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  1. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  2. There was a thread somewhere, something about "the 5 most important things you need to know when starting to map" where, obviously, you could discuss what skills beginners should know. Does anyone know what I mean? I can't find it and since I want to start mapping that would be a great read

    1. Show previous comments  9 more
    2. Nico A.
    3. SteveL

      SteveL

      My top tip: use google to search for info on both wiki and forum together, instead of using the nearly-useless built-in search boxes. Add

      site:thedarkmod.com

      to your search terms.

      Also, ask in the forum. Lots of people here are happy to help make up for missing documentation.

    4. Xarg
  3. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  4. Quick FAQ: What is this thread for ? It is for discussing the narrative elements of a fan mission you're working on, and how they tie into the gameplay and technical aspects of the mission. If you're stuck with developing the plot for your FM, or are unsure of how to continue, or have the feeling your writing is not up to snuff, you can always seek advice in this thread. Why did you start this in the Editor's Guild ? Truth be told, I was seriously considering starting this thread in the I Want to Help subforum, but then I noticed (and realised) that most of the FM development threads are in the Editor's Guild anyway. So, I decided to rather start this discussion over here, in order to avoid making it "orphaned". But I have a really minor storytelling question... Is it still okay to ask about it here ? Of course it is ! This is practically the only "official" thread on narrative design we have now, so feel free to ask about anything that's primarily related to the storytelling or characters of your FM, and so on... Do we already have any useful resources on narrative and storytelling design ? Oh, certainly. The Story and Plot Design article on our wiki, contributed by demagogue. You should definitely give it a read. Any other threads or articles you might recommend ? Sotha's Mission Design Tips article is also just as helpful as demagogue's (and quite entertaining in places). There's also the Inspiration Thread, providing mostly visual inspiration for FM building, and the Historical resources article, providing links and bibliography for topics related to period living and social history that could influence an FM's design and events. If you find any more in that vein, feel free to recommend them here, and I'll add them to an impromptu list. ---- Ladies and gentlemen, the thread is your's. ---- (Last updated: 18 April 2018)
  5. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  6. Testing... my thread posts aren't working...

    1. Show previous comments  9 more
    2. Goldwell

      Goldwell

      It shows Modetwo is online so i'm sure he is on it :)

    3. nbohr1more

      nbohr1more

      woot. forum-ing again!

    4. SteveL

      SteveL

      Yup, although PMs are still down. But we're on the upstreak :)

  7. I'm browsing the "inspiration" thread from the sky somewhere just south of Iceland. First time I've been on a plane with Wi-Fi. Our European planes don't have this, or at least, not the airlines I usually fly on :-)

    1. Show previous comments  1 more
    2. buck28

      buck28

      Wow, that's sweet. Have a good time!

    3. demagogue

      demagogue

      I've been noticing it on the Asian airlines recently too.

    4. Bikerdude
    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

  8. jaxa

    E3 2014 thread

    From Software Project Beast = Bloodborne http://www.gamespot.com/articles/e3-2014-bloodborne-is-coming-to-ps4-straight-from-the-minds-of-dark-souls/1100-6420276/ https://en.wikipedia.org/wiki/No_Man%27s_Sky
    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

  9. There is an own topic for FTL, but what other Roguelikes people around here play? I played Nethack in the past, but for modern standards, it feels a bit clunky, and the learning curve is very harsh. You learn the risk-level of every monster by getting killed by it. Dungeon Crawl Stone Soup is one of my favourites, in addition to FTL. It very easily approached and witholds no information. You get a lot of data of enemies by looking at them, and features a nice mouse driven UI. It combines the best parts of Nethack but is very user friendly. There is an android app, too, so you can play it on the run! Highly recommended! Tome4 (Tales of Maj'Eyal) I tried just recently (yesterday). It is highly appreciated and has won several roguelike contests, but I have a bit mixed feelings about it. Sure it is pretty, and has particle effects, sound effects, beautiful artwork, and all but... I dunno, the DD4 edition-style character-power-based gameplay with no consumables feels a bit too simplified for me. Consumables have always been like an ace in the sleeve of the player. Powers work like in FTL: you use, for example, the shield bash skill, and it returns after a cooldown period. The UI is very user friendly, but still there is something about this game that puts me off. It was very easy in the beginning: so easy it was almost frustrating. Then suddenly a level 23 monster appeared and killed me. The monster did not look much different from the lvl 4-6 fodder I bashed down with impunity. It may be I haven't learned to ropes yet, but somehow encountering new baddies in Dungeon Crawl always provoked fear. I probably got desensitized by the too easy start of Tome4. Will play more later.
    1. Show previous comments  1 more
    2. Obsttorte

      Obsttorte

      Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.

    3. Lux

      Lux

      can't wait.

    4. demagogue

      demagogue

      I didn't know that first trick setting up the base, so thanks for that.

  10. Maybe it's a good idea to collect all console commands etc in one topic? like this one: and others like add/remove indicators and important command lines..
  11. Where was this "Things TDM could steal from Thief 4" thread?

    1. Springheel

      Springheel

      I was going to start one but I can't play it yet due to the shadow glitch.

    2. Radiant

      Radiant

      Oh, thats sad. I'm looking forward to it to share my impressions.

  12. So I've been complaining about this and that here and there and haven't yet taken the time to deliver some very deserved praise. Shame on me. So here it is, my thank you thread. (I don't mind if others use this thread for the same end. It's always good to have less threads saying the same thing, right?) Some back story: I've been craving for a proper stealth game for years, and thief seemed like it was dead (and in two weeks we'll probably confirm it really is). I tried replaying thief 1 and 2, but during the first mission I just couldn't keep going. For some reason, even though I nearly worship certain old games, I just can't play them. I tried my most favorites, such as thief, Strife, DK, JA2, XCOM Apocalypse, Pizza Tycoon, GTA. Carmageddon... to name just a few, and I just can't keep going past the first level, and I don't really know why. Not even Thief 3... but in this case it's maybe because I replayed it a couple of times before and I burned out. Modern stealth games don't really cut it for me (frowning at you Dishonored). Either the stealth elements are just dumb and stupid (AC, a stealth game??), or a plain fudge like Betheda's thieving (isn't all bad, but........... it's bad). So, modern games, bollocks. Back to old games. Oh wait, I can't play them... Though dilemma. I could keep going if I was playing a proper remake. If a modern game brings back the feel of the old one, I'm a happy panda! I couldn't play the new XCOM for too long, it's not bad game, but the XCOM title makes me expect a proper tactical game, I couldn't play Jagged Alliance 3, and these are way worse in comparison to the new XCOM, I want my money back from Duke Forever... I couldn't stand Doom 3 even (which is why I hadn't tried, nor looked into, TDM before - I could go on all day about how bad D3 is, so don't tempt me - same with Oblivion). I've been craving for something to chew on, and found nothing at all. Found plenty of messed up crap . And none of it are stealth games... So I'm feeling like I'm going "down the shi'er". Then I found TDM. And this is what I found so great about TDM, is that it feels like thief (it kinda lacks that Josh Randall music style though :S). At first I barely even noticed the differences (the ones that prevent copyright issues), I just felt like I was playing thief! Another interesting thing was that I read the gameplay article on the wiki and learned that there were guards with helmets, but they fit so nicely into the game that I only noticed them after I crossed paths with them quite a few times. The lockpicking mechanics didn't feel out of place either. Everything so far seems to fit perfectly into the game. I not only want to thank you for the mod, but I also want to congratulate you on the execution of it. The voice acting is amazing, very... natural. And oh, am I a voice acting critic.... I keep destroying bethesda on this subject (and many other subjects) whenever I can, and I praise Valve endlessly for it. I try to be fair, but it's something I take as very important in games, and not a lot of games get it right. I must congratulate the voice actors here (I'm not yet fully aware of who they are). Other than that, aesthetics are also really good (textures, models, etc - non-mapper stuff). I wouldn't expect this level of standards when considering taking a look at a mod. I might not find this level of quality a few years back, but to be fair that wouldn't hurt my opinion. I like good graphics, but to me it's by far not as important as the gameplay and sounds. That said, it's still surprisingly good. Also, that said, the mapper sided stuff seems to be doing very well. The standards here blossom some really good quality and good looking stuff. So I found a "remake" of one of my most favorite games ever, which looks amazing, plays very solidly, feels pretty much like the original, and has entertained me for a lot of hours already. Plus, it's on a BSP engine (quake based? I don't know if doom engine is based on quake's engine per se, but seems too similar), which I happen to be quite acquainted with, and that allows me to scratch my mapping itch that I had nagging me since Valve destroyed my beloved HL2dm for which I was mapping for a few years (and where the mapping quality standards where as good as the bottom of my toilet after I let go of a generous, reeking torpedo). What else could I ask? I'm sort of living the nostalgia of my teenage years with this game. For all that and more, thank you all so much. PS: Now I just need Jagged Alliance:Flashback, Carmageddon 4 and War For The Overworld to be some proper remakes/reboots, and I'll have all I need to morph into a teenager for real. And someone in this freaking world should remake Strife!
  13. Is anyone else getting these advert pop-ups in the 'What are you working on' thread?

    1. Bikerdude

      Bikerdude

      you need to unsubscribe from said thread dude.

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