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    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  1. Good news, AMD has fixed the OpenGL issue for us!

    1. Show previous comments  1 more
    2. New Horizon

      New Horizon

      Should see a boost in performance I suspect. :)

       

    3. Xarg

      Xarg

      Awesome, when I'm back on my desktop in 6+ weeks maybe I'll be able to remove that water gui disabling thing at last

    4. SeriousToni

      SeriousToni

      I don't know what this is about but it is awesome I guess :D

  2. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  3. Grrr. The OpenGL wiki article for FrameBuffer Objects begins with the words "Framebuffer objects are very complicated.". I stopped reading right there. What that translates to is "I don't really understand what I'm about to try explain". I'll go find another site!

    1. Show previous comments  2 more
    2. SteveL
    3. SteveL

      SteveL

      @nbohr1more: another reason to add a library like GLEW to our build dependencies and so let someone else worry about it...

    4. Bikerdude

      Bikerdude

      @@nbohr, thats "fubar'd"

    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  4. I'm currently trying to troubleshoot a FPS drop in my wip and ive hit a bit of dead end - The DC in that location is hitting 2500 which while high isnt that bad and all VP's have been checked and are working correctly. All the surfaces that have more than 1 light touching it have been split. All entities that are applicable have had thier shadows turned off. My GFX card is a Radeon R9-290, so I shouldn't be seeing any FPS drop but I'm wondering if its the age old case of amd drivers have shite OpenGL support..?? So in an effort to uncover some other ways of bug testing I thought I would list to the tools I have used thus far - r_showprimitives 1 - shows a draw call counts, vanilla D3 max was 1500, TDM average is 2000-3000 r_showlightcount 1 - shows how many lights are hitting a particular surface, as follows - red = 0 green = 1 blue = 2 cyan = 3 pink = 4 white = 5+r_showtris 2 - this shows all the tris in a given scene(same as r_showtris 1), but crucially show's tris that are hidden from the player view but that are still being rendered. r_showshadows 1 - this shows where shadows are being cast by objects in a scene - but I dont find the in-game indicator that user friendly. r_showOverDraw 2 - shows how much is drawn that the viewer never sees. Good for scenes with lots of alpha-test materials or post-processing 1 = geometry overdraw 2 = light interaction overdraw 3 = geometry and light interaction overdraw What other console command's are there that might explain what & Commandss killing the FPS in certain locations? I will update this Op with any new info we come up with.
  5. [update - 16/09/14] Called today for an update and the support call has been passed to the team that looks after the driver development and game interaction. [update - 14/09/14] Called AMD UK support and got the issue raised with a 2nd line engineer, ref:104047 [update - 14/09/14] Just got a call from a senior tech guy at AMD, told how to download and install the darkmod and told him the best mission in terms od DC count to test with was "Penny Dreadfull: All the way up" He will get back to me in due course. ------------------------------------------------------------- And here is a copy of the email trail -
  6. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  7. This can't really be of help to TDM at all because we're already OpenGL, but its still pretty cool! http://www.phoronix.com/scan.php?page=news_item&px=MTYyNjM

    1. GameDevGoro

      GameDevGoro

      And a great reminder of how DirectX really dropped the ball. :) Lovely, so glad I decided to learn GL instead of DX back in the day.

  8. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

    1. nbohr1more

      nbohr1more

      Pretty cool. I hope that the claim that they will hold driver developers accountable to spec conformance is more than dubious posturing...

  9. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

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