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  1. Building of Dark Mod opera house: 99% complete. Composition of super funky classical guitar music to accompany TDM opera house: 100% complete. Glasses of wine consumed: 2 (more to follow:))

    1. Show previous comments  3 more
    2. AluminumHaste
    3. SeriousToni

      SeriousToni

      I'd love to rob an opera house :)

    4. Sir Taffsalot

      Sir Taffsalot

      It also comes with a phantom in the basement. It's amazing what you can do with triggers, teleporters and a sick imagination :)

  2. I got this to compile all the way and produce a debian file, however, I tried to start the game, but there appears to be some pathing issues with the changes I choose (pushing files to the traditional user games). The "journey" or my steps is outlined in my github issues post I created for my SteamOS external tools repository. If anyone has any direction at all on where to proceed next, that would be GREATLY appreciated. The repository in use is a snapshot of TDM 2.0.3 with Debian packaging. One of the issues that was hard to overcome, is the wiki page is woefully out of date, vs the Dark Radiant wiki page counterpart. This incorporates the zllib/scons patch posted on another thread (linked in my github post and in the patches folder). The build came out to ~330 MB, so maybe I am missing a step to run the updater built afterward? OS: SteamOS / Debian 8 Builders: debuild or pdebuild (clean room) chroot arch: i386 (pdebuild) https://github.com/ProfessorKaos64/SteamOS-Tools/issues/126 contact: professorkaos64 at linux.com
  3. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  4. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

  5. Just saw a boar near my building searching for food in garbage.

    1. Show previous comments  5 more
    2. Sotha

      Sotha

      Shoot it and eat it. Good way to save money on living expenses.

    3. ERH+

      ERH+

      They most certainly ate unsorted garbage. I guess pig wouldn't mind eg batteries for flavour.

    4. SeriousToni

      SeriousToni

      Don't shoot them, caress them :)

  6. Just saw a boar near my building.

  7. Building detailed rooms is seriously time consuming. Nevertheless, the battle continues and will (hopefully) soon be over...at least for this room!

    1. Show previous comments  1 more
    2. Dragofer

      Dragofer

      It's even worse when you want to make patch models for everything instead of using stock resources x)

    3. Dunedain19

      Dunedain19

      @Dragofer: Exactly!

      @Anderson: Thanks!

    4. Sotha

      Sotha

      Modules can help a lot. Build a single detailed wall piece and clone it everywhere. Try to build so that you can easily re-use everything you build. This mentality expedites things greatly.

  8. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  9. Is it just me or does the TDM Forums favicon look whack?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Yes I was annoyed by that, too!

    3. Epifire

      Epifire

      Glad I wasn't the only one noticing that.

    4. Bikerdude

      Bikerdude

      Will drop Taaaki a message.

  10. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
  11. I am wondering if it's possible to make a plugin using Python for DarkRadiant, that will load prefabs based on a set of rules and align them accordingly ? Thanks.
  12. Let's talk about TDM building with blender in here. Blender: http://www.blender.org/ Some links how to get into Blender: http://en.wikibooks....ble_of_Contents http://www.katsbits....hp#blender_grid You really should take your time and read these. You can't learn Blender without them. Ase exporter: http://code.google.c...ase-export-vmc/ Md5 exporter, for making anims. http://www.katsbits....4ea&topic=520.0 Very briefly how to get your stuff correctly into DR: When you start, switch grid to similar as in DR. Press N when in 3d view. Display tab. Set Lines: 128, Scale 8, Subdivisions 8. Now you are building in DR grid 8. If you need to snap to smaller grid, simply change scale parameter to the grid you want to use. ie. grid 4. Build and texturize your model. Note: each areas with different textures MUST be different objects. If walls are stone, walls have stone textures, the walls should be an own object. If windows use own window texture, the windows should be different object than the walls. Texturizing guide here: http://en.wikibooks..../Image_Textures Just remember that each object with different textures should be different objects. Also each object must have a material with a texture ASSIGNED. For modeling, I extracted editor images of textures from the TDM texture .pk4's and used them in the modeling. When you are exporting: http://www.katsbits....-ase-models.php In the ase exporter options, check every box, except: "Use submaterials" "Allow multiple materials" Set Scale to 1. We previously set blender to use scale of 8 (DarkRadiant default grid size) and the exporter applies a scale of 1, so everything you get out from blender is in DR size scale. Export file into ASE. Open the .ase file in a text editor. Find BITMAP lines declaring each texture used in the model Rename BITMAP contents to the darkmod texture shaders. For example, I used a editor image for a window and in my ase file it reads: *BITMAP "//Textures/textures/darkmod/window/diamond_pattern02_ed.jpg" I need to rename the line so that the ase file uses the corresponding darkmod material *BITMAP "\\purgatory\purgatory\doom\base\textures\darkmod\window\diamond_pattern02\diamond_pattern02" Copy the ase file into your darkmod/models/darkmod/yourmodels folder. Now fire up DR and you should find the model in the model list. If the model is visible in DR but not in game, something went wrong. With this work flow I got my models to be visible.
  13. I just have to build a courtyard and then I've finished all the building work on the manor for The Angel's Tear which is the prequil to the Vengeance for a Thief Maps. The manor is bloody massive! A Hell of a lot bigger then I orinally intended. Hopefully it will provide a few hours of fun.

    1. Show previous comments  4 more
    2. Bikerdude
    3. Sir Taffsalot

      Sir Taffsalot

      There's 6 pictures in the What Are You Working on Thread. I don't want to spoil any more of the map.

    4. SteveL
  14. I just have to build a courtyard and then I've finished all the building work on the manor for The Angel's Tear which is the prequil to the Vengeance for a Thief Maps. The manor is bloody massive! A Hell of a lot bigger then I orinally intended. Hopefully it will provide a few hours of fun.

  15. I just have to build a courtyard and then I've finished all the building work on the manor for The Angel's Tear which is the prequil to the Vengeance for a Thief Maps. The manor is bloody massive! A Hell of a lot bigger then I orinally intended. Hopefully it will provide a few hours of fun.

  16. I just have to build a courtyard and then I've finished all the building work on the manr for The Angel's Tear which is the prequil to the Vengeance for a Thief Maps. The manor is bloody massive. A Hell of a lot bigger then I orinally intended. Hopefully it will provide a few hours of fun.

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