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Searched results for '/tags/forums/a script/' or tags 'forums/a script/q=/tags/forums/a script/&'.
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Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"
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Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.
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Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.
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What Epifire said. :-)
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How old is everyone? Go vote in the Poll: http://forums.thedarkmod.com/topic/19946-how-old-are-you-anonymous-poll/
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http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing Anyone want to betatest a horror fm?
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Cauldron v2.0 is finally done! http://forums.thedarkmod.com/topic/19207-fan-mission-volta-ii-cauldron-of-the-gods-by-kingsal-113017-update-v20/
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can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/
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Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/
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Thief4 trainer with NOCLIP mode - http://forums.thedarkmod.com/topic/16001-thief-4-tweaks-fixes/page-7?do=findComment&comment=420152
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Voice actors needed - details in beta topic: http://forums.thedarkmod.com/topic/19360-proofreading-and-voice-actors-needed-for-fm/?p=419500
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I do kinda wish there was some sort of script that would export generic null positions (or cube primative) over selected mesh positions. Would be super handy for combining/cleaning up scenes arranged in DR.
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I've got a solution for you. Make a func_static out of a small brush. Select the "model" key/value pair. Now deselect everything and select the models you want to extract position data from. In the entity inspector you should still have the model key/value pair queued up. Apply it to everything selected by clicking the green checkmark. Now all the models will be replaced with the brush you created. Export this selection of brushes as an obj.
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Scratch that. Exporting as obj doesn't work and I can't revert the brushes back to worldspawn either.
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You know now that I think about it. If I can use the world 0 0 0 set the same as Softimage, I might just be able to copy and paste the values out manually. Most of the big things I'm needing are rotation snapped anyways so that makes it easy.
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Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644
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Wink, Wink: Spoonman has a new beta... http://forums.thedarkmod.com/topic/18049-betatesters-needed/?view=getnewpost
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Christmas coming early this year http://forums.thedarkmod.com/topic/18999-im-working-on-a-vr-version-early-alpha/
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That moment you log into TDM forums and suddenly feel nostalgic...