Jump to content
The Dark Mod Forums

Recommended Posts

  • Replies 144
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Quickly done a test as the curiosity was too much. New volumetric lights work great on Linux / amdgpu, both with stencil shadows and shadow maps. It's noticeably a little faster and indeed there's no more dithering.

Stencil shadows still appear to be a few FPS faster. Screenshot bug with stencil shadows remains, everything's dark in the screenshot with stencil but with maps they're saved fine. New shots of the bug and how volumes look for me:

1943170027_hazard(2022-11-1321-44-59)(3172.061742.44324.25).thumb.jpg.5db6e5449f9f852bc3b3b308c8228829.jpg1510406490_hazard(2022-11-1321-45-08)(3172.061742.44324.25).thumb.jpg.946486743baa7233c0f54ecb88dc2931.jpg

  • Like 2
Posted
13 hours ago, MirceaKitsune said:

Screenshot bug with stencil shadows remains, everything's dark in the screenshot with stencil but with maps they're saved fine.

It's funny to see that now shadowmaps are forced with volumetric lighting even when using stencil shadows and you can see this in the (first) screenshot. In the back the volumetric light is still visible because it's using shadow maps, right?

Posted
5 hours ago, datiswous said:

It's funny to see that now shadowmaps are forced with volumetric lighting even when using stencil shadows and you can see this in the (first) screenshot. In the back the volumetric light is still visible because it's using shadow maps, right?

I still haven't understood this one. So if a light source has volumes as well as shadows enabled, it will use shadow maps even if you selected stencil in the menu? No way to make volumes work with stencil shadows I take it?

Technically we should all be using shadow maps at this point so I guess it's not that bad. I tried not to for the extra performance, but at this point I'm probably going to go with maps too: I regain a lot of performance by disabling MSAA which is a huge performance drain, worth the extra +30 FPS for the price of a few jagged edges.

Posted

Yes, now volumetric lights with shadows by default force shadow maps, but for the lights with volumetrics only.

If you find it surprising, you should recall that some lights (parallel and large ones) are always forced to stencil shadows, even if you choose shadow maps in the menu. It has been working like that since the very beginning of shadow maps in 2.06.

  • Like 1
  • 3 weeks later...
Posted

Using r10189 with stencil shadows, save game screenshots are dark/black (see attached screenshot). Regular screenshots are almost correct.

When taking a regular screenshot, volumetric lights blink off and back on in the game world. Volumetric lights in the screenshot look different than what's displayed in game.

 

dark-save-screenshot.webp

Posted
8 minutes ago, datiswous said:

This is mentioned before in this thread.

Is r10189 a special version, because it can't be installed as a dev-build via the installer.

I use the code from SVN to build my own executables for development and testing. So, r10189 refers to a revision in SVN, which is more recent than the current dev build.

There were some recent fixes for screenshots, which I think improved things. But there seems to be a few issues left to solve. I'm just making sure those are known.

  • Like 1
Posted
19 hours ago, Daft Mugi said:

Using r10189 with stencil shadows, save game screenshots are dark/black (see attached screenshot). Regular screenshots are almost correct.

When taking a regular screenshot, volumetric lights blink off and back on in the game world. Volumetric lights in the screenshot look different than what's displayed in game.

I think I fixed it on the latest trunk.

  • Like 3
  • stgatilov changed the title to Development versions (2.11)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • jaxa

      Talk GabeCube:
      https://forums.thedarkmod.com/index.php?/topic/18055-2016-cpugpu-news/page/39/#findComment-508710
      · 1 reply
    • The Black Arrow

      Things have been so bad these days for me...
      Just a year ago, I've been feeling dizzy, I thought it was nothing, today's stress, that type of thing, went to sleep...Still dizzy! 9 more days dizzy, went to doctor (I would have gone on the first day if NOT for the long appointment time)
      Said it may be Neck Dizziness...I did exercises for 6 months, no changes.
      Went to a Physical Therapist, went to another, no changes.
      I've asked my doctor for a full check this time.
      I hated yesteryear so much due to personal reasons, this year might be the same.
      To be brutally honest, I'd rather have cancer or/and chronic pain than suffer dizziness any second longer, especially when nothing helps.
      Hard to enjoy Thief when you're dizzy so I was hoping this year, Winter will be best for me.
      · 7 replies
    • JackFarmer

      Hello mappers and taffers! 

      Are you still out there? It is so calm here these days and I am afraid this is no good sign.
      Proof me wrong, tell your best friend (=me), that you are still here and that you will not go away!
      · 5 replies
    • JackFarmer

      Happy Labour Day, my taffing taffers & hard working mapping friends!
      And remember the poor souls who, within the Inventors’ organization, labor under Jonus’s yoke to ensure the success of that very guild! Always remember the hard workers!
      · 2 replies
    • datiswous

      Is there a script command to make a screenshot?
      I just though it could be interesting to be able to create a screenshot at a certain point in time. Then use that screenshot possibly in a debrief.
      I guess the second question is: Can you use a (in-game made) screenshot in a (debrief) gui?
      · 1 reply
×
×
  • Create New...