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  1. Demo out now: https://store.steampowered.com/app/5111940/The_Citadel_Project__Demo/ Mostly familiar gameplay mechanic and good atmosphere, however, I did not make it far into the demo, as my rig is simply too weak for the game.
  2. How you can help depends a lot on what skills you have. I can Record Video Recording "Let's Play" videos or simple walkthroughs of existing missions and posting them to Youtube is great exposure for the mod (see example .) Be sure to let us know so we can link to them. If you have some editing ability, Video tutorials, where you explain how the mod works, or how to use specific tools, would also be great. Video trailers, showcasing interesting places and features, are also great for publicity. An example is . I can Write Writing reviews for missions are always nice, especially if they include good screenshots. Not only does it give us something to post on other forums, but it makes mappers feel good when their mission gets attention (especially if it's positive). We have a collective thread to post reviews in: http://forums.thedar...s-walkthroughs/ Writing reviews of the mod as a whole, targetted an an audience that doesn't know much about TDM, is also very useful. You could also try offering your services to mappers to create interesting readables, or to proofread for their mission. I can Act and Record Audio We are always on the lookout for good quality audio recordings for vocal sets. If interested, you can pick a few different lines from this script: http://wiki.thedarkm...t:_Average_Jack and send the recordings to Springheel, who then writes a script based on the type of voice you have. I can Translate We could always use translations of our menu/hud into more languages. Also, only a few FMs are aavailable in more than one language, so there is a lot of work there, see the I18N Translator's Guide in the Wiki. I can Model Great! Take a look at the model request thread:http://forums.thedar...-requests-here/ and pick something that interests you. Or just post a, "Hey, anybody want a model?" thread in this forum and I'm sure mappers will get back to you. I can Animate Fantastic. We can always use more good animations. Our current character rigs use a Maya skeleton. PM Springheel for more info. I know C++ Have a look at our coding section in the wiki, pick an issue or feature from the bugtracker of the mod or the leveleditor, download the recent sourcecode release (or better ask for an SVN checkout) and get cracking. Make sure nobody is already working on that specific issue and feel free to ask questions. I can Edit Images We can always use completely new textures and/or improved versions of older textures. How to get started and how to import them into the mod. I can Take Photos Good quality photos of useful textures (medieval-ish building facades, dirt, rocks, wood, etc) are always welcome. The fewer directional shadows and higher resolution, the better. I don't have any skills Even if you can't do any of the above, you can still help out. Talk about TDM in other forums; share your (preferably positive) experiences with other gamers you know. Last, but not least, compliment people when you like their work. Saying "thanks", to a developer or, "I really enjoyed your mission" to a mapper will make their day. -------------------- I'll update this further as more things occur to me.
  3. Zerush

    Free games

    Yes, but anyway I don't see the reason why I need an account in a third party and his desktop client,who logs my activity, to play an game. Even when I can use the game without launching the desktop client in GOG, it's not so by default, I have to search the executable of the game first for this. In Steam this isn't possible, without it's client the game don't work. This is why I like Itch.io, there isn't needed an account (except when you want to buy there a agame). There you enter search a game to your like (most are free), download it or play it right there in your browser without any clients or other crap (maybe a good site for TDM, instead of Steam).
  4. For the people eager to play with the latest state of development, two things are provided: regular dev builds source code SVN repository Development builds are created once per a few weeks from the current trunk. They can be obtained via tdm_installer. Just run the installer, check "Get Custom Version" on the first page, then select proper version in "dev" folder on the second page. Name of any dev version looks like devXXXXX-YYYY, where XXXXX and YYYY are SVN revision numbers from which the build was created. The topmost version in the list is usually the most recent one. Note: unless otherwise specified, savegames are incompatible between any two versions of TDM! Programmers can obtain source code from SVN repository. Trunk can be checked out from here: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/ SVN root is: https://svn.thedarkmod.com/publicsvn/darkmod_src Build instructions are provided inside repository. Note that while you can build executable from the SVN repository, TDM installation of compatible version is required to run it. Official TDM releases are compatible with source code archives provided on the website, and also with corresponding release tags in SVN. A dev build is compatible with SVN trunk of revision YYYY, where YYYY is the second number in its version (as described above). If you only want to experiment with the latest trunk, using the latest dev build gives you the maximum chance of success. P.S. Needless to say, all of this comes with no support. Although we would be glad if you catch and report bugs before the next beta phase starts
  5. by the great cthulhu christians have invaded the blood of the dawnwalker forums moaning about them being put in a bad light by a game... looking back chritianity was one of the most bloody in human history and they bitch about the game allowing for people to fight back i mean wtf... yes lets have the dark ages back as if we truely need more to bog us down. i think its time we neutered they're access to the internet .
  6. Zerush

    Free games

    It's curious, I'm in a social network (Lemmy), there are a lot of threats with security and privacy as main theme and everybody using all kind of privacy tools, VPN, I2P, TOR... claiming agains big corporations because surveillance advertisings, etc. and seem to forgot all in the gaming world, despite that the behavior of Steam is worse as a lot of the soft companies which are criticized. I'm not wearing a tin foil cap, but for me online privacy is a basic right, because in many cases it is synonymous with security. I imagine it would happen that other services or software that we use requires an account in a third-party company and requires a desktop client to be able to use this software, the protests would be epic, but this is exactly what Steam and others do and no one bothers. I just don't understand it and I don't find it desirable either, even if I'm not a fan of privacy beyond reason, simply I don't like that someone breath in my neck when I want relax and playing a game or whatever I do in my PC.
  7. jaxa

    Free games

    Bounty Train 100% off on GOG https://www.gog.com/en/game/bounty_train https://www.gog.com/giveaway/claim
  8. Take a look: You know what drew my attention? Around 1:10 he says something similar to "it's mission based but at the same time it's very sandbox in nature. Every mission you are given a huge map to explore and no particular path is forced". Does that ring any bells? Looks like a nice game
  9. "When the leaves change and the air is still, there is a quiet." -Lady Blackbriar -=| DISPLACEMENT |=- BY AMADEUS & WELLINGTONCRAB = DOWNLOAD = <( | )> -REQUIRES TDM 2.14- -JOIN THE BETA NOW- "Seek not the prideful sin that is perfection The Builder's light shines through all flaws. It is His wisdom to recognize a thing is done Before it is ever truly finished." -St. Edgar's Sermon of Rust LAMPFIRE HILLS... They say the woods around here give the tourists bad dreams, but I don't mind. I like it here. I feel like a piece of me belongs here. ... That it fits. DISPLACEMENT is a medium-sized traditional manor mission with a highly variable playtime. *2.14 provides a number of improvements to gameplay, performance, and stability. It is strongly encouraged to play on the latest 2.14 beta release. Join in testing now!* *Mods such as the “Unofficial Patch” and “TDM Modpack” are not supported by this mission and should be used at your own risk* https://www.thiefguild.com/fanmissions/97429/displacement CREDITS: ADDITIONAL MUSIC: -AIRSHIP BALLET -GIGAGOOGA ADDITIONAL SCRIPTING: -DRAGOFER -OBSTORTTE -FROST SALAMANDER -KINGSAL ADDITIONAL ASSETS: -KINGSAL -TDASH -SKACKY -BIKERDUDE -GOLDWELL -EPIFIRE -STRUNK -SHANNEN ART -POLYHAVEN -TEXTURES.COM -SKETCHFAB CULTURAL HERITAGE CC0 COMMUNITY -LOISTE INTERACTIVE -COLINFIZGIG -CDMIR BETA TESTERS: -KINGSAL -GOLDWELL -MAT99 -FROST SALAMANDER -MIKE A -STGATILOV -STIFU -MARBLEMAN -DETEEFF -THEBIGH FURTHER ACKNOWLEDGMENTS: -STIFU FOR HIS EFFORT IN FIXING THE NOTORIOUS STUCK AI AND ARROW CRASH BUGS. -STGATILOV WHO MADE A NUMBER OF 2.14 OPTIMIZATIONS AND BUG FIXES. -KINGSAL FOR PROVIDING SOME OF THE MAIN MENU GUI ASSETS -PURAH FOR ORIGINATING THE SETTING OF LAMPFIRE HILLS, REIMAGINED HERE, IN HIS THIEF FMS. -GUY-ON THE COUCH AND JAM61 FOR THEIR SILENT HILL COMMUNITY MAPS WHICH HEAVILY INSPIRED THE LAMPFIRE HILLS REGION MAP. -SPECIAL THANKS TO LOISTE INTERACTIVE FOR ALLOWING US TO USE ASSETS FROM THEIR GAME "INFRA." SOME ADDIITONAL DETAILED LICENSING INFORMATION: SOME NOTES ON PERFORMANCE: NOTE TO MAPPERS: MOST OF THE NEW ASSETS IN THE MISSION ARE INCLUDED IN 2.14
  10. I get the same crash when trying to load this mission. The Dark Mod 2.15/64, linux-x86_64, code revision 11358 Build date: Aug 16 2026 Initializing event system ...902 event definitions Initializing class hierarchy ...173 classes, 3636864 bytes for event callbacks Initializing scripts --------- Game Map Shutdown ---------- --------- Game Map Shutdown done ----- ERROR:Error: file script/tdm_ai_head_tracking_humanoid.script, line 13: Unknown value "m_trackActive" -------------------------------------- EDIT: If I delete tdm_ai_base.script from the pk4, the mission loads just fine. Does this break the mission then?
  11. I played Stirring Abyss demo recently and after that bought the game. It's kind of a Lovecraftian style xcom game with detailed text story boxes. The visual style is very interesting. Mostly a drawn perspective view, but the fishes seem in 3D, which looks weird, but also kind of interesting. Oh and (already mentioned) the soundtrack is free to download. Here it is also on youtube:
  12. I have currently so many game demo's installed on steam. Seems almost like a collection..
  13. Hello I currently tried to update the game to release version 214 but after a, by the way, very slow downloading process of about 15 minutes, I repeatedly get an error message about the hash value, when the game start to install. I tried installing with default settings as well as custom select the release 214. Both tries gives the same error messge. Could someone possibly help me with this ? Is there a way to download the complete installer manually somewhere, and run the installation process offline then ? Further the installer tells that it "was run as admin what is strongly discouraged" even though I didn't started it as admin and can't even stop it from doing so by itself. But that behavior was always like this, as I remember it right, and don't ever seemed to be a problem in the past. Greetings martin
  14. I just finished The Black Parade (it was really nice), and, now I kind of tasted blood. You guys know some top notch fan missions for either game, which I should play? They should be of similar quality as the missions in The Black Parade. I frankly have no idea about the mission makers in Thief and Thief 2, so, I have to ask. I know that Melan did some missions for TG and TMA, but, frankly, I liked his TDM missions better. With the other mission authors, I have no idea.
  15. for gaming nvlink newer really took off, SLI was allready mostly dead by the time it came out but for compute it was a tool of wonder. the old titanX cards had omni directional nvlink (means you could daisychain as many cards as your board supported) cards that came out after the titanX only had mono directional so you were stuck with max 2 cards (guess ngreedia did not want to shoot itself in the foot allowing home users to make AI farms so they split this off for the dedicated AI monster cards -> no chance in hell for a normal person to afford those). the 3090 only supports mono directional but two were still fast enough to get some fun out of toying with a local LLM. and yeah it has plenty of vram for two cards you are looking at 48 gb. if you can find a game that supports nvlink the cards will show you the muscle, but there arent many of those about so its a bit of a waste unless you only play those. so for gaming id say go for something else.
  16. Zerush

    Free games

    I hate Game Stores which need an Desktop Client and a account to be able to play the downloaded Games, above logging my game activity. It's for me a no go and a privacy invasion. Gog at least permits mostly to run the game outside of the client, but not so Steam and also not Epic. Because of this only games downloaded from the Homepage of it or sites like itch.io which don't need accounts or an client app. Nowadays privacy protection is more and more important and in any service or software a big theme, but in the game world it seems to be forgotten,despite that there often sensitive data, like Bank- and full personal data (Epic, Valve), if you buy an game, in the hands US companies which are all nice and friendly which value your privacy. Well, I'm old and rambling sometimes, no matter.
  17. OK, so this is bothersome. Take any of the books or scrolls GUIs and the DarkRadiant readables editor will either show that they can fit text that is a line over or under what actually shows in-game. As an example, "guis/readables/books/book_hand_jd_hand.gui" will fit, in the preview, an extra line at the bottom that won't show up when I test inside the map. Now what I've noticed is that the GUIs in the preview and those in-game have a different aspect ratio. I play on a 16:10 resolution. Is it that the GUIs get stretched rather than centered, could that be the cause? So, in the end, is it really a problem on DR's side or on TDM's? This kind of mismatch is dangerous because you can type out text lines in-editor and have them get cut short for players even if you see them yourself (provided resolution stretching really is the issue). Imagine it's some mission critical information that's in the readable and you have yourself a soft-lock.
  18. Hi team, I've come back to the FreeBSD native port that I was working on and have some patches that I would like to upstream. What is the best way to submit patches for consideration? Is there a public tracker/email list, or is it best to post patches somewhere here on the forums? Thanks!
  19. For me it feels like the Remaster is caged in between the purists that want exactly the same game and the same maps (the "Vision of LGS" as they've played it over the past 20 years) and the appeal to new players who are looking for something that has the level of a modern game. I didn't play the Remasters of Night dive studios, so I can't tell anything about how they will do it in the end. My wish is that they fix everything that was caused by the lack of time or knowledge to build the game, its maps and assets. Not to only wrap around another engine and leave the rest as is. That would probably not appeal to the purists who will complain that textures and models don't look like thief 1 (and make base game assets stand out in FMs anyways). That would not appeal to people who played the game zero or only a few times in their childhood because they wonder why maps look partly unfinished or models and graphics overall look still dated. I don't know how to think of it. I was soo excited when the remaster was announced, but seeing the progress in the two trailers I am not that sure anymore if this will be the Remaster that makes me happy.
  20. hmm a bit like the talks about quakespasm and retro looks. quakespasm is in part based on remakequake which sported some effects that might not have been considered true to the original but was close enough. the engine is optimized for modern systems and it would be quite easy to make modifications for a more modern look if that is what people wanted. all in all if i feel like doing something to up visuals in a game that would be up to me like it or not. if you dont like it then just dont use it period. that is what modding is about, to express yourself and your take on it. sadly remakequake newer really got finished. it was an interresting take on the game. with newdark you can atleast enjoy the games with the original looks if you fancy. or you can polish them up with mods if that is what you feel like . i like options do you ? .
  21. I am unsure if I find the game colourful, but I find the NPCs that were shown look comically, except for the zombies.
  22. little dark but this is how system shock 2 looks with hwtl. ill try to upload some shots from further in game (this shot is from right at the start). i have toyed a bit with variables to get a good balance between eyecandy and performance. bloom was way over the top so i lowered it considerably. hwtl lights set to 4 shader_quality to 1 and vis_hw_light to 1. it is best to patch the game with ss2tool beforehand and then overwrite the newdark version it installs with the hwtl version (you dont need both exe's just rename the ss2_hwtl.exe to ss2.exe and delete the other one). move the mods/hwtl folder from the newdark_hwtl.zip to the games dmm folder then open the mod manager "ss2bmm.exe" and activate the hwtl mod then hit apply. you will probably have a better time with some of the community patches and enhancements, these can be installed with the mod manager as well. here are my cam.cfg settings ; hey, which game is this game shock ; general configs include_user_cfg user.cfg editor_include_dromed_cfg dromed.cfg ; game specific paths/configs dark_include_install_cfg darkinst.cfg shock_include_install_cfg install.cfg ; set trait cache to include concretes trait_cache_flags 2 ; HWTL section. hwtl_enable 1 ; HWTL quality presets. ; low (potato) ;env_enable 2 ;env_obj_size 0.3 ;hwtl_lights 2 ;vis_hw_light 1 ;env_size 128 ;sm_size 256 ;shader_quality 0 ;shadow_enable 1 ;shadow_obj_size 0.08 ; medium (best balance) env_enable 1 env_obj_size 0.2 hwtl_lights 4 vis_hw_light 1 env_size 256 sm_size 512 shader_quality 1 shadow_enable 1 shadow_obj_size 0.04 ; high (very heavy) ;env_enable 1 ;env_obj_size 0.1 ;hwtl_lights 6 ;vis_hw_light 1 ;env_size 512 ;sm_size 1024 ;shader_quality 2 ;shadow_enable 1 ;shadow_obj_size 0.02 ; MISC improvements. sfx_vol_music -1000 game_screen_size 3840 2160 sfx_channels 24 always_play_introfogging 1 enhanced_sky 1 render_weather 1 fogging 1 master_volume 0 sfx_device 1 game_screen_flags 45 game_hardware 1 game_screen_depth 32 reverse_stereo 0 sfx_vol_2d 0 gamma 0.8500000238 sfx_vol_3d 0 game_full_screen 1 skip_intro if you like my bloom settings set them like this in cam_ext.cfg ; enable postprocessing (bloom) postprocess 1 ; bloom intensity factor, default is 5 bloomscale 1.3 ; bloom/"glow" radius defined as percentage of the screen's diagonal, default is 2 (the larger values ; require more GPU processing) bloom_range 1.7 ; bloom saturation, 0 completely desaturated, 1 is fully colored, default is 0.7 ;bloom_saturation 0.7 ; min value required (for R, G and B) in order for a pixel to be included in bloom processing, default is 0.6 ; (with a low value a lot of surfaces will glow, with a high value only the really bright surfaces will glow) ; for SS2 you might want to consider increasing this slightly, as the game is generally brighter bloom_threshold 0.8 "
  23. cant believe it's actually playable @ 480p It usually runs more smoothly when you look up at the sky in the game; I recommend looking up at the skybox throughout the game until you finish it. At 480p, it’s trying to rival Project Shadowglass so the key to beat ue5 game on older gpu is looking at the skybox
  24. Maybe DR should just implement a button that starts TDM in a small window (640x480 maybe) and shows the book in-game.
  25. What has GOG to do with this? Maybe you mean Atari? Yeah that's what I noticed too. The game looks bright, colorful and not scary..
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