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Fan Mission: Penny Dreadful by Melan (2013/07/28)


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#26 Melan

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Posted 29 July 2013 - 01:34 AM

I posted a few screenshots on my Tumblr. No idea how many people following an economic crisis and movie-themed blog are interested in stealth gaming, but who knows.
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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#27 Oldjim

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Posted 29 July 2013 - 11:40 AM

This is embarrassing - how do I get back out of the crypt
Spoiler


#28 Bikerdude

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Posted 29 July 2013 - 12:45 PM

This is embarrassing - how do I get back out of the crypt

Spoiler

You don't actually need them to exit the crypt, just find
Spoiler


#29 someTaff

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Posted 29 July 2013 - 12:57 PM

Spoiler

Flawless visuals!

Edited by someTaff, 29 July 2013 - 12:58 PM.

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

#30 lowenz

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Posted 29 July 2013 - 02:36 PM

Spoiler


[edited to add spoiler tags--Springheel]

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#31 simplen00b

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Posted 29 July 2013 - 04:24 PM

I plan these missions to be nasty, brutish and short.

Nasty & brutish? Parts of this mission looked so gorgeously horrible I thought I was in Rocksbourg (but fortunately I wasn't), and some of the lighting effects in the power station looked just gorgeous (a screenshot doesn't really do them justice but here's one anyway):
Spoiler

And short? There were at least three times in the final section when I thought "OK, that's it, pretty much there UH OH NO I'M NOT". And the
Spoiler
looks awesome.

So, none out of three ain't bad.* B)

And yes, playing a Melan TDM FM is like making love to a beautiful woman... You reserve plenty of free time, eliminate all distractions and then... You just close the curtains, dim the lights, get into the mood and
Spoiler



No I haven't been on a date for a while. Why d'you ask?

*Actually, I've just remembered
Spoiler
That was nasty.
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#32 Oldjim

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Posted 29 July 2013 - 05:12 PM

I am not doing well here
Spoiler


#33 Lux

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Posted 29 July 2013 - 06:03 PM

This is embarrassing - how do I get back out of the crypt

Spoiler

Spoiler


EDIT: Oopsie!

Edited by Lux, 30 July 2013 - 03:23 AM.


#34 Bikerdude

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Posted 30 July 2013 - 02:23 AM

@Lux, spoilers mista :-p

#35 Baal

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Posted 30 July 2013 - 04:20 AM

This is an excellent mission from start to finish. It's executed very well in every aspect.
The different environments are beautiful, varied, distinctive and memorable; the story is simple but well written and the difficulty level is exactly right.
It should also be fun replaying this, since there seem to be many optional, secret areas around.

I bet Melan and Bikerdude had an argument or two about the nearly pitch black spots in one part of the map. ;)

#36 Oldjim

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Posted 30 July 2013 - 08:05 AM

Finished it on expert but it seemed to be a bit of a key hunt at the end but I suppose that this is a side effect of not having lockpicks
The atmospherics were great and the sound effects helped a lot
One thing which I am sure I did wrong was getting through this door
Spoiler

Edited by Oldjim, 30 July 2013 - 08:06 AM.


#37 Melan

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Posted 30 July 2013 - 08:21 AM

That has never happened with me, and isn't supposed to... but hey. Emergent gameplay! B)
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#38 Bikerdude

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Posted 30 July 2013 - 09:49 AM

I bet Melan and Bikerdude had an argument or two about the nearly pitch black spots in one part of the map. ;)

I did mention it in testing LOL....

#39 Baal

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Posted 30 July 2013 - 10:01 AM

I thought that was cool by the way. Straining on the eyes but I liked it. You have to use the lantern to see anything but be careful not to let yourself be seen by whoever is around there.

#40 Melan

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Posted 30 July 2013 - 10:11 AM

That was the intended effect. Finding your way in the darkness is an element of gameplay after all, plus everything relevant tends to be highlighted or silhouetted in some way (even if slightly). I think mission authors should be bolder with low light settings, and use that for gameplay (like RPGista's In Rememberance of Him) and aesthetics (bolder contrasts, more prominent shadows).

Still a very far cry from, let's say, sperry's infamously nerve-wracking TDP fan missions or even parts of the original TDP, which were dark, and that was something that added to the feeling of vulnerability.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#41 Baal

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Posted 30 July 2013 - 11:07 AM

bolder contrasts, more prominent shadows

This is the main reason I try to keep ambient as low as possible.

Lighting in this mission is absolutely great. I'll have to take a closer look at it, because I'm still struggling to get it right.

#42 Oldjim

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Posted 30 July 2013 - 11:14 AM

Update - played through again and this time
Spoiler
I wonder if I can find any more secret passages
I did have one problem in the throne room - I think that this is a v2 problem as I have come across it before when beta testing - I alerted one of the skeletons who started looking but couldn't find me but he didn't drop out of alert state probably because the other skeletons saw the problem and continued the alert. In the end I dropped a mine and blew him up. Once I did that the other skeletons soon calmed down

Edited by Oldjim, 30 July 2013 - 11:36 AM.


#43 raymeld

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Posted 31 July 2013 - 01:57 PM

In the dark I've somehow stumbled into
Spoiler


#44 ungoliant

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Posted 31 July 2013 - 02:58 PM

That was the intended effect. Finding your way in the darkness is an element of gameplay after all, plus everything relevant tends to be highlighted or silhouetted in some way (even if slightly). I think mission authors should be bolder with low light settings, and use that for gameplay

I agree with this, but I also remember Deceptive Shadows getting a lot of complaints for this. I don't know if its just a matter of implementation, or what, but I guess it seems something that if you're going to do it, you must do it near-perfectly or just not bother.

Also, this mission kicks ass.
I will say that the difficulty level made me a little bit uncomfortable, even though I haven't been busted once yet. It's more that I'm used to almost by necessity frobbing for hidden stuff in every conceivable or inconceivable place. The combination of stretches of well lit areas, no-light areas, and the constant patrols make this very difficult. If there was some kind of disclaimer like "theres no ridiculously impossible to find hidden loot scattered in random spots" put into the FM description, I'd have a much easier time enjoying this to its maximum potential (which is a hell of a lot), and not focusing on "ok how do I time my movements to do a quick 3 second frob-spam across this whole area before this AI turns around and comes back"

I think a solid objective with no loot objective would of suited this FM very well. It could be like... a "find the sack of something that makes this trip worthwhile" objective, which is just a sack stuffed with looties. My humble opinion in any case. Other than my 100% frobspam all areas difficulties, I'm friggin loving this mission.
Thank you for another quality FM, Melan!

#45 AluminumHaste

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Posted 31 July 2013 - 05:22 PM

Man, why does no one ever tell me about these releases? How am I supposed to get screenshots for Moddb if I don't know about the missions lol!!!!


Congrats on the release, can't wait to try this tonight!

I always assumed I'd taste like boot leather.

 

#46 Obsttorte

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Posted 31 July 2013 - 05:32 PM

Man, why does no one ever tell me about these releases?

Right upper side of the forum's main page - new threads. Just saying.
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#47 grayman

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Posted 31 July 2013 - 05:33 PM

Man, why does no one ever tell me about these releases? How am I supposed to get screenshots for Moddb if I don't know about the missions lol!!!!


The raven must have been taken out by a well-shot arrow.
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#48 stumpy

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Posted 31 July 2013 - 08:48 PM

Spoiler


#49 Bikerdude

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Posted 01 August 2013 - 07:11 AM

I wonder if I can find any more secret passages

Have you found the
Spoiler
yet..?

Man, why does no one ever tell me about these releases? How am I supposed to get screenshots for Moddb if I don't know about the missions lol!!!!

I thought that was nbohr's job.. ;-P, but if both of you are doing that then I will make a point of telling you both when I update the missions page :-)

#50 nbohr1more

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Posted 01 August 2013 - 07:45 AM

I was planning on a mega article with all the Unusual Contest entries plus these missions. Though, Penny Dreadful is noteworthy enough for it's own article... For that matter, so are a couple of the Unusual Content entries... But it'll have more impact when a bunch of missions show-up at Moddb at once. :)
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