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  1. If the "mission fails as soon as stealth score turns non-zero," that would not be good for ghost players. They might need to find out "how" they failed and experiment to avoid alerting guards. They might need to take those score points as a "bust". They might need to take those score points to complete an objective. Then, mission authors would need to encode exceptions into their missions, which would be a lot of work (if they decide to do it at all). However, part of what makes ghosting challenging and fun is when mission authors do not create their missions with ghosting in mind. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Writing code for these rules would be a huge undertaking. Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Creating an official mode could alienate these dedicated ghost players, because it would clash with what is considered ghosting in the community. Including the Stealth Stat Tool mod in the official release would be more useful. Or, making the audible alert states of guards quick and easy to recognize could help as well. For these reasons, I don't agree with an official "Ghost" mode. If the dev team were to do it, we should consult with @Klatremus so we get it 100% correct or not pursue it at all. (This ghosting bit should probably be in its own thread.)
  2. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  3. To cater to both audiences. I mentioned LibreGameWiki as one example. nbohr1more mentioned other uses. Explicitly allowing reuse and spread will help TDM reach a wider audience and would hopefully attract more volunteers. More volunteers which can help improve both TDM versions. There are several benefits for a project of being in the Debian repo. One is that TDM Debian-users can report defects on any package directly to Debian (no need to register on separate forums). Debian may then fix the issue themselves (in their "TDM-libre" package) and will offer the patch upstream to TDM, who can then choose to accept or reject the patch. I envision "TDM-libre" to have the same capability of downloading any mission as regular TDM. The only difference is that "TDM-libre" would come packaged with the regular engine (which is GPL+BSD) and an included mission that has libre media/gamedata. When I play TDM by myself, I want the unlimited-play and can accept commercial restrictions. But if I were to promote it somewhere, or charge for a stream when playing online, or make a video, I would want a version without commercial restrictions (and can temporarily accept limited-play) to make sure I don't violate anyone's copyright. Perhaps. That's what I'm trying to find out.
  4. OK, this is really weird. I loaded my last save, but had to run outside for 10 minutes and left the game active. Low and behold, I can now advance. I made a new save and here's my full console dump... brian@brian-System-Product-Name ~/darkmod $ ./thedarkmod.x64 TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface enp35s0 - ################ Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. ------ Initializing File System ------ Current search path: /home/brian/darkmod/fms/heartstmattis /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4 (175 files) /home/brian/darkmod/ /home/brian/darkmod/tdm_textures_wood01.pk4 (376 files) /home/brian/darkmod/tdm_textures_window01.pk4 (389 files) /home/brian/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/brian/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/brian/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/brian/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/brian/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/brian/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/brian/darkmod/tdm_textures_roof01.pk4 (72 files) /home/brian/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/brian/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/brian/darkmod/tdm_textures_other01.pk4 (127 files) /home/brian/darkmod/tdm_textures_nature01.pk4 (281 files) /home/brian/darkmod/tdm_textures_metal01.pk4 (496 files) /home/brian/darkmod/tdm_textures_glass01.pk4 (51 files) /home/brian/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/brian/darkmod/tdm_textures_door01.pk4 (177 files) /home/brian/darkmod/tdm_textures_decals01.pk4 (461 files) /home/brian/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/brian/darkmod/tdm_textures_base01.pk4 (395 files) /home/brian/darkmod/tdm_standalone.pk4 (4 files) /home/brian/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/brian/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/brian/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/brian/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/brian/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/brian/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/brian/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/brian/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/brian/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/brian/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/brian/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/brian/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/brian/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/brian/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/brian/darkmod/tdm_prefabs01.pk4 (960 files) /home/brian/darkmod/tdm_player01.pk4 (125 files) /home/brian/darkmod/tdm_models_decls01.pk4 (103 files) /home/brian/darkmod/tdm_models02.pk4 (2020 files) /home/brian/darkmod/tdm_models01.pk4 (3043 files) /home/brian/darkmod/tdm_gui_credits01.pk4 (49 files) /home/brian/darkmod/tdm_gui01.pk4 (715 files) /home/brian/darkmod/tdm_fonts01.pk4 (696 files) /home/brian/darkmod/tdm_env01.pk4 (152 files) /home/brian/darkmod/tdm_defs01.pk4 (179 files) /home/brian/darkmod/tdm_base01.pk4 (197 files) /home/brian/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/brian/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/brian/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/brian/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/brian/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/brian/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/brian/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/brian/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/brian/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/brian/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/brian/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/brian/darkmod/tdm_ai_base01.pk4 (8 files) /home/brian/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9 WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1355.89 MHz I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'Rugged BT' OpenAL: found device 'Turtle Beach Recon 60P Analog Stereo' OpenAL: found device 'Family 17h (Models 00h-0fh) HD Audio Controller Digital Stereo (IEC958)' OpenAL: found device 'GP107GL High Definition Audio Controller Digital Stereo (HDMI)' OpenAL: using 'OpenAL Soft' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 390.116 v - using GL version 2.0 (core) Checking portable OpenGL extensions... Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_EXT_texture_compression_s3tc (ext) v - using GL_ARB_texture_compression_rgtc (core+ext) v - using GL_EXT_texture_filter_anisotropic (ext) maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias (ext) v - using GL_EXT_stencil_wrap (ext) v - using GL_ARB_map_buffer_range (core+ext) v - using GL_ARB_vertex_program (ext) v - using GL_ARB_fragment_program (ext) v - using GL_EXT_depth_bounds_test (ext) v - using GL_ARB_framebuffer_object (core+ext) v - using GL_EXT_gpu_shader4 (ext) v - using GL_ARB_geometry_shader4 (ext) v - using GL_ARB_pixel_buffer_object (ext) v - using GL_ARB_timer_query (core+ext) v - using GL_KHR_debug (ext) v - using GL_ARB_sync (core+ext) GL fence sync available Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interaction VF ambientInteraction VF stencilShadow VF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionA VF interactionN VF shadowMapA VGF shadowMapN VGF --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, linux-x86_64, code revision 8079 Build date: Apr 12 2019 WARNING:file def/custom.def, line 800: entityDef 'atdm:moveable_candle_default_redheart' previously defined at def/custom.def:743 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:12 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9 WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...842 event definitions Initializing class hierarchy ...171 classes, 1657056 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 244.2 ms ---------- Compile stats ---------- Memory usage: Strings: 46, 7816 bytes Statements: 20563, 822520 bytes Functions: 1272, 170480 bytes Variables: 93860 bytes Mem used: 1847736 bytes Static data: 4014424 bytes Allocated: 4871048 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 44 mods in the FM folder. Parsed 44 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: heartstmattis -------- Initializing Session -------- WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD' Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: guis/assets/briefing5 WARNING:Couldn't load image: guis/assets/briefing6 WARNING:Couldn't load sound 'sound' using default session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/briefing5 WARNING:Couldn't load image: guis/assets/briefing6 WARNING:Couldn't load sound 'sound' using default WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD' WARNING:file def/custom.def, line 800: entityDef 'atdm:moveable_candle_default_redheart' previously defined at def/custom.def:743 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:12 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9 WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 13 warnings WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 16364 Async thread started Couldn't exec autocommands.cfg - file does not exist. r_customWidth|Height = 1920x1080 => widescreenmode = 7, r_aspectRatio = 1 WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD' reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. [swscaler @ 0x9b9bee0] deprecated pixel format used, make sure you did set range correctly r_customWidth|Height = 1920x1080 => widescreenmode = 7, r_aspectRatio = 1 --------- Map Initialization --------- Map: heartstmattis glprogs/ambientEnvironment.vfp 79 glprogs/ambientEnvironment.vfp 80 glprogs/heatHazeWithDepth.vfp 81 glprogs/heatHazeWithDepth.vfp 82 glprogs/HeatHazeWithMaskAndDepth.vfp 83 glprogs/HeatHazeWithMaskAndDepth.vfp 84 ------- Game Map Init SaveGame ------- Compiled '/home/brian/darkmod/maps/heartstmattis.script': 28.7 ms ---------- Compile stats ---------- Memory usage: Strings: 47, 7920 bytes Statements: 22397, 895880 bytes Functions: 1307, 174892 bytes Variables: 98044 bytes Mem used: 1971104 bytes Static data: 4014424 bytes Allocated: 4921548 bytes Thread size: 7912 bytes collision data: 252 models 57014 vertices (1336 KB) 104265 edges (3665 KB) 46803 polygons (3427 KB) 5772 brushes (814 KB) 15804 nodes (740 KB) 75171 polygon refs (1174 KB) 18241 brush refs (285 KB) 34162 internal edges 514 sharp edges 0 contained polygons removed 0 polygons merged 11445 KB total memory used 431 msec to load collision data. map bounds are (13661.4, 5970.0, 9024.0) max clip sector is (426.9, 746.2, 564.0) 12 KB passage memory used to build PVS 5 msec to calculate PVS 108 areas 248 portals 9 areas visible on average 1 KB PVS data [Load AAS] loading maps/heartstmattis.aas48 done. [Load AAS] loading maps/heartstmattis.aas96 done. [Load AAS] loading maps/heartstmattis.aas32 done. [Load AAS] loading maps/heartstmattis.aas100 [Load AAS] loading maps/heartstmattis.aas_rat done. [Load AAS] loading maps/heartstmattis.aas_elemental WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default glprogs/heatHaze.vfp 85 glprogs/heatHaze.vfp 86 WARNING:idFileSystem::OSPathToRelativePath failed on No running thread for RestoreScriptObject(), creating new one. -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 901 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/mcity/mcityplain6 WARNING:Couldn't load image: alembic_grey WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local WARNING:Couldn't load image: models/darkmod/props/textures/ WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s WARNING:Couldn't load image: tdm_tongue 0 purged from previous 209 kept from previous 1527 new loaded all images loaded in 21.3 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 149489k referenced 3648k purged ---------------------------------------- Loading EFX effect for location 'location_cathedral_main' (#261) Loading EFX effect for location 'location_cathedral_lower' (#311) Loading EFX effect for location 'location_forge' (#312) Loading EFX effect for location 'location_outside' (#313) Loading EFX effect for location 'location_tunnels' (#314) Loading EFX effect for location 'location_sewers' (#315) Loading EFX effect for location 'location_vestry' (#316) Loading EFX effect for location 'location_attic' (#317) Loading EFX effect for location 'location_vents' (#318) Loading EFX effect for location 'location_forge' (#319) Loading EFX effect for location 'location_mausoleum2' (#320) sound: found efxs/heartstmattis.efx ----------------------------------- 26308 msec to load heartstmattis interactionTable generated of size: 131072 entries ------------- Warnings --------------- during heartstmattis... WARNING:Couldn't load image: alembic_grey WARNING:Couldn't load image: models/darkmod/props/textures/ WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s WARNING:Couldn't load image: textures/mcity/mcityplain6 WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default WARNING:idFileSystem::OSPathToRelativePath failed on 17 warnings Switching to EFX 'location_tunnels' (#314) WARNING:Restarted sound to avoid offset overflow: sound/ambient/ambience/silence.ogg VertexCache static vertex buffer uploaded, memory used: 25314 kb VertexCache static index buffer uploaded, memory used: 4488 kb Restarting ambient sound snd_tunnels'(eerie02_loop) with volume -7.293525 Changed location from 'location_tunnels' to 'location_mausoleum2'. Switching to EFX 'location_mausoleum2' (#320) The ambient 'snd_mausoleum2' (hum01) for location 'location_mausoleum2' is now playing. Equip called Equip called Quicksave_1
  5. I suggest you use the term "I", to make clear that it is something YOU want, and that you speak for yourself. But, as wesp5 mentioned, I don't really know what this is about, at all. And, I'm also wondering about all the newly registered people lately, who just arrived at this forum, and already want to revolutionize this mod. This is a thing I noticed 2 or 3 years ago, and which hasn't been present in the 15 years I play this mod and frequent these forums now. Really seems like a common thing these days, to not knock on the door, but kick it in, and stomp right in.
  6. Yeah, there's nothing in the syntax that tells you if the gui parameter is set in a gui script or the engine. Sometimes there's a comment in the script that helps out by saying, for instance, "// set by SDK". If you really need to know - say, you're writing a wiki article - then typically you'd do a full-text search for the parameter name within and across files. Namely, the search scope may include: FM-specific .gui files Core .gui (and sometimes .guicode) files Engine .cpp (and sometimes .h) files, of the source code retrieved from, for instance, github I use TextPad to do this. In the case of (2), I have a local copy of the latest official TDM distribution (currently 2.11), where I have replaced every .pk4 with its unzipped equivalent. Because TextPad can't look inside .pk4 files. In the case of "ModNotesText", method (2) found nothing except the line you indicated. Method (3) found this line in a version of the source code: \darkmod_src-trunk\darkmod_src-trunk\game\ModMenu.cpp(81): gui->SetStateString("ModNotesText", info != NULL ? info->GetModNotes() : ""); So, yes, it's set by the engine.
  7. TDM has tons of textures from "free" texture resources that do not allow redistribution and cannot be incorporated into a commercial project. Someone would need to create a huge replacement pack of textures that do not break the look of existing missions and do not infringe on the copyrighted textures. Also, many artists who contributed to this project do not want 3rd party entities to use their work in commercial projects. They intended the models, textures, sounds, animations to be exclusively used for Darkmod content. You would either have to replace ALL assets or contact every contributor and ask them to re-license their assets. Many contributors are no longer active with the project and haven't visited the forums in years so it would be no easy feat. I cannot speak to Debian policy but I think that they treat installers that add non-free content the same as non-free content itself. One could argue that Steam is such an installer but I guess Debian would counter that there are a few fully Libre games on Steam. I think Debian, Ubuntu, or Linux Mint need to consider a repo that allows for games (etc) that include non-libre content but intentionally offer this content for free to the community with no stipulations other than "don't try to sell it as a product".
  8. The gamepad implementation allows for a great degree of flexibility to personalize settings, aside from a few minor issues that I mentioned here: https://forums.thedarkmod.com/index.php?/topic/22337-gamepad-bindings/ I would say that playing TDM with a gamepad works very well, especially considering that it was implemented as experimental and hasn't been changed since then. If I could, I'd go back to 2021-you and congratulate you on buying that gamepad. I notice that your DarkmodPadbinds.cfg looks very different from mine...
  9. It seems like more and more "thief" and "thief players" is becoming a short hand to dismiss community members earnest desire to improve the game - which happens to be a barely legally distinct "thief style" game which was made by thief fans for thief fans and is "designed to simulate the stealth gameplay of Thief". Who is the predominant player base of the game supposed to be beyond fans of the thief games? Is there some better avenue to find feedback for the game beyond this forum? FOSS and linux forums? I have seen maybe half a dozen posts from that segment. I am a thief fan, I play thief fms, my association with those games is what drives me to play and make things for this game. Are we supposed to pretend the original games are not a huge reason why most of us are here at all? TL;DR version:
  10. It's not your fault, I have the same problems. It's just the structure of TDM. Would it be possible like MirceaKitsune suggested to give files outside mission pk4s higher priorities, so that if the game finds the same file again inside a pk4 it is just ignored? As far as I know this works for the base pk4 files just well...
  11. I've updated this mission to be compatible with user mods. @nbohr1moreSorry to bother you again, but would you mind updated the pk4 for this mission? It should work fine now. https://www.dropbox.com/s/taqqvw5li22tkrb/hazard.pk4?dl=0
  12. I blame tdm_custom_scripts.script... which may not be at fault for all such cases, but I blame it none the less as I hate it being a requirement I'd prefer all scripts being auto-loaded like defs and everything else, in alphabetical order so the pk4 with the last name overrides older versions with ones in the FM directory having higher priority: This would finally make it possible to include mods with custom scripts as a simple drag-and-drop pk4, no need to have FM's integrate it or a separate mod installer. Speaking of which: Why not have a mod section in the vanilla installer itself managing those mods? I haven't used the mod workshop yet but understand it relies on its own tool, which is likely not hard to use but we already have an installer which could include these just as easily so more people can find and enjoy them.
  13. Thanks! 1) Doing LONG_PRESS PAD_A (what I, for lack of knowledge, call "jump-mantle" or "_jumpmantle") differs from doing PRESS PAD_A ("_jump"). "_jumpmantle" differs from "_mantle", so they must be mapped to different button-calls. "_jumpmantle" differs from "_jump", so they must also be mapped to different button-calls. This appears to be the case, but it is not evident (or changeable) in DarkmodPadbinds.cfg. "_jumpmantle" seems to be hard coded to always connect to the same button as "_jump" but with a long press. It is as if bindPadButton PRESS PAD_A "_jump" is not actually just binding PRESS PAD_A to "_jump", but rather interpreted as "link PAD_A (regardless of button press time) to behave exactly like keyboard SPACE for short and long presses". I would have expected the default DarkmodPadbinds.cfg to explicitly read: bindPadButton PRESS PAD_A "_jump" bindPadButton LONG_PRESS PAD_A "_jumpmantle" bindPadButton PRESS PAD_B "_crouch" bindPadButton LONG_PRESS PAD_B "_mantle" ... but neither LONG_PRESS PAD_A or "_jumpmantle" is listed in the file. If there are actions "_jump" and "_mantle", I suppose there must also be an action "_jumpmantle" since it is possible for the player to do all those movements: * "_mantle" does the movements "crouch on the high surface, then stand up" * "_jumpmantle" idoes the movements "jump slightly forward, then land standing on the high surface" * "_jump" idoes the movements "jump up, then land exactly where you started" If the actions "_jump" and "_moveup" are not synonymous, then perhaps the action "_moveup" is what i call "_jumpmantle"? 2) Thanks for the link! It was useful in more than one way. I'll link to that page from https://wiki.thedarkmod.com/index.php?title=Bindings_and_User_Settings#Gamepad_Default_Bindings if I can get an account on the wiki, which proved more difficult than i thought (https://forums.thedarkmod.com/index.php?/topic/22327-how-can-i-create-an-account-on-the-tdm-wiki/). However, it does not answer my question how to find out the name ("<button>") used for a button on my gamepad. Basically, I would need to press the button on my gamepad and some program could tell me "That button is called 'PAD_A'". In my case, I have a gamepad "Logitech F310" (https://commons.wikimedia.org/wiki/File:Logitech_F310_Gamepad.jpg) which has a "Logitech button" (see image) that I want to use. I was hoping to find out the "button name" for that button and then edit DarkmodPadbinds.cfg to map it to a function. 3) ... but if that button has an "unusual name" that TDM does not recognize, then it may perhaps not work. E.g. if that button is called "PAD_LOGITECH" and TDM cannot recognize that name, then I cannot map anything to it via DarkmodPadbinds.cfg. Using QJoyPad I can map any keyboard key to it instead, as a workaround, but I cannot map MODIFIER to it (since MODIFIER cannot be set to a keyboard key). If current implementation is still called "experimental", then I must say it works very well; @cabalistic: kudos for that! I may not have continued playing TDM had it not worked with a gamepad.
  14. Here is the final release of The Wench, with Dragofer's Dec 9, 2023 sound file revisions (see bugtracker 6284), as included in TDM 2.12 beta3: testSubtitlesWenchFinal.pk4 The revisions correct a few mismatches between what was said and what the intended purpose was. The statistics are little changed. The testSubtitlesWenchFinal FM will run under beta 3, with the same GUI as testSubtitlesCynic. Details of Revisions There were no changes to the collection of .srt files. The changes affect only the .subs file (and what's in testSubtitlesWenchFinal's FM-specific sound shader). It is too much effort and time to revise the Excel spreadsheet, of early "v1" barks template form. Instead, if the reader wishes to do so, start with the WenchOriginalSubtitles.xlsx (available via the original Wench post), and apply the changes below. The total number of rows is unchanged.
  15. This is a Skyrim-style door which opens just a bit into a black_matt "void" before teleporting the player to a different area of the map, which may represent the other side of the door. This is used for connecting physically separated map areas with each other, such as when there's an exterior/interior split of a building or ship to allow for more mapping freedom. It's based off the func_mover, so it's only distantly related to normal doors and works slightly differently. Usage is to specify rotate/translate/move_time/accelTime/decelTime/snd_open/snd_close, target an info_player_teleport entity and optionally the corresponding door on the other side. It'll trigger all other targets and automatically detect up to 2 door handles. Currently no support for locking or AI pathing. At the end of the video you see something to be careful of: don't put bright lights on the other side of the door where the player can get seen. Also noticed the audio is a little bit delayed in this video. teledoor.pk4 The download comes with a prefab and entity def with tooltips for new spawnargs. Drop or extract the .pk4 in your FM folder and you will find a new entity atdm:teledoor in the folder movers/doors. Remember to update your tdm_custom_scripts.script if you've already modified yours. This is the scriptobject: And entity def:
  16. It is possible that this is a setting that needs to be activated to work: https://mantisbt.org/forums/viewtopic.php?t=23221
  17. The subtitles of The Cynic (aka Bernie) vocal set, are now available for eventual incorporation into TDM: testSubtitlesCynic.pk4 This male character is often snide or crabby. In addition to general barks, there are phrases for a guard of the city watch, and for a trader. Note for Integrators This release incorporates and supercedes the TDM 2.10 subtitle demo, provided by @Dragofer, with its version of tdm_ai_cynic.subs. Likewise, it obviates the need for the distribution's fm_test_subtitles_ai_cynic_dragofers_dozen.shdshd Statistics In file fm_root.subs there are 301 inlines, including: 40 with an explicit linebreak, intending 2 lines 261 without 23 of these have explicit duration extensions, as follows: 16 from 0.25 to 0.49, for 17 cps 7 capped at 0.50 seconds, for 17-20 cps none with more than 0.50 seconds, for 20 cps There are 12 SRTs, including: 10 with 2 messages 1 with 3 messages 1 with 4 messages Of the 27 total SRT messages, there are: 17 with an explicit linebreak, intending 2 lines 10 without In all, there are 313 voice clips with subtitles, showing 328 messages. Corresponding Excel File TheCynicSubtitles.xlsx This is based on Version 6 of the Excel Template for TDM bark subtitles. The "Script Subtitle" column contains Dragofer's original subtitles. About the GUI Like The Drunk, subtitle backing fields for The Cynic uses the "tabbed widget" design, with reduced main field heights, one of several design alternatives that were being discussed. For the sound source widget itself, it uses snatcher's white sector oval provided by beta3.
  18. The subtitles of the Builder 1 and 2 shared vocal set are now available for eventual incorporation into TDM: testSubtitlesBuilder1and2.pk4 Under the wiki's "Voices", Builder 1 is described as "middle-aged; somewhat zealous; (suits builder guards, acolytes)". Note: The St. Lucia FM has a dozen-odd "conversation" subtitles for Builder 1 & 2 distributed with the core files, and already defined in tdm_sound_vocals_decls01.pk4\tdm_stlucia.subs. These are excluded from the work here. Statistics In file fm_root.subs there are 483 inlines, including: 61 with an explicit linebreak, intending 2 lines 422 without Four of these have explicit duration extensions, all from 0.25 to 0.49, for 17 cps. There are 11 SRTs, all with 2 messages. Of the 22 total SRT messages, there are: 14 with an explicit linebreak, intending 2 lines 8 without In all, there are 494 voice clips with subtitles, showing 505 messages. Corresponding Excel Spreadsheet SubtitlesBuilder1and2.xlsx As usual, this is based on Version 5 of the Excel Template for TDM bark subtitles.
  19. I have tried this binary, and I am pleased to report that it works! I was able to start the game, install a mission, and start playing the mission with no trouble at all. Here's the terminal output when I start the game and then immediately quit: ~/darkmod$ ./thedarkmod.x64 WARNING:Cannot detect SVN version! Make sure 'svnversion' command works in console on the build machine. TDM 2.07/64 #0 () linux-x86_64 Aug 18 2019 19:24:18 found interface lo - loopback found interface wlp3s0 - 192.168.86.23/255.255.255.0 Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. ------ Initializing File System ------ Current search path: /home/tice/darkmod/fms/training_mission /home/tice/darkmod/fms/training_mission/training_mission.pk4 (97 files) /home/tice/darkmod/ /home/tice/darkmod/tdm_textures_wood01.pk4 (376 files) /home/tice/darkmod/tdm_textures_window01.pk4 (389 files) /home/tice/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/tice/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/tice/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/tice/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/tice/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/tice/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/tice/darkmod/tdm_textures_roof01.pk4 (72 files) /home/tice/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/tice/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/tice/darkmod/tdm_textures_other01.pk4 (127 files) /home/tice/darkmod/tdm_textures_nature01.pk4 (281 files) /home/tice/darkmod/tdm_textures_metal01.pk4 (496 files) /home/tice/darkmod/tdm_textures_glass01.pk4 (51 files) /home/tice/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/tice/darkmod/tdm_textures_door01.pk4 (177 files) /home/tice/darkmod/tdm_textures_decals01.pk4 (461 files) /home/tice/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/tice/darkmod/tdm_textures_base01.pk4 (395 files) /home/tice/darkmod/tdm_standalone.pk4 (4 files) /home/tice/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/tice/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/tice/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/tice/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/tice/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/tice/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/tice/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/tice/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/tice/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/tice/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/tice/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/tice/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/tice/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/tice/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/tice/darkmod/tdm_prefabs01.pk4 (960 files) /home/tice/darkmod/tdm_player01.pk4 (125 files) /home/tice/darkmod/tdm_models_decls01.pk4 (103 files) /home/tice/darkmod/tdm_models02.pk4 (2020 files) /home/tice/darkmod/tdm_models01.pk4 (3043 files) /home/tice/darkmod/tdm_gui_credits01.pk4 (49 files) /home/tice/darkmod/tdm_gui01.pk4 (715 files) /home/tice/darkmod/tdm_fonts01.pk4 (696 files) /home/tice/darkmod/tdm_env01.pk4 (152 files) /home/tice/darkmod/tdm_defs01.pk4 (179 files) /home/tice/darkmod/tdm_base01.pk4 (197 files) /home/tice/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/tice/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/tice/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/tice/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/tice/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/tice/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/tice/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/tice/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/tice/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/tice/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/tice/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/tice/darkmod/tdm_ai_base01.pk4 (8 files) /home/tice/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 2781.91 MHz I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 145 strings read from strings/fm/english.lang Couldn't exec editor.cfg - file does not exist. execing default.cfg execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 145 strings read from strings/fm/english.lang ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'Built-in Audio Analog Stereo' OpenAL: using 'OpenAL Soft' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 800x600 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_fragment_shader_interlock GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_NV_fragment_shader_interlock GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_shader_framebuffer_fetch_non_coherent GL_INTEL_shader_atomic_float_minmax ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: Intel Open Source Technology Center OpenGL renderer: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) OpenGL version: 3.0 Mesa 19.0.8 v - using GL version 2.0 (core) Checking portable OpenGL extensions... Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_EXT_texture_compression_s3tc (ext) v - using GL_ARB_texture_compression_rgtc (core+ext) v - using GL_EXT_texture_filter_anisotropic (ext) maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias (ext) v - using GL_EXT_stencil_wrap (ext) v - using GL_ARB_map_buffer_range (core+ext) v - using GL_ARB_vertex_program (ext) v - using GL_ARB_fragment_program (ext) X - GL_EXT_depth_bounds_test not found v - using GL_ARB_framebuffer_object (core+ext) X - GL_EXT_gpu_shader4 not found X - GL_ARB_geometry_shader4 not found v - using GL_ARB_pixel_buffer_object (ext) v - using GL_ARB_timer_query (ext) v - using GL_KHR_debug (ext) v - using GL_ARB_sync (ext) GL fence sync available Max geometry output vertices: 2 Max geometry output components: 2 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interaction VF ambientInteraction VF stencilShadow VF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionA VF interactionN VFWARNING:CompileShader(glprogs/interactionN.fs): FAILED 0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES shadowMapA VGFWARNING:CompileShader(glprogs/shadowMapA.fs): FAILED 0:1(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES shadowMapN VWARNING:CompileShader(glprogs/shadowMapN.vs): FAILED 0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES GWARNING:CompileShader(glprogs/shadowMapN.gs): FAILED FWARNING:CompileShader(glprogs/shadowMapN.fs): FAILED 0:1(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, linux-x86_64, code revision 0 Build date: Aug 18 2019 WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_steam_small' previously defined at particles/tdm_bikerdude.prt:55 WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron_steam' previously defined at particles/tdm_bikerdude.prt:84 WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_ceiling_dust' previously defined at particles/tdm_bikerdude.prt:212 WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_smoke' previously defined at particles/tdm_bikerdude.prt:259 WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cookingpot_steam' previously defined at particles/tdm_bikerdude.prt:340 WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:368 WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_dust' previously defined at particles/tdm_bikerdude.prt:419 WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444 WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...842 event definitions Initializing class hierarchy ...171 classes, 1657056 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 109.7 ms ---------- Compile stats ---------- Memory usage: Strings: 44, 7352 bytes Statements: 20264, 810560 bytes Functions: 1267, 169756 bytes Variables: 91900 bytes Mem used: 1827840 bytes Static data: 4014424 bytes Allocated: 4862948 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 3 mods in the FM folder. Parsed 3 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: training_mission -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load sound 'sound' using default session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Cannot detect SVN version! WARNING:CompileShader(glprogs/interactionN.fs): FAILED 0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES WARNING:CompileShader(glprogs/shadowMapA.fs): FAILED 0:1(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES WARNING:CompileShader(glprogs/shadowMapN.fs): FAILED 0:1(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES WARNING:CompileShader(glprogs/shadowMapN.gs): FAILED WARNING:CompileShader(glprogs/shadowMapN.vs): FAILED 0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES WARNING:Couldn't load sound 'sound' using default WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron_steam' previously defined at particles/tdm_bikerdude.prt:84 WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_steam_small' previously defined at particles/tdm_bikerdude.prt:55 WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_ceiling_dust' previously defined at particles/tdm_bikerdude.prt:212 WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_smoke' previously defined at particles/tdm_bikerdude.prt:259 WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cookingpot_steam' previously defined at particles/tdm_bikerdude.prt:340 WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:368 WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_dust' previously defined at particles/tdm_bikerdude.prt:419 WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444 WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 24 warnings WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 15193 Async thread started Couldn't exec autocommands.cfg - file does not exist. r_customWidth|Height = 800x600 => widescreenmode = 23, r_aspectRatio = 0 Shutting down sound hardware idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0
  20. What are the current missions with subtitles present? To my knowledge (I update them from your responses as well): A house of locked secrets A new Job A Night in Altham Braeden Church By Any Other Name Hazard Pay Mandrasola No Honour Among Thieves One Step Too Far Requiem Seeking Lady Leicester Sir Talbot's Collateral Sneak & Destroy (v2) Somewhere Above the City Tears of St. Lucia The black mage The Hare in the Snare, Part 1 Who watches the watcher Written in stone WS1: In the North WS2: Home Again WS3: Cleighmoor WS4: The Warrens WS5: Commerce Bank Eye on the Prize The Terrible Old Man I added the included in mission ones to the mission list on the wiki: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod Missions that have voice sound files in them, but don't have subtitles yet (I have looked in all the mission pk4 files for such voice soundfiles):
  21. I played darkmod 3 - 4 months ago. But recently I can't get it running on my systems. I tried both the old (that I used to run 3 - 4 months ago) and the latest dark mod versions. The game doesn't start, and exits with: ┌┄┄[sourav::archlinux]┈[~/darkmod] └──╼⮚ ./thedarkmod.x64 TDM 2.06/64 #7416 (7416M) linux-x86_64 May 25 2018 10:22:50 found interface lo - loopback found interface wlp1s0 - 192.168.2.7/255.255.255.0 Found Generic CPU, features: MMX SSE SSE2 SSE3 CMOV tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. WARNING:Fan missions path does not exist for installed fm: _parcel ------ Initializing File System ------ Current search path: /home/sourav/darkmod/ /home/sourav/darkmod/tdm_textures_wood01.pk4 (375 files) /home/sourav/darkmod/tdm_textures_window01.pk4 (389 files) /home/sourav/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/sourav/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/sourav/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/sourav/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/sourav/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/sourav/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/sourav/darkmod/tdm_textures_roof01.pk4 (72 files) /home/sourav/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/sourav/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/sourav/darkmod/tdm_textures_other01.pk4 (122 files) /home/sourav/darkmod/tdm_textures_nature01.pk4 (281 files) /home/sourav/darkmod/tdm_textures_metal01.pk4 (494 files) /home/sourav/darkmod/tdm_textures_glass01.pk4 (51 files) /home/sourav/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/sourav/darkmod/tdm_textures_door01.pk4 (174 files) /home/sourav/darkmod/tdm_textures_decals01.pk4 (461 files) /home/sourav/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/sourav/darkmod/tdm_textures_base01.pk4 (395 files) /home/sourav/darkmod/tdm_standalone.pk4 (4 files) /home/sourav/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/sourav/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/sourav/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/sourav/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/sourav/darkmod/tdm_sound_vocals04.pk4 (2872 files) /home/sourav/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/sourav/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/sourav/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/sourav/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/sourav/darkmod/tdm_sound_sfx01.pk4 (943 files) /home/sourav/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/sourav/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/sourav/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/sourav/darkmod/tdm_sound_ambient01.pk4 (217 files) /home/sourav/darkmod/tdm_prefabs01.pk4 (942 files) /home/sourav/darkmod/tdm_player01.pk4 (125 files) /home/sourav/darkmod/tdm_models_decls01.pk4 (102 files) /home/sourav/darkmod/tdm_models02.pk4 (1989 files) /home/sourav/darkmod/tdm_models01.pk4 (2701 files) /home/sourav/darkmod/tdm_gui_credits01.pk4 (49 files) /home/sourav/darkmod/tdm_gui01.pk4 (702 files) /home/sourav/darkmod/tdm_fonts01.pk4 (696 files) /home/sourav/darkmod/tdm_env01.pk4 (152 files) /home/sourav/darkmod/tdm_defs01.pk4 (174 files) /home/sourav/darkmod/tdm_base01.pk4 (186 files) /home/sourav/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/sourav/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/sourav/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/sourav/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/sourav/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/sourav/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/sourav/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/sourav/darkmod/tdm_ai_humanoid_heads01.pk4 (97 files) /home/sourav/darkmod/tdm_ai_humanoid_guards01.pk4 (377 files) /home/sourav/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/sourav/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/sourav/darkmod/tdm_ai_base01.pk4 (8 files) /home/sourav/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 ------------------------------ /proc/cpuinfo CPU frequency: 2000.07 MHz signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- --------- Game Map Shutdown done ----- idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- Shutdown event system ...not started -------------------------------------- About to exit with code 0 Currently I have a desktop and a laptop, both having the same issue. My system details: $ cat /proc/version Linux version 5.2.1-arch1-1-ARCH (builduser@heftig-55221) (gcc version 9.1.0 (GCC)) #1 SMP PREEMPT Sun Jul 14 14:52:52 UTC 2019 $ cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 78 model name : Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz stepping : 3 microcode : 0xcc cpu MHz : 500.004 cache size : 3072 KB physical id : 0 siblings : 4 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 22 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf tsc_known_freq pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 xsaves dtherm arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear flush_l1d bugs : cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds bogomips : 3985.00 clflush size : 64 cache_alignment : 64 address sizes : 39 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 78 model name : Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz stepping : 3 microcode : 0xcc cpu MHz : 500.005 cache size : 3072 KB physical id : 0 siblings : 4 core id : 1 cpu cores : 2 apicid : 2 initial apicid : 2 fpu : yes fpu_exception : yes cpuid level : 22 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf tsc_known_freq pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 xsaves dtherm arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear flush_l1d bugs : cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds bogomips : 3985.00 clflush size : 64 cache_alignment : 64 address sizes : 39 bits physical, 48 bits virtual power management: processor : 2 vendor_id : GenuineIntel cpu family : 6 model : 78 model name : Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz stepping : 3 microcode : 0xcc cpu MHz : 500.027 cache size : 3072 KB physical id : 0 siblings : 4 core id : 0 cpu cores : 2 apicid : 1 initial apicid : 1 fpu : yes fpu_exception : yes cpuid level : 22 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf tsc_known_freq pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 xsaves dtherm arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear flush_l1d bugs : cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds bogomips : 3985.00 clflush size : 64 cache_alignment : 64 address sizes : 39 bits physical, 48 bits virtual power management: processor : 3 vendor_id : GenuineIntel cpu family : 6 model : 78 model name : Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz stepping : 3 microcode : 0xcc cpu MHz : 500.006 cache size : 3072 KB physical id : 0 siblings : 4 core id : 1 cpu cores : 2 apicid : 3 initial apicid : 3 fpu : yes fpu_exception : yes cpuid level : 22 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf tsc_known_freq pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 xsaves dtherm arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear flush_l1d bugs : cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds bogomips : 3985.00 clflush size : 64 cache_alignment : 64 address sizes : 39 bits physical, 48 bits virtual power management: What's the issue here?
  22. Actually, I see the following list: cauldron_v2_2/cauldron_v2_2.pk4 -> def/tdm_weapon_blackjack.def nobleaffairs/nobleaffairs.pk4 -> def/tdm_weapon_blackjack.def northdale2/northdale2.pk4 -> def/tdm_weapon_blackjack.def volta1_3/volta1_3.pk4 -> def/tdm_weapon_blackjack.def snowed_inn/snowed_inn.pk4 -> def/tdm_weapon_blackjack.def northdale1/northdale1.pk4 -> def/tdm_weapon_blackjack.def hazard/hazard.pk4 -> def/tdm_weapon_blackjack.def iris/iris.pk4 -> def/tdm_weapon_blackjack.def And yeah, we can't do anything to it. The missions work properly, so I suppose we should just leave it as is. I wonder if we should have override-with-inheritance for def files, as well as a proper way to delete a spawnarg after inheritance?
  23. Hi @stgatilov, here are the outputs: (gdb) break *(&R_LoadImage+0x856) Breakpoint 1 at 0x5e5796: file renderer/Image_files.cpp, line 1126. (gdb) run Starting program: /home/sourav/darkmod/thedarkmod.x64 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface wlp1s0 - 192.168.2.8/255.255.255.0 Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. ------ Initializing File System ------ Current search path: /home/sourav/darkmod/ /home/sourav/darkmod/tdm_textures_wood01.pk4 (376 files) /home/sourav/darkmod/tdm_textures_window01.pk4 (389 files) /home/sourav/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/sourav/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/sourav/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/sourav/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/sourav/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/sourav/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/sourav/darkmod/tdm_textures_roof01.pk4 (72 files) /home/sourav/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/sourav/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/sourav/darkmod/tdm_textures_other01.pk4 (127 files) /home/sourav/darkmod/tdm_textures_nature01.pk4 (281 files) /home/sourav/darkmod/tdm_textures_metal01.pk4 (496 files) /home/sourav/darkmod/tdm_textures_glass01.pk4 (51 files) /home/sourav/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/sourav/darkmod/tdm_textures_door01.pk4 (177 files) /home/sourav/darkmod/tdm_textures_decals01.pk4 (461 files) /home/sourav/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/sourav/darkmod/tdm_textures_base01.pk4 (395 files) /home/sourav/darkmod/tdm_standalone.pk4 (4 files) /home/sourav/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/sourav/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/sourav/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/sourav/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/sourav/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/sourav/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/sourav/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/sourav/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/sourav/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/sourav/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/sourav/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/sourav/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/sourav/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/sourav/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/sourav/darkmod/tdm_prefabs01.pk4 (960 files) /home/sourav/darkmod/tdm_player01.pk4 (125 files) /home/sourav/darkmod/tdm_models_decls01.pk4 (103 files) /home/sourav/darkmod/tdm_models02.pk4 (2020 files) /home/sourav/darkmod/tdm_models01.pk4 (3043 files) /home/sourav/darkmod/tdm_gui_credits01.pk4 (49 files) /home/sourav/darkmod/tdm_gui01.pk4 (715 files) /home/sourav/darkmod/tdm_fonts01.pk4 (696 files) /home/sourav/darkmod/tdm_env01.pk4 (152 files) /home/sourav/darkmod/tdm_defs01.pk4 (179 files) /home/sourav/darkmod/tdm_base01.pk4 (197 files) /home/sourav/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/sourav/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/sourav/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/sourav/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/sourav/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/sourav/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/sourav/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/sourav/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/sourav/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/sourav/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/sourav/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/sourav/darkmod/tdm_ai_base01.pk4 (8 files) /home/sourav/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- [New Thread 0x7ffff759b700 (LWP 19970)] Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1968.24 MHz Thread 1 "thedarkmod.x64" hit Breakpoint 1, R_LoadImage (cname=<optimized out>, pic=pic@entry=0x7ffffffdff38, width=width@entry=0x7ffffffdff30, height=height@entry=0x7ffffffdff34, timestamp=timestamp@entry=0x7ffffffdfc08, makePowerOf2=makePowerOf2@entry=true) at renderer/Image_files.cpp:1126 1126 renderer/Image_files.cpp: No such file or directory. (gdb) backtrace #0 R_LoadImage (cname=<optimized out>, pic=pic@entry=0x7ffffffdff38, width=width@entry=0x7ffffffdff30, height=height@entry=0x7ffffffdff34, timestamp=timestamp@entry=0x7ffffffdfc08, makePowerOf2=makePowerOf2@entry=true) at renderer/Image_files.cpp:1126 #1 0x00000000005f8e13 in R_ParseImageProgram_r (src=..., pic=0x7ffffffdff38, width=0x7ffffffdff30, height=0x7ffffffdff34, timestamps=0x5031668, depth=0x503165c) at renderer/Image_program.cpp:570 #2 0x00000000005f8bf8 in R_ParseImageProgram_r (src=..., pic=0x7ffffffdff38, width=0x7ffffffdff30, height=0x7ffffffdff34, timestamps=0x5031668, depth=0x503165c) at renderer/Image_program.cpp:518 #3 0x00000000005f8faf in R_LoadImageProgram ( name=0x4ed2110 "makeintensity( lights/squarelight1a)", pic=pic@entry=0x7ffffffdff38, width=width@entry=0x7ffffffdff30, height=height@entry=0x7ffffffdff34, timestamps=timestamps@entry=0x5031668, depth=depth@entry=0x503165c) at renderer/Image_program.cpp:601 #4 0x00000000005f3610 in idImage::ActuallyLoadImage (this=this@entry=0x5031610, checkForPrecompressed=checkForPrecompressed@entry=true, fromBackEnd=fromBackEnd@entry=false) at renderer/Image_load.cpp:1314 #5 0x00000000005ece08 in idImageManager::ImageFromFile (this=0x1d186a0 <imageManager>, _name=0x4e4b310 "makeintensity( lights/squarelight1a.tga)", filter=filter@entry=TF_DEFAULT, allowDownSize=allowDownSize@entry=false, repeat=repeat@entry=TR_CLAMP, depth=depth@entry=TD_DEFAULT, cubeMap=CF_2D) at renderer/Image_init.cpp:1368 #6 0x0000000000606ad5 in idMaterial::ParseMaterial (this=this@entry=0x5031470, src=...) at renderer/Material.cpp:1981 #7 0x000000000060794c in idMaterial::Parse (this=0x5031470, text=<optimized out>, --Type <RET> for more, q to quit, c to continue without paging-- textLength=266) at renderer/Material.cpp:2208 #8 0x0000000000596b37 in idDeclLocal::ParseLocal (this=this@entry=0x4a6f7b0) at framework/DeclManager.cpp:2173 #9 0x0000000000599078 in idDeclManagerLocal::FindType (makeDefault=<optimized out>, name=<optimized out>, type=DECL_MATERIAL, this=0x1597300 <declManagerLocal>) at framework/DeclManager.cpp:1109 #10 idDeclManagerLocal::FindMaterial (this=0x1597300 <declManagerLocal>, name=<optimized out>, makeDefault=<optimized out>) at framework/DeclManager.cpp:1507 #11 0x000000000064d218 in R_InitMaterials () at renderer/RenderSystem_init.cpp:2006 #12 0x000000000064d79f in idRenderSystemLocal::Init (this=0x1d1c220 <tr>) at renderer/RenderSystem_init.cpp:2184 #13 0x000000000056ffb9 in idCommonLocal::InitGame (this=0x1512040 <commonLocal>) at framework/Common.cpp:2934 #14 0x00000000005704ff in idCommonLocal::Init (this=0x1512040 <commonLocal>, argc=0, argv=<optimized out>, cmdline=0x0) at framework/Common.cpp:2807 #15 0x00000000004399d1 in main (argc=1, argv=0x7fffffffe848) at sys/linux/main.cpp:562 (gdb) p *pic $1 = (byte *) 0x503f620 "" (gdb) p *timestamp $2 = -1
  24. Ok here's the output: ┌┄┄[sourav::archlinux]┈[~/darkmod] └──╼⮚ gdb thedarkmod.x64 GNU gdb (GDB) 8.3 Copyright (C) 2019 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-pc-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from thedarkmod.x64... (gdb) run Starting program: /home/sourav/darkmod/thedarkmod.x64 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface wlp1s0 - 192.168.2.8/255.255.255.0 Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. ------ Initializing File System ------ Current search path: /home/sourav/darkmod/ /home/sourav/darkmod/tdm_textures_wood01.pk4 (376 files) /home/sourav/darkmod/tdm_textures_window01.pk4 (389 files) /home/sourav/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/sourav/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/sourav/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/sourav/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/sourav/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/sourav/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/sourav/darkmod/tdm_textures_roof01.pk4 (72 files) /home/sourav/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/sourav/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/sourav/darkmod/tdm_textures_other01.pk4 (127 files) /home/sourav/darkmod/tdm_textures_nature01.pk4 (281 files) /home/sourav/darkmod/tdm_textures_metal01.pk4 (496 files) /home/sourav/darkmod/tdm_textures_glass01.pk4 (51 files) /home/sourav/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/sourav/darkmod/tdm_textures_door01.pk4 (177 files) /home/sourav/darkmod/tdm_textures_decals01.pk4 (461 files) /home/sourav/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/sourav/darkmod/tdm_textures_base01.pk4 (395 files) /home/sourav/darkmod/tdm_standalone.pk4 (4 files) /home/sourav/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/sourav/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/sourav/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/sourav/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/sourav/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/sourav/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/sourav/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/sourav/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/sourav/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/sourav/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/sourav/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/sourav/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/sourav/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/sourav/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/sourav/darkmod/tdm_prefabs01.pk4 (960 files) /home/sourav/darkmod/tdm_player01.pk4 (125 files) /home/sourav/darkmod/tdm_models_decls01.pk4 (103 files) /home/sourav/darkmod/tdm_models02.pk4 (2020 files) /home/sourav/darkmod/tdm_models01.pk4 (3043 files) /home/sourav/darkmod/tdm_gui_credits01.pk4 (49 files) /home/sourav/darkmod/tdm_gui01.pk4 (715 files) /home/sourav/darkmod/tdm_fonts01.pk4 (696 files) /home/sourav/darkmod/tdm_env01.pk4 (152 files) /home/sourav/darkmod/tdm_defs01.pk4 (179 files) /home/sourav/darkmod/tdm_base01.pk4 (197 files) /home/sourav/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/sourav/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/sourav/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/sourav/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/sourav/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/sourav/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/sourav/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/sourav/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/sourav/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/sourav/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/sourav/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/sourav/darkmod/tdm_ai_base01.pk4 (8 files) /home/sourav/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- [New Thread 0x7ffff759b700 (LWP 8705)] Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1211.24 MHz Thread 1 "thedarkmod.x64" received signal SIGSEGV, Segmentation fault. R_ParseImageProgram_r (src=..., pic=0x7ffffffdff08, width=0x7ffffffdff00, height=0x7ffffffdff04, timestamps=0x5031598, depth=0x503158c) at renderer/Image_program.cpp:527 527 renderer/Image_program.cpp: No such file or directory. (gdb) backtrace #0 R_ParseImageProgram_r (src=..., pic=0x7ffffffdff08, width=0x7ffffffdff00, height=0x7ffffffdff04, timestamps=0x5031598, depth=0x503158c) at renderer/Image_program.cpp:527 #1 0x00000000005f8faf in R_LoadImageProgram ( name=0x4e4b1e0 "makeintensity( lights/squarelight1a)", pic=pic@entry=0x7ffffffdff08, width=width@entry=0x7ffffffdff00, height=height@entry=0x7ffffffdff04, timestamps=timestamps@entry=0x5031598, depth=depth@entry=0x503158c) at renderer/Image_program.cpp:601 #2 0x00000000005f3610 in idImage::ActuallyLoadImage ( this=this@entry=0x5031540, checkForPrecompressed=checkForPrecompressed@entry=true, fromBackEnd=fromBackEnd@entry=false) at renderer/Image_load.cpp:1314 #3 0x00000000005ece08 in idImageManager::ImageFromFile ( this=0x1d186a0 <imageManager>, _name=0x4e4ada0 "makeintensity( lights/squarelight1a.tga)", filter=filter@entry=TF_DEFAULT, allowDownSize=allowDownSize@entry=false, repeat=repeat@entry=TR_CLAMP, depth=depth@entry=TD_DEFAULT, cubeMap=CF_2D) at renderer/Image_init.cpp:1368 #4 0x0000000000606ad5 in idMaterial::ParseMaterial ( this=this@entry=0x50313a0, src=...) at renderer/Material.cpp:1981 #5 0x000000000060794c in idMaterial::Parse (this=0x50313a0, text=<optimized out>, textLength=266) at renderer/Material.cpp:2208 #6 0x0000000000596b37 in idDeclLocal::ParseLocal (this=this@entry=0x4a6f800) --Type <RET> for more, q to quit, c to continue without paging-- at framework/DeclManager.cpp:2173 #7 0x0000000000599078 in idDeclManagerLocal::FindType ( makeDefault=<optimized out>, name=<optimized out>, type=DECL_MATERIAL, this=0x1597300 <declManagerLocal>) at framework/DeclManager.cpp:1109 #8 idDeclManagerLocal::FindMaterial (this=0x1597300 <declManagerLocal>, name=<optimized out>, makeDefault=<optimized out>) at framework/DeclManager.cpp:1507 #9 0x000000000064d218 in R_InitMaterials () at renderer/RenderSystem_init.cpp:2006 #10 0x000000000064d79f in idRenderSystemLocal::Init (this=0x1d1c220 <tr>) at renderer/RenderSystem_init.cpp:2184 #11 0x000000000056ffb9 in idCommonLocal::InitGame ( this=0x1512040 <commonLocal>) at framework/Common.cpp:2934 #12 0x00000000005704ff in idCommonLocal::Init (this=0x1512040 <commonLocal>, argc=0, argv=<optimized out>, cmdline=0x0) at framework/Common.cpp:2807 #13 0x00000000004399d1 in main (argc=1, argv=0x7fffffffe818) at sys/linux/main.cpp:562 (gdb) generate-core-file Saved corefile core.8701 Core file: https://drive.google.com/file/d/1LzU0O9Swoq825hxdYdkATYIMgvP4SHeE/view?usp=sharing
  25. I am going to sort-of reveal that this is loosely like the nature of my upcoming mission. I noted it here when JackFarmer asked about things that are coming along in this post: https://forums.thedarkmod.com/index.php?/profile/37993-jackfarmer/&status=3943&type=status It too is a builder church. The player is requested by a hopefully famous character in another mission to handle some business that is affecting the congregation. I am looking to invoke some info and history laid down in other missions as a hook story.
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