I don't recommend using this in a mission unless you are either sadistic or incredibly good at balancing patrol patterns.
Simply put, playing Far Cry 2 and seeing Pathologic's mindset I realized there was a concept for a mission the player could have forced on them to enforce a time limit.
Medicine puts off an inevitable death that will only be truly removed when one finds the cure objective.
This will force the player to sneak more aggressively than they're used to, and is a concept worth exploring, not to mention plays very well into the difficulty modes.
Needless to say I think the moral grey in this concept is also something that will really excite the narrative-bent of us in the community, since it is a literal survival and economic scarcity bent angle pushed to the logical extreme.
This is the survival mindset of a thief taken to the logical conclusion.
It would also play well enough into the world, as I've seen plenty of notices of plagues and the like.
Edited by V-Man339, 06 July 2017 - 05:10 AM.