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Amadeus

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Everything posted by Amadeus

  1. Congrats on the release! Looking forward to playing this
  2. What you're describing sounds like Dragofer's Down by the Riverside. Give that one a try
  3. whoa, looks like you put a lot of work into this. Nice work! I'll give this a spin later
  4. Three water arrows to permanently disable a camera seems a little high. Also, it might be a tough thing for the player to learn/intuit because if they shoot a second water arrow and the camera still isn't broken, they aren't going to want to waste another one (unless there is some clue hinting at the camera becoming progressively more damaged with each shot). Also, I really like the idea of using broadheads to land a precise shot at the lens, and if that does become the way to kill cameras, we probably don't need the water arrows to kill them, only temporarily disable them
  5. So I did actually experience this bug last night while working in DR (I'm using Windows 10), but it only happened once and now I CANNOT recreate this bug using the steps you posted in the bugtracker.
  6. Pretty proud of myself to have finally contributed to this number Hopefully I'll be able to get another one out this year too
  7. Hey, congrats!! I'd be happy to help with this
  8. This is an image by Vladimir Manyukhin, and I really like his artwork. More can be found here: https://www.artstation.com/artwork/5yKeO
  9. Oh, I didn't know that. So it seems that this combined with everything else already in DR would make this feature redundant. There's always something new to learn with DR I guess
  10. It totally can. I'm personally bad at remembering to use layers and need to get better at using them throughout the process. I just thought this was a neat idea, but now I see it might be a bit unnecessary. Ha, the one saving grace that I did use a lot. But this convo has made me realize that I just need to get better at making layers and using that feature throughout the process so I don't have to keep selecting every little thing to hide everything but selected
  11. No, that's not what I'm trying to say. When I made AGN I found myself changing/tweaking a lot of core prefabs to fit the needs of my map. A feature like this would be nice so that it clears away all the clutter on the screen and I can just focus on reworking that prefab until it becomes what I need it to be for my particular map.
  12. I second this. I find myself manipulating prefabs a lot, and this seems like it would definitely speed up my workflow
  13. I just took a look at A Good Neighbor and the custom MM music works fine in 2.09 Beta 2
  14. Congrats on the release (just in time for Christmas too )! Looks like their is lots of great stuff in this update. Thank you for all the hard work you and Orbweaver put into this
  15. Drool-worthy woodwork as always, Dragofer. Looking forward to another spooky adventure in Newfoundland
  16. Thank you very much for playing @Darkriser! Glad you liked it! To answer your questions: nope, that's just plain old junk
  17. Hey @MirceaKitsune, thank you so much for playing! As for the bracelet, there is no objective text that shows up specifically; it is just something you have to gleam for yourself. EDIT: Hmm, i can't seem to get spoiler tags to work right now. Will send a PM
  18. Thanks for playing @jdtecGlad to hear you liked it. As far as that objective goes, you should definitely be able to go back and finish the deed @Xolvix So, Dragofer and Biker have been hard at work making a sizeable update for this mission and if all goes well it should be out this weekend. This update comes with a boatload of bug fixes and quality of life improvements so you might want to hold off until the weekend.
  19. I'm sure some of you will recognize where these shots were taken from
  20. absolutely beautiful work Dragofer!
  21. Congrats!! Looking forward to giving this a go
  22. Yeah, congrats on the release! People are gonna love this one!
  23. Congrats, looking forward to giving this a go!
  24. I ran this FM up last night on 2.08 and everything loaded up fine, it was a fresh install and everything
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