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  1. Can anyone help with the following? When running make, I get this when it gets to OpenGLRenderSystem: Never mind. I built it again without errors.
  2. So I tried to download ALL the missions available in the downloader, thinking this way I'll easily see any new missions that show up. Turns out you you can't completely empty the missions downloader. There always remains a dozen or so missions you can't remove. They are downloaded, but remain in the Mission List in the Download menu. This is a pain cause the whole reason to download everything is to easily find new missions. Can this be fixed please?
  3. I've extracted tdm_installer.exe v1.10 into my existing Dark Mod folder. I try to run it with Get custom version and Advanced settings both unchecked. I get a Downloading finished message, then it says its analysing certain missions but very quickly after that I get ERROR: Minizip error -3 and it won't proceed. What gives please? The installer log indicates the error occurs while Analysing "tdm_ai_humanoid_beasts01.pk4"...
  4. Hey all, Being a fan of stealth games and specifically the Thief series, I wanted to share with you a little indie title I've been working on for some time. If you're interested, there's a demo out now that you can try. https://store.steampowered.com/app/1417880/Winter_Ember/
  5. Soooo, I just got the platin trophy in Sifu... xD Incredibley addicting game!

  6. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  7. Jumping back in after several years away. Very excited to see the new maps! I found however that on startup, the game window is very small and I can't seem to expand it. Using Ubuntu 18.04. Not sure what version of TDM I have, but I downloaded it yesterday so it's whatever is current now.
  8. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  9. Hello everyone! I'm brand new to Dark Mod and I'm really excited to play! However during install I get an error the reads: ERROR: Failed to open zip file "C:/Users -- _download0_tdm_sound_ambient03.pk4" If anyone has any ideas or knows if there's anything I can do I would highly appreciate it! Thank you so much!!
  10. I keep on getting the same error message whenever I try to install this mod. ERROR: Hash of "http//darkmod-alt02.taaaki.za.net/release/zipsync/release/release200/tdm_gui01.pk4||dds/guis/assets/hud/inventory_icons/loot_icon_amulet_round.dds" after download is 90311f2b5c1fa6dbeccb747ebdef95ea9c3777ac25ea05997efc6495b5455d instead of f65e9dc77f34fdd8773c32925e19117ab0eac9461f07824fb0bc7c0170ce02de It then gives me the option to close the download which just puts me back to the beginning of the download / install process. Am running Windows 10 Home I am pretty much tech illiterate, so if anyone could advise me in the simplest, most dumb-downed form of what I'm doing wrong, or how to fix this, I would exceptionally grateful
  11. An error has occurred in this program. I tried to download the stable version 2.07, but I couldn't (screenshot below). Аnd I'm now sure that if players download the latest version 2.09b, it may be missing some files due to a bug. Can the developers check this program and fix it? It would be very convenient, if all versions were uploaded to some cloud and players could download any version without this program.
  12. Maybe the game should be available on that stores because all the new users can download a get ready to play the game, also i think that this game will be at the top of the list of the games because its quality.
  13. Hello! At first, sorry for my bad english. I’ve got a few month brake from the game, and after i want to go back in to it and play FM there is some kind of bug.. Okay, my problem is when I start the game, in the main menu cursor is still moving in to the left. In option/new game or in load saved games is the same problem. In the game player is moving in to the left side.. I dont know what is going on, i try changing every option and FM and even download full game again. Is 2.09 version; playing on Win10 64bit Did someone have the same issue? Thanks,
  14. Seems quite interesting, maybe a bit rough around the edges. Available on Steam.
  15. Hi, I would like to write an article about TDM for a small German game blog and also use some technical details. How can I contact the correct staff member for information about the game? I would like to inform you about the history of TDM, the programming languages used or technical details about 3D modeling, shading or sound integration. Whatever you want to tell me. The project is too interesting to just write about the gameplay with a few screenshots. I would like to give our readers some correct information - and it's best to ask the experts here! Thanks very much, Harald
  16. Hi there! Glad to see forum is active I just saw in Gameranx video info about darkmod and as thief series fan I start to think that I might do something even by my own. Im 3D artist with photogrammetry specialization (I work for Indie studio almost a year now ) so I thought it might be refreshing and interesting portfolio piece. Problem is, I watching right now second video of tutorial and there is information about lagy levels if you not use portals. My background is photogrammetry and HP modeling in zbrush so Ideally I would sculpt and decimate models with nice textures (2k or 4k), buuut; that might be not an option as far as I see. Game engines are topic that I not explore at all, because use of decimated photogrammetry assets is not a problem in UE. So, in summary, what polycount and texture size limitations we have per model. Let say custom item like candle. 2k poly and 512 texture or it must be under 200 poly or something ? Cheers and huge thanks to everybody who started and keep that project alive Cant wait to find some free time and play something new so close to Thief 3 game.
  17. ig7icd64.dll error TDM is loading, mission loading but just before game starts it gives error message and closes. I installed TDM 209a. My OS Win 8.1 X64. It says fault module is ig7icd64.dll and it shows that dll has different timestamp from app timestamp. Any ideas how I can correct this?
  18. Hello, I remember i tried playing latest but was not running open gl 3.3. So i installed 2.07. which was working okay and i did some tweaks because of lighting being like in minecraft (just lamps and torches), and snow on screen when moving. That was fixed i heard 2.05 could be more forgiving so i tried that and get blocky texture on welcome screen, i dont see anything, and can only use cfg not console, since oddly console is affected as well. I have intel gma 4500, so i have to use modded drivers to get open gl support, but it worked before. After trying and deleting 2.05 i installed 2.00, 2.05 and 2.07 several times with identical screen. I tried image downscaling, and everything recommended before it was fixed in 2.05, and it is not working. Can you advise me what to paste in config cli, because i can't see what im typing? Thank you.
  19. hi I keep getting this error when trying to install TDM, any ideas? I'm using windows 8 x64 cheers
  20. With dev build TDM 2.10/64 #9406 I get the warning: during compiling AAS... WARNING:brush 0 on entity 1114636288 is unbounded. That warning makes no sense to me. The brushes and entities near the coordinate location haven't been touched in ages. Of course there is no such entity and I've had different entity numbers 1.1 billion, 1.2 billion, ... I don't get that warning with stable build TDM 2.09/64 #9108 eta: After only vaguely isolating the problem area, I reverted to 2.09 and problem solved, or at least the appearance of a solution. However with thinking cap on I doubt that this is a problem with the dev build. Much more likely it's my map, which is a disgraceful clutter of stuff dating from too long ago, when I didn't have a clue, up to today when I'm getting the hang of it. I've decided to rebuild the map geometry, streamline it and set up portals properly. Use the 2.10 build. eta2: Had to delete the sealing brushes, sky and floor, plus the static floor meshes, over the entire affected area. Then slice up the replacement brushes to rid the WIP of neverending "chopwinding bla bla bla" errors. But it's done, v 2.10 dmap gives no errors. I fear I breached a protocol by posting this topic here, for which I apologize.
  21. Here is the code for computing angle: /// Return the angle between <self> and <other> T angle(const BasicVector3<T>& other) const { // Get dot product of normalised vectors, ensuring it lies between -1 // and 1. T dot = std::clamp( getNormalised().dot(other.getNormalised()), -1.0, 1.0 ); // Angle is the arccos of the dot product return acos(dot); } This approach gives high error for small angles (i.e. when cosine is close to 1.0 or -1.0). If machine epsilon is eps, then error can be as high as O(sqrt(eps)). For floats, it would be about 3e-4, and for doubles, it would be about 1e-8. It can be good idea to use asin/acos to compute angle only if you prefer speed over precision. In order to achieve O(eps) precision for all angles, use atan2: return fabs(atan2(a.cross(b).length(), a.dot(b))); This approach also works perfectly well for computing signed angle in plane --- just remove fabs and replace .length() with dot product over plane normal (direction matters).
  22. William Steele 1: In the North, Build 2.10 Can't frob a particular AI's loot, not sure if this is a known issue on map or engine error. Better safe than sorry.
  23. On social media, I often find myself surprised how many people let their kids consume content not really appropriate for their age. A very recent example was news of a five year old having beaten Bloodborne, which is rated 16 years and older. While that is admittedly an impressive feat, I can't help but wonder what kind of parents let their five year old spend hours upon hours in front of a console playing a horror game? Or might this just be a cultural thing? Socio-economic? I think the users of our forum are very adult and intelligent, so I would like to know your opinion on this topic.
  24. Hey there, I've been playing this game casually for some years, and I wondered if there were any plans, now or in the past, to put it on Steam ? I'm pretty sure it would get a pretty decent amount of players, knowing how amazing the game is, especially for a free game. I wouldn't pay personally for the price of the steam sdk, but I could participate in paying it and I'm pretty sure there are people in here that would like to have it on Steam and maybe contribute to paying the sdk if you can't afford it Sorry if this has been brought up multiple times, I didn't see it looking through the forum, and I'm pretty new to it.
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