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  1. Past hour
  2. It's the... If that doesn't do it, I will try to get a screenshot.
  3. Today
  4. So regarding the frobbing issues. The thing in common with the two areas is a location script executes when entering/leaving the area which sets the frobability of the items. This is to prevent them being frobbed from outside their location, through walls, etc. I've used this technique in my last 3 FMs without any problems. I'm wondering if these aren't executing for some people? Also: So for people having the issue - at your convenience could you try starting a new game and noclipping to the problem areas to see if the issue still happens? The location scripts should still execute while in noclip mode.
  5. Great mission thanks! The setting makes a lovely change and it's beautiful. I think I've done everything except: Any hints please?
  6. I've wanted to try beta-testing; if you're still looking for testers, I'm up.
  7. Mobo: TUF GAMING B550-PLUS CPU: AMD Ryzen 5600 X Memory: 2DDR 4 dual channel 32 Gigabites GPU: Power Color RX 6700 XT 12 Gigabites Storage: 1TB HDD / 512Gb Sata SSD Build it on my own, mostly thanks of what I learned here with the help and advice of many members in this forum. Pretty happy so far. The change from Nvidia to AMD was a breeze.
  8. I've already noticed an area inaccessible save by clipping into it.
  9. What a mission. All my favorite ingredients - verticality, story, secrets, optional objectives - in a setting previously unseen in TDM as far as I recall. Sneaking about felt incredibly fresh, almost like a different game. And the doors with the little latches! Unlocking shortcuts and passages was most enjoyable, which is good as it's a big mission with lots to explore. The Ministry was pretty challenging to stealth through with all the cameras, particularly the one on the top floor. Found 9 secrets out of 10 and a bit over 5k loot. The problem with the unfrobbable lever in the fireplace and the two display cases also happened to me. For some reason, when I started the mission again and noclipped over to the fireplace lever and the two display cases in the jewel shop, all of them could be frobbed. I guess I must have done something weird in the playthrough to change that.
  10. Yesterday
  11. Looks nice from the ten minutes I've been here so far. Is there a trick...
  12. I'm also having trouble with not being frobbable. I even noclipped eventually just to be sure and it's totally inert. Win11, 64. Have not yet been to the jewelry shop.
  13. If you mean I just retried both this and the cabinets in Jerry's on my test install of TDM and they both work fine. EDIT: I'm not saying there might not be an issue, but I can't reproduce them and if anyone can I'd be keen to hear the details.
  14. So I just downloaded and started this and I'm not very far into it yet. But so far this is gorgeous and amazingly well done. Like "I could live in this place." well done. Great job!
  15. You must create it yourself. Use notepad the rename the file with a cfg extension afterwards.
  16. I am looking for "autoexec.cfg" inside darkmod folder where the game is located, but I can't find it. Could this problem be because I did not use the installer, but used moddb's "extract & play" version?
  17. This is fixed in the mission database. Added an areaLock spawnarg to the sun_2 light entity
  18. Here is the latest version. I did major cleanup: fixed warnings, adjusted things for recent TDM, made indentation consistent. briefing_button.zip briefing_flowing.zip
  19. Oh, there probably were a few really bad OEM vendors who pre-installed 32-bit Win7, Win8, or Win10 on 64-bit systems and sold that to folks who didn't know any better. Still, since Microsoft has moved to a "Microsoft Account" model for OS registration, impacted users can simply backup data, make an install thumb-drive, and re-install.
  20. Oops, I guess I should have read this poll/thread before posting comments about the relevance of 32-bit in the technical discussion about 32-bit Linux builds. My argument against catering to the people who have installed 32-bit OS on 64-bit machines is that this is a group of people who are: Tech-savvy enough to install their own operating system, but... Not tech-savvy enough to realise that they have installed the wrong architecture for their machine, and... Entirely uninterested in upgrading to a current OS version (which probably no longer offers a 32-bit option), or re-installing their OS to make proper use of their own hardware, and... Perfectly happy with applications being limited to 4 GB RAM, which is far too small for decent performance these days, but... Still expecting modern games to work. I assume this is a group of people who are vanishingly small in 2024, and if they do exist, their expectations are so unreasonable that we shouldn't care about them. If they really want to try TDM on their weird setup, they can always compile the source themselves.
  21. You could enable the light when the player enters the room (or info_location) with the light in it. I guess this still limits it's use though, because objects in the room would not cast lights and this would look bad..
  22. Only in the downloader and you cannot default to alphabetical order, which anoys me. Maybe I should create a bug report..
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