Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/petike the taffer/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. So what is Distortion for in the game? Both Distortion and Filtered Distortion appear as true in the Settings ini
  2. So - if - "The Lieutenant" is in need for some guy - to find trails of misplaced or forgotten stuff & leaks - ways one could leave without permission or ways that should open but don´t - to fullfill his Quest to find (whatever) he is searching for --- I´d like to assist him !
  3. That almost works perfectly. A slight modification completely solves the issue for me: $player1.setImmobilization("missionspecific", IM_ATTACK | IM_WEAPON_SELECT); THANK YOU @stgatilov!!! I'll fix that mission tomorrow.
  4. Complicated, heavily linked to the mission: ahouseoflockedsecrets byanyothername ARROW_ZOOMDELAY (from 6 down to 3): cauldron_v2_2 good hazard moongate northdale1 northdale2 prize seeking snowed_inn written
  5. Why not use the modified weapon scripts from the April Fool's FMs? Those seem to be working just fine on this dev build
  6. Do we have any volunteer to participate in fixing these missions? The first (and perhapsthe most important) step is to download these missions, diff tdm_weapon_arrow.script against stock version, and list all the things that are actually customized.
  7. Is it not possibly to just add a small script to these missions that only does this: #define ARROW_ZOOMDELAY 3 //VOLTA MOD Edit: I haven't installed the newest tdm version yet, so I guess this might be complete nonsense..
  8. There is a problem. You may or may not see it but the problem is there. We can do something about it or we can look the other way. It's in your hands, guys. By looking the other way you can say goodbye to future core improvements on certain features / mechanics.
  9. The training mission’s job is not cover the diversity of FMs across the entire platform. There are lots of stuff in volta universe missions which are not covered: explosive barrels, ammo crystals, loot you dislodge by shooting it with an arrow, completely different undead AI with a completely different damage model, etc Just like in northdale missions: neutral/hostile areas, in game shops, simplified lockpicks, etc Why would you need to be told any of this is happening by anything other than the game itself? That’s how games communicate: you play them.
  10. So what is the training mission for then? Apparently it's not showing standard tdm gameplay necessarily. Edit: Maybe it's not really worth it to keep discussing this. I mean I don't want to derail too much what the topic is actually for.
  11. It's taking too long for Beta 3 for Hidden Hands: Blood and Metal to come out, so I'll test this one out in the meantime.
  12. I totally agree that players usually don't care whether some non-customizable constant like bow shoot time is same as in core or not, as long as the mission plays well. This is a problem only for TDM development. But I don't know a proper way of solving this: mappers usually want to customize something "right now", and waiting for new release is rarely an option. And often customizations are not implemented until someone really wants them (or right away uses them), so that's also the chicken-and-egg problem here.
  13. You are confusing how the core game is packaged with a "standard". The “standard” TDM experience imo would actually be however the mission author intended the mission to be played. There are lots of different types of missions which as experiences deviate from anything packaged in the core game. You are not owed a disclaimer.
  14. Maybe they don't notice, but under the hood it modifies core behavior without telling. Like I said, I think it would be nice to be informed about such things.
  15. I can understand your frustrations, however the main reason why we have had to replace the core files is because we don’t have the ability to make tweaks to the core game without doing this. In particular having the bow speed reduced from 6 seconds to 3 feels a lot better ingame. And it’s something that I personally have in all of my missions since I saw it in Kingsal’s mission the first time. If it’s possible for us to tweak that variable without needing to replace the .script file that would be really handy.
  16. Because the default script doesn’t feel as smooth as Kingsal’s tweaked one. I believe the main advantage is as Amadeus mentioned a 3 second bow draw time vs 6 seconds which feels a lot better. I’m not completely married to the idea of this but if you’re able to integrate the ability for us to customize this without replacing the core files that would be appreciated.
  17. If the change is small, it should especially be mentioned, because it's harder to notice, but obviously there is a change, because otherwise it was not implemented. I'm not saying it's necesary for everything, but this falls under standard gameplay behavior changes.
  18. "Needed"? No, not particularly. But it also depends on what the change is and how significant it is. For my FMs, the tweaks are small and I didn't really think they were worth mentioning. No one brought up a complaint about it either, so I just moved on. If you wanna know what's going on under the hood, you can always take a look at the files yourself Edit: man, the sad emojis are out in full force today...
  19. The script changes standard weapon behavior and you think it's not needed to inform the player?
  20. this is how the mapper wants the player to experience the FM. If you want a different experience, the burden is then on the player. Although, there are already several existing notations in the script files and def files about what has been changed. Kingsal has been really good about this with his volta modifications, and I've tried to do this as well
  21. It would be nice if mission authors at least document what and why they override. So the player can decide to remove such overrides and get a more vanilla experience.
  22. There are 10 released FMs that use custom arrow scripts for a variety of reasons. With this current dev build, if you try to use the bow, it just doesn't work. It's broken
  23. Why? Do you have resentment toward these 10 missions in particular? Do you not care if you break any and all missions on your whim and then release a public build? Breaking existing missions and then making a public dev build available with broken FMs doesn't really seem like a great thing to do. I get that missions get broken from time to time because improvements need to be made to the core game, but this is essentially a public release (even though it is a "dev build" it is still a "public dev build" available to anyone and everyone, and with that comes certain expectations). You didn't even notify the affected FM authors beforehand. This is just not cool.
  24. What is the problem with bugtracker 5600? Does the player start without a bow now?
  25. Good question. Maybe because I don't feel myself too guilty breaking these missions? Maybe because I know that fixing them will be a long story. And I feel confident that we (or more likely I ) will be able to fix all of them by 2.13. You might have noticed that I have also enabled two behavior changes in the latest build (1 2). In these cases it is not even mappers' fault that behavior change is needed. I have a script which can update all missions at once so that they work properly both in 2.12 and dev builds. But somehow I feel I should wait for at least some feedback on the new behavior before doing a massive change to dozens of missions.
×
×
  • Create New...