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Fan Mission: The Golden Skull by Sotha (2015/10/24)


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Poll: The Golden Skull (32 member(s) have cast votes)

Appearance

  1. 1 (Poor) (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 2 (Could be better) (1 votes [3.12%] - View)

    Percentage of vote: 3.12%

  3. 3 (Average) (5 votes [15.62%] - View)

    Percentage of vote: 15.62%

  4. 4 (Good) (18 votes [56.25%] - View)

    Percentage of vote: 56.25%

  5. 5 (Great) (8 votes [25.00%] - View)

    Percentage of vote: 25.00%

Gameplay

  1. 1 (Poor) (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 2 (Could be better) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 3 (Average) (3 votes [9.38%] - View)

    Percentage of vote: 9.38%

  4. 4 (Good) (24 votes [75.00%] - View)

    Percentage of vote: 75.00%

  5. 5 (Great) (5 votes [15.62%] - View)

    Percentage of vote: 15.62%

Halloween

  1. 1 (Poor) (1 votes [3.12%] - View)

    Percentage of vote: 3.12%

  2. 2 (Could be better) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 3 (Average) (5 votes [15.62%] - View)

    Percentage of vote: 15.62%

  4. 4 (Good) (17 votes [53.12%] - View)

    Percentage of vote: 53.12%

  5. 5 (Great) (9 votes [28.12%] - View)

    Percentage of vote: 28.12%

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#51 MirceaKitsune

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Posted 04 December 2015 - 08:40 AM

Now this is one I really liked! Very nice work there.

 

Spoiler



#52 Ladro

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Posted 07 February 2016 - 05:42 AM

This mission was truly scary! :o :D

 

Spoiler

 

Thank you Sotha for such a brillant mission and gameplay!


Edited by Ladro, 07 February 2016 - 05:44 AM.


#53 Deadlove

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Posted 09 February 2016 - 05:25 PM

Good work Sotha! 

 

This is a very small but rewarding playthrough. Very tight spaces and good patrols, lots of timing required, but also used the good ole fashioned blackjack each AI one at a time and then hide them. I put all the bodies in the starting room and in the "hidden area". No guards visited either of those places to find my stash of bodies. 

 

The skull I had to keep sneaking up and turning one tumbler at a time because I didn't have enough time between patrols to unlock it in one sitting. That was the most tense moment of the mission.  :ph34r:

 

I've played PREY, so the surprise with Emily was very fun, but not a twist I haven't encountered before. Have you played PREY Sotha? 

 

I initially knocked out the house master, but after I saw what he did to Emily, on my way back through the house I put an arrow through his head. while he was unconscious.  :D

 

Thanks Sotha!


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#54 Sotha

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Posted 11 February 2016 - 10:07 AM

Thanks for the comments, everyone! I don't have the time to reply to all of them, but I do read every comment that appears in my FM threads.

I'm glad people have enjoyed the mission so much.

@Deadlove, nope, I haven't played Prey, but
Spoiler

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#55 V-Man339

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Posted 19 February 2016 - 02:41 PM

I really liked the level, it proves that speed build doesn't inherently have to be bad.

Wonderful sense of speed was possible here, and emphasized due to a lack of great hiding spots.


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#56 Fidcal

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Posted 06 March 2016 - 08:33 AM

This was a really tense, busy little mission which I enjoyed. I haven't played TDM for a while so I wanted something like this to tune back in. I voted poor on the Halloween theme because I didn't know the context. I think it was a contest so if the brief was for the mission to be halloween-themed then poor is about right even though there was nothing much wrong with what 'horror' there was.

 

I reasonably ghosted this and it was very tough because it was so busy in such small spaces and few shadows - ghosted all except right at the end (see spoiler.)

 

Very enjoyable small mission I finished in 1h 13m (not counting reloads so probably a couple of hours.) The stats are impressive too.

 

 

Spoiler

 

 


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#57 Bikerdude

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Posted 06 March 2016 - 11:26 AM

Hey stranger.



#58 Fidcal

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Posted 06 March 2016 - 02:46 PM

*
POPULAR

heh-heh, yeah, I got tired of restrictive pro games controlling me, telling me when and where I'm allowed to walk and climb and even gamesave, and decided to play a game where I get the freedom to play how I want! :D


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#59 AedanClarke

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Posted 15 March 2016 - 11:53 AM

Gotta say, I liked this one a lot. AI patrols were mostly nicely plotted and timed, and the 'plot' of the mission, as it were, was rather nice, and it gave me a reason to pluck a broadhead into the housemaster and his floozie in bed. My only complaints were that the elite guard's patrol was too short, and considering how long it starts to take to pick the lock on the case, it just ended up feeling quite unforgiving. It's a lot easier to turn out of the lights in the room, wait for the guard to come in, and start shooting him from across the room until he finally keels over. And since I mentioned lockpicking, I have to say, there's just a few too many tumblers in most of the locks, in my opinion, with each door taking perhaps too long to crack open.

 

Still, its a good map. Bravo. :D



#60 lowenz

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Posted 16 March 2016 - 06:51 AM

[OT]

Aedan, what about that typical industrial/crossbreed/D&B avatar? :D Is so, nice to see a fellow here! If not, nice to see a new taffer :D

[/OT]


Edited by lowenz, 16 March 2016 - 06:56 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#61 Cobra007

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Posted 27 June 2017 - 08:47 PM

Really great mission, Sotha!

 

A bit short, but still great.

 

Spoiler

 

 






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