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nbohr1more

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Status Updates posted by nbohr1more

  1. Status updates are back so it is also a good time to return to contests!

    https://forums.thedarkmod.com/index.php?/topic/21095-christmas-connections-contest-2021

     

  2. Bill Binney uncenscored!

    1. Anderson
    2. Anderson
    3. Anderson

      Anderson

      No offense but he seems to know what he's talking about but his conclusions are similar to Snowden and Assange.

  3. Performance wiki updated with 2.07 info: http://wiki.thedarkmod.com/index.php?title=Performance_Tweaks

    1. Anderson
    2. kano

      kano

      Thank you for doing this, and thank the rest of the team for getting 2.07 out the door! Not really using low end hardware anymore; the weakest thing I play on is a GTX770-4GB, but still.

    3. Petike the Taffer
    1. Show previous comments  4 more
    2. Springheel

      Springheel

      Great job! That was very well written.

       

    3. nbohr1more

      nbohr1more

      Thanks guys. Sorry for the grammar mistakes. I tried to get the article up quickly while my family was out on the town. I'll be updating it with a few more changes shortly.

    4. STiFU

      STiFU

      I had a giggle at the pseudo-quote of me regarding low obstacle mantling. :-D Good article! :-)

  4. Comparing older versions TDM 1.02 = 30 FPS vs TDM 2.07 over 80 FPS. Same mission same hardware. 2.07 with all eye-candy.

    1. Show previous comments  3 more
    2. nbohr1more
    3. stgatilov

      stgatilov

      Oh wait... is this the version where lightgem was processed by capturing screenshot into a named pipe?

    4. nbohr1more

      nbohr1more

      Yes. LOL.

       

      Suprisingly, tdm_lg_split works really well in 1.02. To think of all the extra performance I could've had when playing back then...

  5. Weird pipedream of the day: I wish TDM had AI "arm wrestling" support

    1. Show previous comments  1 more
    2. Epifire

      Epifire

      So wait, AI vs AI? Or the player gets to challenge the NPC to an, "arms race"?

       

      The player option goes down really hilarious in my head. xD

    3. nbohr1more

      nbohr1more

      Oh, now I want both options! LOL! I was thinking of an AI vs AI arm wrestling contest with other AI gathered around watching them.

    4. nbohr1more
  6. Whew. Behind Closed Doors now has EFX reverb. The list grows. :)

    1. Bikerdude

      Bikerdude

      The effort is appreciated fella.

    2. Anderson
  7. I added an EFX reverb column to the missions wiki. (No pressure...) :)

    1. Show previous comments  8 more
    2. Epifire

      Epifire

      I would personally love an A to Z tut. I still might have a guy set for doing my FM soundtrack so having extra knowledge to arm all the select audio bits would be wonderful.

    3. demagogue

      demagogue

      The Location System is technically mentioned in the context of a blurb saying the ambient sound system exists. (I remember because I wrote it!) But not everything it does. It's a bit complicated for an intro tutorial, but if many people think it's important enough, maybe we can have section just for it and add the ambient sound & EFX.

    4. demagogue

      demagogue

      Yes to stgatilov and Epifire, we're talking about fidcal's tutorial if you didn't catch it: http://wiki.thedarkmod.com/index.php?title=A_-_Z_Beginner_Full_Guide_Start_Here!

  8. Unexpectedly image_downSize is no longer broken with Bloom in 2.06. Set to 32 for a stylized cartoon look :)

    1. Show previous comments  3 more
    2. Epifire

      Epifire

      That's pretty fantastic. I'd almost wanna try playing an FM that way just to see what it's like.

    3. SiyahParsomen
    4. Anderson

      Anderson

      16 bit colors can also help.

    1. Show previous comments  4 more
    2. nbohr1more

      nbohr1more

      Commited slider at rev 15227

    3. Petike the Taffer

      Petike the Taffer

      I think it should be provided officially. It's easy to patch via the updater, right ?

    4. Springheel

      Springheel

      Maybe bring it up in the dev forums?

       

  9. 2.06 is out the door! Whew!!!

    1. Show previous comments  9 more
    2. nbohr1more

      nbohr1more

      If the Moddb stats are correct. We have doubled the largest 1-day visit count.

    3. AluminumHaste
    4. MoroseTroll

      MoroseTroll

      My belated congrats on the v2.06 release :)!

  10. A little help request. Please let me know if your Textures, Sounds, Models, etc are in TDM 2.06 but not in any of the "What's new" articles from 2.0 to 2.06

    1. Show previous comments  4 more
    2. nbohr1more

      nbohr1more

      Yep. Medical assets in 2.06

    3. nbohr1more

      nbohr1more

      Ottoman is in 2.06 and looks like it was in 2.05

    4. nbohr1more

      nbohr1more

      OK. I think I've sorted out the attribution issues. It wasn't as complicated as I thought. Thanks all. (And thanks for the contributions.)

  11. Whoo! Final 2.06 beta package out! Almost done!

    1. chakkman
    2. Cambridge Spy

      Cambridge Spy

      Can't wait. Once 2.06 is out, I need to think of a new intro sequence for my LPs, now that I've switched from Fraps to OBS and Standard to High Definition.

    3. demagogue
  12. Congrats on the DR 2.6.0 release Greebo!

    1. Tarhiel

      Tarhiel

      Is it released? Not yet.

       

      But congratulations anyway, of course :)

    2. nbohr1more

      nbohr1more

      You're thinking of TDM 2.06. This is about Dark Radiant 2.6.0 ;)

    3. nbohr1more
    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Oh deep joy, lets hope AMD now that they have a better fab process get ahead of intel this time.

    3. kano

      kano

      @Epifire: Intel knew about Meltdown more than half a year before it went public. And they probably also knew that fixing it in current chips would cause a performance drop. So, the chip they sold you that runs at Y speed now runs at Y-X speed because of the Meltdown workaround.

    4. stgatilov

      stgatilov

      https://www.theverge.com/2018/1/11/16878670/meltdown-spectre-disclosure-embargo-google-microsoft-linux

      The disclosure was quite harsh, because the vulnerabilities were rediscovered by independent researcher (from rare some clues in the public).

  13. Accused the wrong culprit. 4757 was the offender.

  14. Anyone have an idea how to address the regression in 4754?

    1. Show previous comments  1 more
    2. nbohr1more

      nbohr1more

      I'll post it. Do you have FBO enabled?

    3. AluminumHaste

      AluminumHaste

      Yes all the new stuff is enabled, I'm on Nvidia GTX 980ti.

    4. nbohr1more

      nbohr1more

      This a fresh SVN compile?

  15. Why wasn't Hillary procesuted for SEC violations? Peter Strzok's wife was promoted to Director of SEC Enforcement

    1. Show previous comments  12 more
    2. nbohr1more

      nbohr1more

      The people who are prosecuting Trump are the same people who helped rig the DNC election against Bernie. 1 + 1 = 2.

    3. AluminumHaste

      AluminumHaste

      Bernie was never going to win though, he's too....Canadian lol.

      However what happened to him was really fucking shitty but that's politics.

      Also, any politician who's guilty of this stuff should be prosecuted and put in jail.

    4. nbohr1more

      nbohr1more

      Time to dispense some truth:

       

  16. Anyone know where I can find a good code sample for sample_to_coverage AA?

    1. lowenz

      lowenz

      ATI/AMD SDK Demos?

  17. Time to prank Duzenko. Let's see if we can sneak GL_POLYGON_SMOOTH into the renderer somewhere...

    1. Show previous comments  1 more
    2. AluminumHaste
    3. nbohr1more

      nbohr1more

      Duzenko: I'm gonna get rid of all legacy OpenGL in TDM. (months of work) nbohr1more: what's the oldest and most buggy OpenGL feature...?

    4. duzenko

      duzenko

      And I just read this 🤣

  18. To help expedite development: Do any mappers recall using ambient lights "with falloff" in any released missions? Name of mission?

    1. Show previous comments  5 more
    2. nbohr1more

      nbohr1more

      All set. Fix accomplished. :)

    3. demagogue

      demagogue

      IIRC I think I used my world ambient with falloff for my FM (Patently Dangerous), because I wanted to make out-of-map areas into total black with a blurry boundary.

    4. Bikerdude
    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  19. :( I can't compile SVN sources. :( Again :( I think it might be Microsoft's fault...
    1. Show previous comments  2 more
    2. cabalistic

      cabalistic

      I found that two files were missing from the Visual Studio solution. Have you ever considered a unified build system like CMake?

    3. nbohr1more

      nbohr1more

      It was discussed. We agreed it was a good way forward but whoever merged the changes would need to document all the setup and compile details so it would be seamless for those who do not fiddle with compile infrastructure. Then it was never implemented. We are in a better position now since we already have Dhewm changes in source.

    4. nbohr1more

      nbohr1more

      THANK YOU to whomever fixed the SVN trunk!

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