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  1. A little help request. Please let me know if your Textures, Sounds, Models, etc are in TDM 2.06 but not in any of the "What's new" articles from 2.0 to 2.06

    1. Show previous comments  4 more
    2. nbohr1more

      nbohr1more

      Yep. Medical assets in 2.06

    3. nbohr1more

      nbohr1more

      Ottoman is in 2.06 and looks like it was in 2.05

    4. nbohr1more

      nbohr1more

      OK. I think I've sorted out the attribution issues. It wasn't as complicated as I thought. Thanks all. (And thanks for the contributions.)

  2. Back in the days i remake existing ut and unreal maps for thieveryut. (Retexturing and add content). I found some old stuff on http://freyk0.tripod.com/thief/haven.htm and http://www.thievery-customs.com/download.php?action=kategorie&kat_id=4&d_anfang=20&as=3&ober_unter_kat=ON

    1. freyk

      freyk

      After i downloaded my mission, i detected there are some missing files. Let me know if you want to play it, i will repack and upload it again.

    2. SeriousToni

      SeriousToni

      This is such an awesome game, I really think people would like to play your maps :)

    3. SeriousToni

      SeriousToni

      Are some pretty nice Darkmod folks still playing this nice game? =)

  3. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  4. Who in the team beside Springheel is fixing broken models and skins..?
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  5. I created an iron grate that will be frobable, and just like Wiki says, the frob box shape is the shape of my model. The problem is that it will be pretty hard for the players to highlight it, because of the distance between the bars. Basically it looks like this: https://www.dropbox.com/s/au0k3mcvs03jspf/GrateFrob.mp4 Adjusting frob box size doesn't help much in this case. I've tried other options like frob_peer, which works as intended, but the main problem is that even if I use a brush or model to propagate frob to my grate, it still needs to be solid for the frob raytrace to detect it. Materials like nodraw, clip or playerclip don't work, and that grate looks like it should let players shoot and throw stuff through it. I think I had similar problem while playing Biker's WIP, while with frobing an iron gate, so this is a common problem with more complex interactive models. Am I missing something or it seems like we need some sort of special non-solid material like nodraw that will let everything through but collide with frob detection?
  6. The second tracker issue I want to ask about: This seems an ideal job for a python script in DR. The python interface already comes with methods to let a script explore a darkmod installation, including inside pk4s. I imagine this one popping up a filter menu where you can choose texture / entity / model (anything else?). The specific texture or entity type to search for could default to whatever the mapper has selected. Perhaps it should let users add additional filters if they want: e.g. entity selection could have an "advanced options" button that'd let you match spawnargs too. This could sometimes answer the question "which existing maps would such-and-such a change break?". Only sometimes of course. There are plenty of things you can't work out from just parsing the map file. One example where it would work: On the other tracker issue I just posted (a target entity to change objective amounts) it's tempting to wonder whether the "Amount" setting on objective components could be extended to work for items too (currently it doesn't. The objective will complete the first time you get an entity of the right spec without counting how many you've got). In the game code, there's a comment that indicates whoever wrote the code was considering adding that functionality later. The problem with adding it now would be that there could be maps out there that would break. A mapper could have tried setting up "Get 3 apple cores" using amount "3", found it didn't work, and made a workaround but leaving that amount=3 setting in place. That's a situation that could be tested by searching map and def and possibly script files. Questions: Does this tool already exist in some form? I'm sure I've seen people say things like "this model is only used in 4 existing maps" Anything else useful that it could do?
  7. Afternoon I have tried making the following model moveable - - models/darkmod/decorative/statues/gargoyle_fetus_pose.ase If I use the atdm:moveable_custom_item enity I get a collision related crash/error on map load, I then tried the old trick of using a different entity that has the origin in the same location and is roughly the same size. I dont understand why Im getting the collision error, as the model as a collision mesh. - atdm:moveable_pot_small but then I have the issue where the item dosent frob highlite. Any idea's would be welcome.
  8. I'm planning to work on a few models, not only for TDM but also id Tech 4 in general. I'm not sure how a rig for player or character model should look like, what differences there'd be between them and if model bones would require a specific name (e.g. for IK). I know that there is a series of videos on how to make such a model from scratch, but I prefer "traditional" tutorials over videos (and don't really have enough time to watch them). I also know about Arcturus' excellent rigs, but I'm interested in creating my own for any future project for TDM/Doom 3 engine. Can anyone provide me with vague information how to set up my own rig? A short explanation and a few screenshots will be greatly appreciated!
  9. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  10. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  11. Hey, is there a simple way of tweaking a def_attach entity? E.g. I want to use flame_sp but with a higher light value. Thx.

    1. Show previous comments  1 more
    2. Bastoc

      Bastoc

      Aw! Thanks. I just started a .map from startmap.map, without project. I guess to implement and test I need at least to create a defs directory and whatever is needed, then package it into a .pk4 and install it?

    3. Obsttorte

      Obsttorte

      spawnarg "set spawnarg on attachmentname" "value"

    4. Bastoc

      Bastoc

      Did the trick, thanks a lot! Really handy, since I had only one spawnarg to override.

  12. I'm not sure what sort of reaction I will get to this but I would love to put out a request for some new food models to be added into the core game or if not as a custom asset that could be added in by myself or other mappers who need it. Here is a list of some new food items that I think would compliment the already existing ones in game BaguetteMeat/salami rollWatermelonBananasCucumberDeer leg (similar to Thief 2)Mutton and other meats on bones, sort of like a chicken leg but not as defined as a modern day deep fried chicken leg of courseCheese (more than the existing couple)LeeksPiesThat's all that I can come up with, if anyone else has any other ideas post them here and i'll add them to the list. If any modelers have the time/desire to fulfill part or even the whole list that would be greatly appreciated. Thanks!
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