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nbohr1more

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  1. I have updated the thread with poll options. Please vote I even though I have given-up on the connections part of this, it might be nice if authors used Corbin as the protagonist to at least pay homage to the included missions.
  2. Go ahead and fix them if you want. The purpose of the wiki was to attempt to resolve as many leaks as possible prior to 2.12. If a map contained too many leaks, there is a map-wide workaround that reverts to 2.11 mode at the cost of reverting to 2.11 performance. It's up to you if you want to clean-up the leaks and retain the optimizations or just use the easy-button and set the mission to 2.11 mode.
  3. @snatcher I understand that when you feel your work doesn't live up to your goals that you don't want it out in the wild advertising your own perceived shortcomings but that leads to a troubling dilemma of authors who are never satisfied with their work offering fleeting access to their in-progress designs then rescinding them or allowing them to be lost. When I was a member of Doom3world forums, I would often see members do interesting experiments and sometimes that work would languish until someone new would examine it and pickup the torch. This seemed like a perfectly viable system until Doom3world was killed by spambots and countless projects and conceptual works were lost. I guess what I am trying to say is that mods don't need to be perfect to be valuable. If they contain some grain of a useable feature they might be adapted by mission authors in custom scenarios. They might offer instructive details that others trying to achieve the same results can examine. It would be great if known compelling works were kept somewhere safe other than via forum attachments and temporary file sharing sites. I suppose we used to collect such things in our internal SVN for safe keeping but even that isn't always viable. If folks would rather not post beta or incomplete mods to TDM's Moddb page, perhaps they would consider creating their own Moddb page or allow them to be added to my page for safe keeping. Please don't look at this as some sort of pressure campaign or anything. I fully understand anyone not willing to put their name next to something they aren't fully happy with. As a general proviso, ( if possible \ permitted ) I just want to prevent the loss of some valuable investigations and formative works. The end of Doom3world was a digital apocalypse similar to the death of photobucket. It is one of my greatest fears that TDM will become a digital memory with only the skeletons of old forum threads at the wayback archive site.
  4. @Hugo Lobo may I upload this to moddb ?
  5. @snatcher can you upload this to moddb ?
  6. @MirceaKitsune can I upload this to Moddb ?
  7. Looks like the new link is private? ( needs and invite )
  8. Wiki is updated
  9. I'll try to get more of these added to the wiki tonight unless someone beats me to it: https://wiki.thedarkmod.com/index.php?title=Add-ons
  10. I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale. There are probably some confounding factors that make that a questionable decision. 1) At the time of this discussion, I believe TDM's bloom settings were generating extra contrast and thus lowering gamma 2) By the time that soft gamma was implemented, we also were using a new bloom system that does not tie the bloom effect to other post processing effects 3) There was some attempt to make TDM shaders compliant with industry gamma defaults but that attempt to adhere to standards may have caused problems because most games are much brighter than TDM so using calibration established for use in brighter games may cause unintended results. These days, I normally set gamma to 1 ambient gamma to 1.1 and set my postprocess color curve to 0.2 or 0.3 which darkens gamma back to something similar to 1. Maybe someday I'll purchase a monitor calibration machine and try to sort out the ideal default state.
  11. I was quite surprised by: Many have compared this to: Regardless, I think this stands on it's own merits as a very high quality mission and easily rivals great missions by veteran authors.
  12. This is currently the largest campaign pack ( 3 missions ), highly recommended.
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