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Searched results for '/tags/forums/downloading problems/q=/tags/forums/downloading problems/' or tags 'forums/downloading+problems/q=/tags/forums/downloading problems/&'.
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instead of using click-hold-drag, have you tried hitting w and clicking on, sliding the translate arrow instead of the vertex? That works for me when I'm having problems moving a single vertex.
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Fan Mission: Down by the Riverside, by Dragofer (2016/09/25)
Dragofer replied to Dragofer's topic in Fan Missions
Thanks for the heads up. Combining the two FMs into the same archive is troublesome because they will try to share assets that are different between Tales of the Riverside and Down by the Riverside and will therefore break each other. I've changed the download link to one that I know should work. The book has a few hidden objectives attached to it that get completed when you reach certain pages. In any case, it's probably better addressed in the tech support forums and will need a copy of your savegame to trace back to what's causing the crash. -
@nbohr1more Sorry to BOHRther you again. A New version is up There were problems with angry thunder and too propagating sound Should be fixed now, I hope. (I have added sound_loss 30) on all locationseparators so the thunder is more distant AND hopefully the AI are more isolated (before, I believe the sound traveled out through the windows and up into the next floor and too easily startled the rest of the ship). I have updated the download link. @Sotha Get your finnish butt to the computer! PS: I have no issue whatsoever with other contestants updating small or big stuff in their missions, even after deadline. The goal (at least for me) is to get more good missions out and if someone spots an error, it should always be okay to update that.
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Happy 15th Anniversary to The Dark Mod! As of October 17th. 2024, 15 years have passed since the TDM 1.0 release! In that time, we evolved to most or all of the features that players were asking for since the concept of TDM was first mooted in the TTLG forums in late 2004. Campaign Support, Soft Shadows, EFX Reverb, Multi-Core Rendering, Uncapped FPS, Ambient Occlusion, Subtitles, are among the roster of perennial requested things that have been brought to life by the development team in addition to the core Thief 1 \ 2 game-play items like the Lightgem, Rope Arrows, Swim-able water, lock-picking and ( of course ) advanced AI enemies. To commemorate this occasion, please join us in celebrating the Release of 5 missions for our 15th Anniversary Contest! . The Imperial Sword Bikerdude was encouraged to reclaim an abandoned version of his older mission and rework it into a new one. Now the formerly lost work is a glorious new experience with scripted dialog, special events, and a decayed imperial cityscape! . The Wizardโs Treasure Thebigh has made yet another bite-sized mission with a focus on quality game-play and challenge. The mission is extra impressive for the scope and visuals achieved since his decision to join the contest was fairly late compared to other entrants. . You Only Fly Thrice DeTeEff has continued his progression of high quality and complex releases. Another relative late comer to the contest, this mission is a tour-de-force of excellent game-play ideas and is quite handsome with excellent volumetric lighting and modular asset usage. . Volta 3: Gemcutter Kingsal has decided to release his long awaited Volta Series sequel to be included in the contest. DO NOT MISS THIS MISSION! . Pinnacle: A Test of Talents UncertainTitle and TwilitWitch decided to risk their first mission release to be included in the contest roster. The use of both modular assets and many custom models give this mission a familiar yet refreshing visual appeal. . Please join the celebration and vote in the forum threads for each respective mission based on their contest criteria ( Game-play, Story, Visuals ). . . The Dark Mod 2.13 โDeveloper Buildโ The Dark Mod 2.13 is still a few months away from release but we wanted to highlight the fact that a few more of the long requested changes have been added in the upcoming release! . Parallax Occlusion Mapping! In the above video, you can see a that TDM has finally incorporated the long requested effect. This wont be applied to all textures since there may be some problems with visual anomalies and performance but we are already preparing for a future where lots of textures use this new and more three dimensional surface effect. Better AI sight! While the AI have always been good at seeing the player due to the lightgem ( sometimes โtoo goodโ so we had to nerf their sight ), AI have had various challenges seeing things like bodies, missing objects, opened doors, weapons, blood, etc. This is because it is not practical to give all entities \ objects their own lightgem. Instead we have used very simple math to represent lights which donโt match shadow and light textures. In 2.13 a new sampling approach aims to improve this so that AI can better see ( or not see ) items and bodies in a way that better matches the actual lighting in the mission. Mission Search! There is now a search window where you can specify the mission author or title to help you find your preferred mission rather than scrolling through over 170 missions. You can also change how mission titles are rendered with either the original title or the title with prefix words like โA, Theโ moved to the end. Improved Training Mission! The Training Mission has been upgraded to include a Vine Arrow tutorial, a Slow Match tutorial, EFX Reverb, Volumetric Lights, and some performance optimizations! Translation Packs! Between TDM 1.06 and 2.0 Tels and the translating community started translating many missions but these translations required that the original mission be altered in a way that made it harder for the mission authors to revise. The meant that translation packs were in limbo being hosted by 3rd party sites \ forums along with their orphaned old missions. The translators over at the Darkfate forums came up with an solution by including not only the translation strings in the translation pack but also the altered map files, GUI defs, etc that had translation work done to them. This would leave the original mission untouched but allow translation packs to override some parts. We have gone through the old archive of these translations and have reworked them to work with the latest version of TDM (and the associated missions). Most of the translations are Russian ( due to the continued work of the Darkfate people ) but many of the early TDM missions also have German, Italian, French, etc translations too. Subtitles! Datiswous has been creating story subtitles for many of the existing missions in the TDM mission database. Most authors have incorporated these into their official releases, otherwise players can still add them to the FM folder. . Hidden Hands: Blood and Metal Campaign Just before the 15th anniversary entries were starting to arrive, JackFarmer released an enormous 5 mission campaign that continues his well regarded โHidden Handsโ series!
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Websites prove their identity via certificates, which are valid for a set time period. The certificate for forums.thedarkmod.com expired on 10/18/2024. Error code: SEC_ERROR_EXPIRED_CERTIFICATE
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Oohhhh, the day has come! This old lurker releases another creation of his deranged mind...! What has he in store? Does it involve sunlight and pollen and hayfever? Will it involve strange towers and priests with bad breath? Naah, just some mediocre airship type of mission, aimed at the Anniversary mapping contest! I have a lengthy/humourly rant/lore for some of the building process for anyone interrested, in spoiler tags. According to DarkRadiant I have worked 570 hours on this, and that doesn't take into account all hours of coding and scripting. This feels like an insanely huge amount of mapping time for this small mission but I try not to judge myself. DarkRadiant says 570 so...I say thanks to all calm hours at the night shift at work where I could sit and script and write readables. And I also humbly bow myself to the scripting genuses that are on the forums. A special thanks to my girlfriend who (almost) always lets me talk about my projects. She has also written some of the readables and voiced some recordings in the mission. Thanks to Dragofer, Mirceakitsune and Melchior for much needed scripting help. Thanks to YouTube channels BGM President and Sound Effects where I've borrowed some music and sound effects. Thanks to my betatesters; nbohr1more, Bergante, datiswous, Wesp5, nightmare, Jaxa and Cambridge Spy. And a big thank you to the mod in general for still being alive and supportive! ########################################## MISSION RELATED STUFF ########################################## On an airship, heading for Flowerdale a lot of strange things can happen. As some people guzzle down liquor in the bar, some others skulk around in the shadows. Certain people cannot be trusted and there are even those that kill for a living. Somebody may or may not work for foreign powers. But everyone yearns for those shiny pennies. There are some strange things in the cargo, huge coffers that can hold bodies, alive and dead. This story may unfold in several different ways; Three characters can be chosen; Zacharias the thief, Oliver Mortimer, the assassin or Rupert Peabody, youngling of the Wizlas woodfolk. DOWNLOAD LINK https://drive.google.com/file/d/10w_SJSBAxxVFYTwPjJhIo48fEzvuTo1M/view?usp=sharing
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Yes, nobody else offers 1 TB for free, normal are 5 orwith much 10 GB. For me it's irrelevant if the server is in Japan, I prefer Japanes servers to US servers anyway. I use it and it works fine and flawless. The drawback in the free version is only that you can't see the files and videos online, only it's tumbnails and that the upload speed is somewhat slow, but not a problem, only the first time uploading a folder with a lot of files may last some minutes, not so good for confidential files, because it's not encrypted in the free version. Well, the Premium account also isn't very expensiv. With the desktop client, the files you add to the folder are automaticly uploaded in the background without any impact in the system. Finished the upload (few seconds) a little pop up in the corner for some seconds, offering to see the uploaded file. I found this host sometimes ago in an forum post and using it since than, no problems. Account is easy with only mail and password (2FA with confirmation in the specificated mail).
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I just finished this. The mission was a lot of fun, just like your Blood & Metal campaign. I found a few problems:
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Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
JackFarmer replied to JackFarmer's topic in Fan Missions
I saw that, I have implemented most of them in the last update. Will do another update after boylag has finished his video playthrough - hard to watch as (as always) he runs around like a berserker. However, this approach is very good to find problems you normally do not think about, so... -
Hello taffers, the people over at TTLG forums have started a speedbuild game jam. 1st Thief Speedbuild Jam It's not a contest, and you have a tentative submission date of Dec 1, to get a mission built for T1-3 or TDM. Looks fun, and I'm going to participate too.
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I'm having problems with keys in my mission. I've made them stackable and droppable and when you stack some and drop and pick up, they seem to loose their name in the stack so they don't work on the door anymore. Locked doors use the keys entity name to open with the 'used_by' spawnarg but I wonder if there is a way to use the inv_name in some way...
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I know exactly what you mean. I already had these problems with TBM and most recently again with HHBAM. Can drive you crazy. Perhaps the problem also has to do with the fact that the targets are added too quickly when using changetarget_entities...maybe this can be solved with a scripted alternative like below...? sys.trigger($teleporter_x"); sys.wait(2); $wizard_ai.addTarget($path_corner_x); Thing is, you have to make sure that an already existing target has to be removed before you add a new target.
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You still have problems with the patrols?
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The even more strange thing with us humans are we actually have the tech to get limitless energy but since we have not outgrown war it might not be such a good idea. one thing we could do if we were all on the same page is placing a giant space mirror somewhere about halfway to the sun that concentrates the sunlight into an immensly powerfull ray we could use for energy here on earth. it would actually carry more than enough to power everything we have now and then some. the downside is since we are still a warfaring people it would be rather dangerous to us as a terrorist might actually gain entry and then we have some serious problems as the beam would be as pointing a giant super laser on earth. in essence something much worse than the death star in star wars. sure the planet wont explode but you could essentially burn everything out of existance. theres also the problem of logistics and presicion, for one it needs to hit the collector on earth precisely or you will have a very bad day. the logistics problem is that we need to make much of it in space and the mirror might prove hard to fold and unfold. one other thing which is starting to gain traction is nuclear energy something we had the knowhow to do for many years now. the downside is as allways do we really want nations with completely alien and in some cases archaic ideas to have the power to have the possibility of making refined nuclear material ?. theres also the problem of techtonic stability, many regions on earth are not the best when you want to build something like this because of risk of earthquakes and other calamities. europa is pretty stable atleast the northern hemispheres but to export the power we would need to have a rather huge area dedicated to nuclear plants and as allways they would be suceptible to attack by other parties. in the end we might not have a choice soon with the climate changes but are we ready to live with the consequenses ?.
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Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
RedNoodles replied to JackFarmer's topic in Fan Missions
Downloading! Looks awesome. Congrats on the release. -
Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
JackFarmer replied to JackFarmer's topic in Fan Missions
Thing is, I had lots of beta testers and nobody had problems with that type of arrow. Thus I assumed it was used in other misions as well and that therefore everybody knows how to use it. Prolly will include a hint in the next update. Btw, I did not even know that "lichen" is an English word: I thought I just made something up in my crazy Bavarian brain and obviously the voice actor (Amercian) did not know this word either. I am (obviously) not an English native speaker and thus you should forgive me that I did not find something rhyming for "stew". Though, you are welcome to provide me with better suggestions. -
Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
JackFarmer replied to JackFarmer's topic in Fan Missions
That's a bit vague and in a previous post it sounded as if you know what's going on as you asked something specific. If you did not understand the puzzle in general: If you have problems with the then: -
After an nuclear attack, if we survive it, we don't have even any electric or electronic devices which we can use to connect to the Arpa- or any other net (EMP) and for sure worse problems.
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Today I tried downloading 3 different Fan missions. I fired up tcpdump with the intention of capturing all download traffics and opening the saved .pcap/pcapng file in wireshark. These are the results I got: - Downloading hidden hands blood & metal for the first time : - Getting sneak & shouffle FM from official TDM server( previously downloaded but I tried to download again) : - Downloading Terrible Old man : I can attest that the URL mirror choices can be different. If we start from the first sequence of clicking the download mission menu and let TDM fetch the list of fan missions from the server, we will find an xml return result together with HTTP 200 OK status : Nothing appealing from this xml wall of texts. I had one question in mind: what caused the randomness of the URL mirror choices? For a moment, my eyes were drawn and laser focused to the "weight" attribute. Is it possible that the weight determines the randomness? Not long afterwards, I skim-read TDM source files in the official TDM's svn repo (honestly I'm not used to reading large codebases) and I found this interesting piece of codes in file called MissionManager.cpp: Could this code be a factor of randomness? *I also skim read directory /missions and /http where some http code is located. Warning : C++ isn't my strongest forte so take this with a grain of salt. Perhaps official TDM devs could weigh in into this discussion...
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== Tips == Updating the application. download/install the apk from the github release page. Or install / update the app using f-droid. Change Advanced settings: To change settings hitting the button "Edit Darkmod.cfg" You can also use autoexec.cfg to overrule(?) lines in darkmod.cfg. (but you need to create a file in the darkmod for it) Performance tweaks https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks Lower the screenresolution, See DIII4a settings > graphics > screenresolution > Custom: 640 x 480 Or set in darkmod config or add following lines to autoexec. seta r_customHeight "640" seta r_customWidth "480" Problem: Application crashes during loading mission. No sollution found. Sometimes restarting the mission helps. Known problems: tdm 2.13 crashes during loading mission. tdm 2.12 doesnt. black textures > (solved in new version of DII4A) wobbly wall textures when moving > (solved in new version of DII4A) lights not active > (solved in new version of DII4A) lightgem never dims > set tdm_lg_weak "1" > (solved in new version of DII4A)
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Maybe you can do something with the animated grass demo: Topic https://forums.thedarkmod.com/index.php?/topic/12985-animated-grass-test-map/ Video: https://www.youtube.com/watch?v=LRCzWOeYxd0
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Oh it could be much worse we could try to teach them assembler or machine code but even experts today would be most likely break there skull if they tried that hehe. your idea is good though :). Another good point would be to make them understand limitations in said tech, much of the muscle in todays computers is geared towards techniques to allow raytracing and why is that many wonder. Well the honest truth is that raytracing takes so much computing power that no hardware today would be able to run it if we did not use certain tricks like DLSS FSR etc. And this wont change tomorrow or in the next maybe 20 to 30 years because we are at a point in history where moores law is actually starting to show the limitations on our current technology. For one we are at such small processing nodes in chips that they are starting to show all kinds of weird behaviour (quantum tunneling effect, heat problems due to stacking nodes, oh my...). new technologies are in the works but they are still pretty far of in the future. So keeping your (Older heh) hardware alive is actually a good thing even if you loose on bragging rights, and tbh many older components are actually still able to run your games or what ever maybe not with a gazillion fps on a 100" 8k 256 hz monitor (yeah you could not afford it anyway). Still you can get pretty far with knowledge of the inner workings of tech, like the guy who mounted 16 gb vram on his 3070 ti and got some rather nice numbers out of it in 4k (i did have a hunch that it might). Or resusing some old cabby because it looked nice and was sturdy. the Latest and greatest are not allways best in the long haul older sturdier components are even if they cant put out the numbers you see from the modern ones what matters is can they run it without it becomming a nuisance ? if yes then i rest my case.
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Lieutenant 1 In Plain Sight: I can't get out of this situation
datiswous replied to tes's topic in Fan Missions
Have you looked in this topic? https://forums.thedarkmod.com/index.php?/topic/21549-fan-mission-in-plain-sight-by-frost_salamander-20220807 -
Yeah, thats really hilarious. I use the Vivaldi browser, which by default include a nice sidescroller game, Vivaldia and also launched a 2ยบ part , Vivaldia 2, which you find in Steam, but which you can play direct in the browser without the need of Steam. It works even in very old PC without problems and shows a quality much better than a lot of others.