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Searched results for '/tags/forums/tweaking of existing models/' or tags 'forums/tweaking of existing models/q=/tags/forums/tweaking of existing models/&'.
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A little help request. Please let me know if your Textures, Sounds, Models, etc are in TDM 2.06 but not in any of the "What's new" articles from 2.0 to 2.06
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Yep. Medical assets in 2.06
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Ottoman is in 2.06 and looks like it was in 2.05
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OK. I think I've sorted out the attribution issues. It wasn't as complicated as I thought. Thanks all. (And thanks for the contributions.)
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Back in the days i remake existing ut and unreal maps for thieveryut. (Retexturing and add content). I found some old stuff on http://freyk0.tripod.com/thief/haven.htm and http://www.thievery-customs.com/download.php?action=kategorie&kat_id=4&d_anfang=20&as=3&ober_unter_kat=ON
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Christmas coming early this year http://forums.thedarkmod.com/topic/18999-im-working-on-a-vr-version-early-alpha/
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That moment you log into TDM forums and suddenly feel nostalgic...
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WannaCry Ransomware: Latest windows patch/s - http://forums.thedarkmod.com/topic/18861-wannacry-ransomware-latest-windows-patchs/
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We have just smashed through the 10k likes barrier - http://forums.thedarkmod.com/topic/18623-we-have-been-submitted-to-steam-greenlight/?p=403110
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Great news!
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I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?
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Fleshy beds should now be resolved: http://forums.thedarkmod.com/topic/17587-the-assets-of-aosys/?p=398777
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Possibility to rescale the hud: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/?p=398521 Feedback appreciated
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For the diehards, i created a Ironman mode mod for tdm. http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod
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created a ironman-mode for TDM. For more info, see http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod/
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Working on a litte expiremental deusexthemed tdm mission http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief
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Dishonoured 2: Tweaks and Fixes guide - http://forums.thedarkmod.com/topic/18494-dishonored-2-tweaks-and-settings/?p=397014
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National Geographic: Mars - http://forums.thedarkmod.com/topic/18488-this-is-what-i-helped-with-today/
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Figured out how to crossfade normal maps completing Obsttortes work: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page-14?do=findComment&comment=395180
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Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"
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Its a cookie thats keeping you logged in.
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Another visitor! Stay a while; stay forever!
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We´re like a Shalebridge Cradle: what comes in must never leave
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Hey, is there a simple way of tweaking a def_attach entity? E.g. I want to use flame_sp but with a higher light value. Thx.
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Aw! Thanks. I just started a .map from startmap.map, without project. I guess to implement and test I need at least to create a defs directory and whatever is needed, then package it into a .pk4 and install it?
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spawnarg "set spawnarg on attachmentname" "value"
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Did the trick, thanks a lot! Really handy, since I had only one spawnarg to override.
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working on a new project: tdmlauncher. for more info http://forums.thedarkmod.com/topic/18310-the-dark-mod-launcher/