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  1. Today
  2. I can't find the option in the menu.
  3. The Frob Outline is already in the core game but not accessible without console commands, so I added it as option in the Unofficial Patch.
  4. I would attribute that to excusable map-building little blunders. Nothing / nobody is perfect.
  5. Wasn't there a Mod that gave an outline to interactive objects?
  6. Taquito

    Free games

    Thank you for all your updates Jaxa. Much appreciated.
  7. I also found instances where it would show the dot, but there was nothing to frob (for example showing while pointing at an empty wall), making it entirely unreliable and thus pointless.
  8. While working on something I analyzed the Frob Helper. The Frob Helper was enabled by default in 2.11. The options were: Show Frob Helper: Yes [Default] No [Tip] Makes interacting with small objects easier by temporarily displaying a white dot. ------------------------------------------------------------------ In 2.12 the Frob Helper remains enabled by default but things changed: Show Frob Helper: Always Hover Fade In [Default] Fade In Fast No [Tip] Makes interacting with small objects easier: Always = Show crosshair dot at all times Hover = Instantly show dot on highlight Fade In = Gradually show dot on highlight Fade In Fast = Same as Fade In but faster ------------------------------------------------------------------ If I was new to TDM I would expect a "Frob Helper" to help me identify frobs: you can interact with this, here is the helper so that you know it and you know where the center of the screen is in case you need it. The Frob Helper however was designed to compensate for the shortcomings of other mechanics of the game, and as such, the Frob Helper is flawed by design: it only shows up if the size of the object is smaller than the arbitrary value of 40. I will say at this point that I am well aware of the tdm_frobhelper_ignore_size cvar but this isn't the point. This game isn't a shooter and "Always on" is not required unless we are talking motion sickness, in which case it belongs in a hidden cvar, for the few that may need it. The starting point of the Frob Helper should have been: On (the helper shows up whenever you can interact with something) Off From this point we can expand with more options, of course: Always on (not recommended based on the nature of the game) On for all items - Hover On for all items - Fade In On for all items - Fade In Fast [Default] On for small items - Hover On for small items - Fade In On for all items - Fade In Fast Always off
  9. When you want an ai to follow you or an other ai, is there a way to specify the distance?
  10. finally beat forbidden west but jeez that stearing scheme is atrocious... so you happily stroll along at a mountain side then want to steer past a big boulder but instead of strafing it does a dodge move throwing you a gazillion kilometers from the mountain side fallling to your death yeah well... the shield shute sometimes fails to inflate when jumping down so pretty much the same as above ouch... then when you need to dodge an incomming attack the damn bots cheat and hit you anyway groan... nice story though, but they need to do something about the steering on PC we do not use force sensitive mouse and keyboard ffs .
  11. Oh no, not this again!!!! What TDM version is this?
  12. Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...

    1. JackFarmer

      JackFarmer

      Blasphemy, you heathen, you should test my project! Btw, had to look this one up as I did not know what "Akuma" means. šŸ˜†
  13. Yesterday
  14. jaxa

    Free games

    https://store.epicgames.com/en-US/free-games Epic is giving away "good" games, probably a summer event, each one is a mystery before reveal. Starting with Dragon Age: Inquisition - Game of the Year Edition. Steam has this until May 27: https://slickdeals.net/f/17490963-machinika-museum-pc-digital-download-free https://store.steampowered.com/app/1507190/Machinika_Museum/
  15. It seems like I missed this mission somehow. I'm down in the crypt with the slow match, but I can't get the torches on each side of the gold statue to light. How do I remove the gold statue?
  16. I have great news! There was an interview me from ThiefGuild . com! Check it out! https://www.thiefguild.com/news/1/66709/a-thief-inspired-fm-influenced-immersive-stealth-game-in-works
  17. I hope that is not the new TDM version. https://forums.thedarkmod.com/index.php?/topic/20784-render-bug-large-black-box-occluding-screen/
  18. Our journeys began at the exact same place
  19. As far as I know Blow only works on small flames that mostly can be extinguished by Frob in my patch anyway. Actually the fact that the core developers wouldn't include pinching out oil lamps compared to candles, which is rather illogical to me but was always excused by not breaking existing missions, was the main reason I made the patch in the first place!
  20. A Readable? I invite you to read the documentation, experience mods first hand and draw your own conclusions. It's ok. You did the right thing. Fair point but the Blow removes the need for Water Arrows which mission authors might provide for their stories. Justifying our decisions is a tricky business. Ok. No idea but I can tell you item sorting, except for weapons, is messed up: you have 4 keys and pick up another one: the 5th key gets listed first in the inventory but last in the inventory menu. Why? Who knows.
  21. I think wiki pages for these files would be useful: mainmenu_custom_defs.gui mainmenu_briefing.gui mainmenu_background_custom.gui I think those are the only files with official support for editting.
  22. I changed blinking frequency to 0.015 now but I can't see a difference. I have another question though: is it possible to have the new tools or skills listed on the inventory page right after Unarmed? I have no idea how sorting is determined there and while changing their category to "weapons" works, it also creates duplicate entries on the inventory page...
  23. The topic says it all, the error goes away when Bloom is disabled, otherwise it looks like this in the training mission for basically all items you can take:
  24. Last week
  25. I have numbered your suggestions because I find it hard to multiquote here. As for calling blow and whistle tools and not skills, this was just done to not confuse the player with another inventory class. Also what would the Numbers scroll be? 1) Is there an advantage of your method vs mine? If the result is the same, nothing needs to be changed. 2) I don't know what you mean with blinking being out of sync. Should all loot blink in the same rhythm? 3) It removes the need for slow matches and flints which mission authors might provide for their stories. 4) This is what it looked when I copied it from you, but I had to rename it to avoid duplicate definitions!
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  • Recent Status Updates

    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 2 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 4 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the preciousĀ thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
      Ā 
      · 7 replies
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