Jump to content
The Dark Mod Forums

Cast your vote  

8 members have voted

  1. 1. I am using the background image / overlay feature

    • Yes, please don't remove it
      1
    • No, can be removed
      7


Recommended Posts

Posted

This is a very old feature, and I got the impression that nobody is using it. If that's the case, I'd like to get rid of the corresponding code, unused features are just a maintenance burden.

edit: not even knowing that feature counts as "no"

Posted

What is this feature? I'm not sure I even know what you're referring to.

I guess that means a no for me then. :)

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Posted

A background image is useful if you're closely working from a reference image to create shapes. I use it quite often in Blender, but haven't done so in DarkRadiant yet.

That said, I've only discovered its existence like a year ago and would probably have used it heavily when I was still in the business of modelling ships in DR from line plans and blueprints. I can imagine it being useful for various other DR-based modelling, too.

Posted (edited)

I never used it, but I think it could be useful. I think nobody made a good example video or other tutorial (I think) and so nobody seen it being a useful feature for.

Thanks for reminding me about this feature. 😁

Could it be a plugin? So it is an optional feature that doesn't clutter the ui when not activated.

Edit: I thought it could be useful in 3d view, but it's in 2d view on all xyz views, which I personally don't find so useful.

Edited by datiswous
Posted

I haven't used it back in the day when I was still an active author, although I am pretty sure it's because I didn't knew of it back in the day. I've also never used layers, so that's probably not a good indicator.

I could see it beeing useful if one is either working close to a reference as Dragofer mentioned or if one simply adopts its working style to it (for example creating a sketch first, maybe even in real, as some, myself included, may find it easier than an image program, and then use a scan or image of it as reference).

Instead of removing it would be a notification in DR, stating it isn't maintained anymore, be an option in case not many are using it?

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

  • 1 month later...
Posted

I saw that feature but admittedly never used it myself nor see myself needing it. If it's not bloating the code or getting in the way of anything, I'd say try keeping it still: I can see it being useful if for instance someone adds a top-down view of a city (Google maps?) and can more easily sketch buildings from above.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • datiswous

      So on a regular basis I try to start building something in Darkradiant but very quickly I loose interest and give up.
      I tend to
      create a room, position an ai in it (or first ai, then room, probably better) put a light in it Put some stuff in it test the room in tdm Now I had this new idea:
      Start of with a gigantic room. To skip the importance of sealing for the time being and to think broader than one room. Then just use ground without wall, just to visualise the structure of the level.  Then just use prefab walls and other elements (arches, etc.). Just building area's that aren't enclosed. I can always close them at a later point. Maybe this is all very logical from a mappers perspective, but tdm is the first game where I have done any kind of real mapping and I always stop at the start. It just takes too long to make something exciting.
      I want to build something at some point, because over time I accumulated lots of ideas.
      · 7 replies
    • MayheM

      It would be nice to have a link to the forum thread of a mission in download section, rather than having to search for it manually, like on Thief Guild.
      · 1 reply
    • taffernicus

      Anaglypta , floral and damask wallpaper look great in older homes 
      It’s rare to see anyone using “shader not found” wallpaper in their house

       
      · 0 replies
    • Ansome

      Terribly difficult juggling map designing with work, but I'm still alive and chipping away at something very special. I'm actually making a collaboration of sorts with a friend, I make the map itself and he acts as my "Chief Scope Creep Consultant" that checks in every so often to make sure this project isn't getting out of hand. It's a good system!
      · 1 reply
    • JackFarmer

      We don't need artificial intelligence; we need artistic intelligence. 
      Ralf HĂźtter, Kraftwerk
      · 6 replies
×
×
  • Create New...