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Fan Mission: The Builder Roads by Obsttorte (2013/01/19)


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  3. Good (15 votes [31.25%] - View)

    Percentage of vote: 31.25%

  4. Excellent (32 votes [66.67%] - View)

    Percentage of vote: 66.67%

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    Percentage of vote: 2.08%

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    Percentage of vote: 6.25%

  3. Good (25 votes [52.08%] - View)

    Percentage of vote: 52.08%

  4. Excellent (19 votes [39.58%] - View)

    Percentage of vote: 39.58%

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    Percentage of vote: 2.08%

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  3. Good (28 votes [58.33%] - View)

    Percentage of vote: 58.33%

  4. Excellent (17 votes [35.42%] - View)

    Percentage of vote: 35.42%

  5. Near Perfect (0 votes [0.00%])

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#1 Obsttorte

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Posted 19 January 2013 - 02:25 PM

*
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The Builder Roads


Attached File  11.jpg   29.66KB   40 downloadsAttached File  22.jpg   22.34KB   39 downloads

Attached File  33.jpg   31.57KB   34 downloadsAttached File  44.jpg   23.68KB   28 downloads


A Fan Mission by Obsttorte

Betatested by Melan and Grayman


I'm quite happy to present my second Fan Mission for The Dark Mod.

You're slipping into the role of Trevor deClarc, a trader and smuggler, thief and spy, who currently stays in a tavern at a Builder outpost that was formerly used for mining. It had come to your attention that a valuable tome is hidden somewhere at this place. So come on and get it.

I'd like to thank the Dark Mod community for creating this mod and everyone on this forum who helped my with hints, answers and advices. Special thanks goes to my betatesters Melan and Grayman.

This is only a small mission I've built in roughly two weeks and it is designed for a ghost-like approach. I hope you're going to enjoy this one.

LINK: http://www.mediafire...2dg4tbf4q90wz7f

Edited by Obsttorte, 19 January 2013 - 05:04 PM.

  • AluminumHaste, Melan, nbohr1more and 3 others like this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#2 Bikerdude

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Posted 19 January 2013 - 02:45 PM

LOL congrats on the release, you git, you beat me to it :-P

#3 Xarg

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Posted 19 January 2013 - 02:49 PM

Do I spy the first FM of 2013? I think I do! Congratulations Obsttorte!

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#4 Obsttorte

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Posted 19 January 2013 - 02:57 PM

LOL congrats on the release, you git, you beat me to it :-P

Looking forward to yours, minion. :P
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#5 jysk

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Posted 19 January 2013 - 03:16 PM

Its not possible to see the pictures without being logged in. ;)

#6 Bikerdude

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Posted 19 January 2013 - 03:17 PM

Looking forward to yours, minion.

You may jest, but take care. For those who toil away unseen are to be feared :laugh:

#7 Sotha

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Posted 19 January 2013 - 03:26 PM

Congrats on the release! Gotta start digging up some quality playtime!
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#8 Oldjim

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Posted 19 January 2013 - 05:37 PM

Part way through on the hardest setting and really liking it.
Music and atmosphere is very good
The readables are very useful for finding things - I would never have even thought of looking for one of the early loot items without it
My only problem at the moment is the guard suddenly appearing with a torch - I am going to have to think of a way round that one
Running out of time tonight but no doubt I will finish it tomorrow and report back

#9 Bikerdude

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Posted 19 January 2013 - 05:53 PM

Added to the official mirrors and missions page :-)

http://www.fidcal.co...ions/broads.pk4
http://bloodgate.com/fms/broads.pk4

#10 Obsttorte

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Posted 19 January 2013 - 06:24 PM

Thanks a lot, Sir. :smile:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#11 RPGista

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Posted 19 January 2013 - 08:05 PM

Nice to see a new mission! Havent had time to play in a while, still have your first one on the list...Congrats. ;)


#12 Springheel

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Posted 19 January 2013 - 08:28 PM

The mission gets to the "hit attack to start" screen, but won't progress beyond that. It's not frozen, as I can go back to the main menu, but I can't seem to get the mission to actually start.
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#13 grayman

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Posted 19 January 2013 - 09:18 PM

The mission gets to the "hit attack to start" screen, but won't progress beyond that. It's not frozen, as I can go back to the main menu, but I can't seem to get the mission to actually start.


Using 1.08 or SVN? If the latter, perhaps you have something in your local setup (work in progress) that's preventing getting started.

#14 Springheel

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Posted 19 January 2013 - 09:33 PM

No, it was default 1.08. But then I tried it again and it worked. Then it wouldn't quit at the end, but no matter.

I've been playing already for just under an hour. This is WAY bigger than I thought it would be for a two-week build! I really hope this inspires people to see what fun can be unleashed with only a few weeks of work...not every mission has to be a massive undertaking.

I'm very impressed
Spoiler
but that's an unfortunate consequence of having open windows until we can get transparent sound portals.

Anyway, I've more to play tomorrow. Thanks again for this!
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#15 nbohr1more

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Posted 20 January 2013 - 12:27 AM

Congrats Obs.

Am I correct to believe that this is not your contest entry and you have (yet) another mission in the works for that?

Pretty cool either way given how quickly this arrived.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#16 Melan

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Posted 20 January 2013 - 04:39 AM

Someone ought to crosspost this to TTLG. [edit]and Moddb[/edit]

As one of the testers, I have been very impressed with the mission. On the highest difficulty, it is genuinely hard to ghost, and even below that, there are some really challenging situations. The Builder complex looks good, cramped in a good way, and the various locations feel lived-in.

Also, like Springheel, this is kinda my ideal for a small mission - focused, fun, replayable (I chose a different approach on each test run, and the mission kept its freshness). More than that, You can do it! Yes, YOU! We could have several small missions like this every year! And the more we have, the more people are attracted to do even more. In fact, I have DarkRadiant open myself. And after you play this FM, so should YOU!

Edited by Melan, 20 January 2013 - 07:39 AM.

  • ithel and someTaff like this
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#17 Obsttorte

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Posted 20 January 2013 - 07:20 AM

Am I correct to believe that this is not your contest entry and you have (yet) another mission in the works for that?

I have two other missions in work, the contest entry and the sequel of Old Habits. :smile:
In the latter I've already put two months of work, but didn't worked on it for almost the same time. :blush:
Anyways, I hope two release both (much bigger) missions within the next months. :D

To all of you, thanks for the warm words, they're appreciated. :rolleyes:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#18 gnartsch

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Posted 20 January 2013 - 09:00 AM

Thanks and congratulations for the new mission!
I just seem to be stuck a little bit.
Where can I find
Spoiler

  • Jon Irenicus likes this

#19 Obsttorte

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Posted 20 January 2013 - 09:23 AM

You are very close. :smile:
Spoiler

  • Jon Irenicus likes this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#20 Obsttorte

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Posted 20 January 2013 - 09:24 AM

... but that's an unfortunate consequence of having open windows until we can get transparent sound portals.

Taking a look at the wiki I've found "sound_loss". But it is written there that this does only apply to AI. Has this been fixed yet? If so, this may be a possibility to overcome this.

Edited by Obsttorte, 20 January 2013 - 09:24 AM.

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#21 Springheel

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Posted 20 January 2013 - 09:42 AM

ATM there is no way to make open portals muffle sound to the player. It is something we definitely need for situations like that.
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#22 Oldjim

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Posted 20 January 2013 - 10:43 AM

Number code solved - however I had a problem which was why I had difficulty - It took a couple of reloads of a saved game before it would accept the correct number
A quick question was I supposed to be able to do this
Spoiler

Overall - a very nice mission in a compact area
Slight glitch
Spoiler

Edited by Oldjim, 20 January 2013 - 11:40 AM.


#23 Obsttorte

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Posted 20 January 2013 - 11:41 AM

According the error in the spoiler tags: This never accoured to me, but I guess it's TDM not mission related.

It took a couple of reloads of a saved game before it would accept the correct number

Hmm, I've tested it for a while and made changes that should prevent this. It may be a good advice to not push the buttons too fast. :smile:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#24 Oldjim

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Posted 20 January 2013 - 12:10 PM

Fast fingered Jim strikes again :blush:
I will play again before rating it as I want to try getting all the loot and the loot in the Inn is going to be particularly difficult on the hardest setting (I certainly didn't manage it with only one water arrow)
Has the file for download been updated or should I be a lot more patient

Edited by Oldjim, 20 January 2013 - 12:14 PM.


#25 Obsttorte

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Posted 20 January 2013 - 12:26 PM

I've just released it, so no, no update. ;)
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.




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