdm_savegame_compress "1"
seta tdm_force_savegame_load "0"
seta tdm_mainmenu_confirmquit "0"
seta tdm_debug_aastype "aas32"
seta tdm_allow_http_access "1"
seta tdm_proxy_pass ""
seta tdm_proxy_user ""
seta tdm_proxy ""
seta tdm_fm_restart_delay "0"
seta tdm_default_relations_def "atdm:team_relations_default"
seta tdm_show_menu_tooltips "1"
seta tdm_show_trainer_messages "1"
seta tdm_menu_music "1"
seta tdm_wideScreenMode "7"
seta r_aspectRatio "1"
seta r_customHeight "1080"
seta r_customWidth "1920"
seta tdm_ai_show_aasfuncobstacle_state "0"
seta tdm_show_health "0"
seta tdm_ai_debug_greetings "0"
seta tdm_ai_debug_transition_barks "0"
seta tdm_ai_opt_nolipsync "0"
seta tdm_ai_opt_update_enemypos_interleave "48"
seta tdm_ai_opt_interleavethinkframes "0"
seta tdm_ai_opt_interleavethinkskipPVS "0"
seta tdm_ai_opt_interleavethinkmaxdist "0"
seta tdm_ai_opt_interleavethinkmindist "0"
seta tdm_ai_search_type "4"
seta tdm_ai_visdist_show "0"
seta tdm_ai_search_show "0.0"
seta tdm_showko "0"
seta tdm_showsprop_radius "0"
seta tdm_showsprop "0"
seta tdm_spr_debug "0"
seta tdm_sndprop_disable "0"
seta tdm_ai_acuity_L5 "1.5"
seta tdm_ai_acuity_L4 "1.3"
seta tdm_ai_acuity_L3 "1.1"
seta tdm_ai_show_conversationstate "0"
seta tdm_ai_show_enemy_visibility "0"
seta tdm_ai_sight_scale "1000.0"
seta tdm_ai_sight_thresh "1.0"
seta tdm_ai_showelevator "0"
seta tdm_ai_showdoor "0"
seta tdm_ai_debug_blocked "0"
seta tdm_ai_showAASarea "0"
seta tdm_ai_showgoalpos "0"
seta tdm_ai_showdest "0"
seta tdm_ai_showalert "0"
seta tdm_ai_showtasks "0"
seta tdm_ai_showanimstate "0"
seta tdm_ai_showko "0"
seta tdm_ai_showfov "0"
seta tdm_ai_debug "0"
seta tdm_ai_bumpobject_impulse "250"
seta tdm_ai_tact "20.0"
seta tdm_ai_sight_combat_cutoff "20.0"
seta tdm_ai_sightmin "15.0"
seta tdm_ai_sightmax "40.0"
seta tdm_ai_sight_mag "1.0"
seta tdm_ai_sight_prob "0.7"
seta tdm_ai_showname "0"
seta tdm_ai_showbark "0"
seta tdm_ai_sndvol "0.0"
seta tdm_player_wait_until_ready "1"
seta com_automation_port "3879"
seta in_padInvertPitchAxis "0"
seta in_padInvertYawAxis "0"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivityMenuOverride "0"
seta sensitivityMenu "1.0"
seta sensitivity "5"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta r_useDebugGroups "0"
seta gui_configServerRate "0"
seta com_savegame_preview_format "jpg"
seta com_numQuickSaves "2"
seta com_guid ""
seta com_maxFPS "60"
seta com_fixedTic "0"
seta decl_stack "1"
seta in_padL3HoldWhileDeflected "1"
seta in_padTwoButtonMaxTimeMs "50"
seta in_padLongPressTimeMs "250"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta con_fontColor "5"
seta con_fontSize "4"
seta con_legacyFont "0"
seta com_product_lang_ext "1"
seta logFile "2"
seta com_showFPSavg "4"
seta com_showFPS "0"
seta com_purgeAll "0"




# The LogClass defines an entire complex of functions belonging
# together because of their related functionality.
# So if there is a problem with ie. Frobbing you only need to
# switch on LogClass_FROBBING=1 to get debug logs for it.




[/game/DarkModGlobals.cpp ( 365):INI (INIT) GT:    0] LogFile created at 2023.10.28 21:34:08
[/game/DarkModGlobals.cpp ( 368):INI (INIT) GT:    0] Executable last cleaned and rebuilt on Jan 29 2023 19:16:48
[/game/DarkModGlobals.cpp ( 371):INI (INIT) GT:    0] The Dark Mod 2.11/64, code revision 10264 (1435:10264)
[/game/DarkModGlobals.cpp ( 417):FRC (FORCE) GT:    0] LogBegin: 0
[/game/DarkModGlobals.cpp ( 417):FRC (FORCE) GT:    0] LogEnd: 0
[/game/DarkModGlobals.cpp ( 417):FRC (FORCE) GT:    0] LogInfo: 0
[/game/DarkModGlobals.cpp ( 417):FRC (FORCE) GT:    0] LogDebug: 0
[/game/DarkModGlobals.cpp ( 417):FRC (FORCE) GT:    0] LogWarning: 0
[/game/DarkModGlobals.cpp ( 417):FRC (FORCE) GT:    0] LogError: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_FRAME: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_SYSTEM: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_MISC: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_FROBBING: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_AI: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_SOUND: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_FUNCTION: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_ENTITY: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_INVENTORY: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_LIGHT: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_WEAPON: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_MATH: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_MOVEMENT: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_STIM_RESPONSE: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_OBJECTIVES: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_DIFFICULTY: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_CONVERSATION: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_MAINMENU: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_LOCKPICK: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_AAS: 0
[/game/DarkModGlobals.cpp ( 427):FRC (FORCE) GT:    0] LogClass_STATE: 0

TDM Modpack 4.0

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I do.

A couple months back I tried to see if I could see anything @stgatilov couldn't see but I always ended up in the same (similar) place:


[52224] Destroy: idStaticEntity_atdm:attachment_aimer_7
Stack trace (hash = FFFD62D6):
  idCommonLocal::PrintCallStack           G:/TheDarkMod/darkmod_211_src/framework/Common.cpp:618
  idEntity::~idEntity                     G:/TheDarkMod/darkmod_211_src/game/Entity.cpp:1547
  idStaticEntity::`scalar deleting destructor'  :0
  idClass::Event_Remove                   G:/TheDarkMod/darkmod_211_src/game/gamesys/Class.cpp:1105
  idClass::ProcessEventArgPtr             G:/TheDarkMod/darkmod_211_src/game/gamesys/Class.cpp:1061
  idEvent::ServiceEvents                  G:/TheDarkMod/darkmod_211_src/game/gamesys/Event.cpp:619
  idGameLocal::RunFrame                   G:/TheDarkMod/darkmod_211_src/game/Game_local.cpp:3405
  idSessionLocal::RunGameTic              G:/TheDarkMod/darkmod_211_src/framework/Session.cpp:3061
  idSessionLocal::RunGameTics             G:/TheDarkMod/darkmod_211_src/framework/Session.cpp:3107
  idSessionLocal::FrontendThreadFunction  G:/TheDarkMod/darkmod_211_src/framework/Session.cpp:3157
  <lambda_4da128457a8cbff73e848802e63deb86>::<lambda_invoker_cdecl>  G:/TheDarkMod/darkmod_211_src/framework/Session.cpp:3234
  BaseThreadInitThunk                     :0
  RtlUserThreadStart                      :0

Edited by snatcher

TDM Modpack 4.0

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