Jump to content
The Dark Mod Forums

Recommended Posts

Posted

One thing I wanted to test was .md5 meshes. Parallax mapping doesn't mesh very well with them, but if you crank it up to 11 you get something that looks like polished metal. Of course you can forget about proper texturing, but it reacts to light believably.

 

  • Like 2

It's only a model...

Posted

UV seams are very visible. Other than that I think it's usable.

Here's the material:

textures/test/parallax_gold
{
	diffusemap	textures/test_parallax/parallax_gold	
	{
	blend specularmap
	map _white
	rgb 1
	}
	{
		blend parallaxmap
		map textures/test_parallax/parallax_gold_height
		min -1
		max 1
		//refineSteps 5
		//linearSteps 20
		//grazingAngle 0.3
		offsetExternalShadows 0
	}
}

I used two noise textures made in GIMP: https://drive.google.com/file/d/1O77ZcNIkYetGk_w_53JXgwpntwOyEkKJ/view?usp=sharing

Generally .md5 mesh will look like any other geometry as long as it's not deformed by animation:

md5_parallax.jpg.5167713f17cd8a8231131ae7ad9994a6.jpg

  • Like 1

It's only a model...

Posted
On 10/28/2024 at 4:06 PM, Arcturus said:

Generally .md5 mesh will look like any other geometry as long as it's not deformed by animation

I lied. Actually parallax mapping works fine with animated .md5 models.

There must be something else going on with the builder model, and now I wonder if it has something to do with this situation:

cronnenbergs_builder_mesh.thumb.jpg.257bf793538ed42e9909e10179b7cc5e.jpg

With lower specularmap values looks like it's a bit rougher.

Continued in this thread.

  • Like 1

It's only a model...

  • 2 weeks later...
Posted
On 10/28/2024 at 1:44 AM, Arcturus said:

One thing I wanted to test was .md5 meshes. Parallax mapping doesn't mesh very well with them, but if you crank it up to 11 you get something that looks like polished metal. Of course you can forget about proper texturing, but it reacts to light believably.

Could you please explain where is heightmap used on the builder model?
How does it look without heightmap/parallax?

Posted

@stgatilov Builder guard has a uv seam in the middle of the chest and the texture is mirrored, so that thew me off. I don't think it works well in cases like this, but as my later video shows parallax mapping generally works with animated md5 meshes. And just to be clear, I'm not saying we should put it on our characters, I was just experimenting. That video of the builder shows parallax mapping with extreme values, because I found it interesting.

It's only a model...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Cool thing: Thanksgiving break means I don't have to get my son up before dawn

      Not cool thing: My son stays up all night on my PC so I don't get much TDM time...
      · 3 replies
    • datiswous

      Does anyone know if the mission/map in this video posted by @Springheel can still be found somewhere and played? Looks like fun.
       
      · 1 reply
    • taffernicus

      I'm curious about doom and thief multiplayer netcode 😂 or how these games handle networking for multiplayer in general
      a youtube channel called battle(non)sense sometimes posts about netcode analysis
      · 2 replies
    • The Black Arrow

      Hey @Ansome, are you still around? I think it's been about 3 months since you've had an issue with an SSD, right?
      · 4 replies
    • Sotha

      Brushes: ~1300
      Patches: ~990
      Entities: ~960
      Ambients: Done, EFX: Done, Objectives: Done, Briefing, Done, Location System: Done.
      Going to final polishings before beta.
      · 0 replies
×
×
  • Create New...