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  1. The most reliable approach is installing Linux natively. But if you don't want to actually use it regularly, you'll just waste a lot of time and space for nothing. It is possible to run TDM in virtual machine, but you should check that virtual machine supports at least OpenGL 3.3 on Linux guest (and Windows host). Most of them do not. VMWare is perhaps the only one which does support it. I currently build and test TDM on Linux inside VMWare. Here are the instructions: https://wiki.thedarkmod.com/index.php?title=VMWare:_Virtual_machine_with_Linux With non-default cvar "r_gpuBufferNonpersistentUpdateMode 1" it runs more or less OK performance-wise.
  2. There are already flickering versions for a bunch of lit windows, which mappers can choose if they wish. IIRC I used them in Perilous Refuge for the ship windows and a certain house, but thought the effect would be too much if it were on all windows. I don't think there's anything to simulate a shadow being cast onto the window from inside the house. The closest thing is switching the window to an unlit version when the corresponding light sources are exintinguished.
  3. I think a little dynamics to the windows (with light) on various buildings would add quite some life to the dark mod. A first step might be to just simply animate the brightness of *some of* the window texture slightly and randomly +/- 5% or so to give the impression of a candle burning inside. Windows that are close to rooms - for example a window next to a window that you can open could perhaps be enhanced by shadows moving inside (for example when a guard/person is moving by). Not sure if this have been suggested before, or if this at all possible. Personally I think it would add a lot of life to the game and make it less static in places.
  4. Relax @NƤkki, it's great to hear you enjoyed the game. My personal expectations were just a bit different when I read the Steam page, although the various trailers should have been a warning that stealth maybe wasn't the biggest priority of the devs. From the Steam page: "Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS." Also "Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?" From my personal experience I think the game is predominantly Hunt: Showdown, a bit of S.T.A.L.K.E.R. and a very small portion Thief. Stealth is very unforgiving and makes it almost impossible early game when there are various enemies around, but hey maybe I just suck at it. I don't see Deus Ex in it, unless the skill leveling is the Deus Ex part for you and then I have to disagree with you, as that seems like the trait system in Hunt: Showdown. Edit: What I also understood from the Steam forums is that the original VA was dropped close before the release of the full version and replaced by Russell with no real explanation from the devs why this was done.
  5. The devs didn't title this thread, and @datiswous said they're attempting to mislead people by using Russell's name and a retro style to make it resemble Thief, which is cynical. I grew up on forums like I'm sure anyone who likes a game from '98 did. I actually left the Discord immediately after joining it because it was more off-topic doom-posting than anything relevant to the mod. I thought the forums might be better, but it's mostly just grown men yelling at clouds and telling strangers how mature they are, and a few brave souls actually developing anything. Depressing place, I'll just stick to enjoying new missions every 6 months without an account.
  6. Not really. The GUI editor works (under Windows) for Quake 4 and Doom 3, but not for TDM. I also got the idea that it's pretty basic.
  7. True, but, 1. this thread is called "Western stealth FPS with Stephen Russell", and, 2. nothing you said changes anything for me. The gameplay still doesn't look like something I'd enjoy. And, if you really think this forum is cynical, then you don't visit forums much. Actually, the majority of the users are are pretty mature, unlike in other forums.
  8. Indeed, I was already wondering if it's something in the script-code that Linux chokes on and Windows doesn't.
  9. I can't say this about TDM necessarily but I have seen quirks that happen on Linux that don't happen on Windows even with cross-platform software. I was testing some Quake map packs in Linux using the Quakespasm engine, a very popular source port. I noticed a particular map pack was missing music in Linux but worked fine in Windows. I thought it may have been a codec issue, until I discovered the map in question was requesting audio file "track102.ogg" but the actual title of the file was "Track102.ogg" and Linux filesystems are by default case-sensitive. Renaming the file fixed it but man that was some bullshit the end user shouldn't have to deal with.
  10. What you can do is: Download Manjaro Linux XFCE edition. (XFCE edition has best performance) Put it on usb-stick (usb 3.0 minimum, otherwise too slow). You can use Rufus for this. Boot from it, using the Proprietary drivers option in boot menu. Inside Manjaro linux, go to your Windows drive to the folder with your tdm installation. Start thedarkmod.x64 (NOT TheDarkModx64.exe) I tested this and it loads pretty fast.
  11. Edit: I don't know how often you want to use Linux, But I see the following options: Having Linux on a vitual environment (Hyper V) Dual booting Windows and Linux. Booting a Linux Live usb-stick and then booting tdm from a seperate Linux partition or harddrive (or maybe from that same usb-stick?). I never tried this, but possibly this is fast enough? You might need GPU passthrough for decent performance in Hyper V: https://www.techtarget.com/searchvirtualdesktop/tip/Running-GPU-passthrough-for-a-virtual-desktop-with-Hyper-V Also you need minimum Windows 11 pro (doesn't work on Home). Btw. I have no experience with Hyper V (because I don't use Windows)
  12. So, if I understand you, no Thief Gold FM does sound and text notifications of completed objectives? The missions in The Black Parade surely did. I'm completely confused now. I was sure that original Thief Gold had those objective complete notifications (at least the sound). Reading this thread suggests otherwise though: https://www.ttlg.com/forums/showthread.php?t=132977
  13. I've personally had no issues running Linux Mint in dual boot with Windows 10. Just need to disable secure boot when installing Linux then upgrade to the latest kernel and grub2 then re-enable secure boot. My Windows has its own SSD so your experience may vary.
  14. I've got a Windows 11 machine. TDM players on Linux are running into problems with my mission; it appears these are Linux-specific issues. I'd like to have a Linux install of TDM, to verify these issues (and maybe be able to submit bug reports). What's the best technique for getting a Linux install on my Windows computer? My ignorance of Linux knows no bounds . How do these options look? https://www.windowscentral.com/software-apps/windows-11/how-to-run-any-linux-distro-alongside-windows-11 Thanks!
  15. A Problem Arises I've paused subtitling of the Lady02 vocal set, because of a problem with the voice clips described here: https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/&do=findComment&comment=490151 While a way forward is being determined, I'll work on a different vocal set. Maybe manbeast, for which Kingsal just provided me the voice script.
  16. Black Parade is released ! https://www.ttlg.com/forums/showthread.php?t=152429
  17. Body awareness please. https://forums.thedarkmod.com/index.php?/topic/20013-are-you-gonna-add-this/
  18. If the "mission fails as soon as stealth score turns non-zero," that would not be good for ghost players. They might need to find out "how" they failed and experiment to avoid alerting guards. They might need to take those score points as a "bust". They might need to take those score points to complete an objective. Then, mission authors would need to encode exceptions into their missions, which would be a lot of work (if they decide to do it at all). However, part of what makes ghosting challenging and fun is when mission authors do not create their missions with ghosting in mind. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Writing code for these rules would be a huge undertaking. Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Creating an official mode could alienate these dedicated ghost players, because it would clash with what is considered ghosting in the community. Including the Stealth Stat Tool mod in the official release would be more useful. Or, making the audible alert states of guards quick and easy to recognize could help as well. For these reasons, I don't agree with an official "Ghost" mode. If the dev team were to do it, we should consult with @Klatremus so we get it 100% correct or not pursue it at all. (This ghosting bit should probably be in its own thread.)
  19. Yes, Krita is in first line for paintings, but at professional level. The only alternative is Project Dogwaffle (Howler), but it's proprietary paid soft (latest in offer $14.99), well, (very) old versiĆ³n downloadable released as freeware * * Screenshot freeware version (Windows only) .
  20. I loved it. Awesome game. I faceplanted at the people who asked for quest markers in the Steam forums there... Herr, lass Hirn regnen. The game is so great, and so true to the original, because it doesn't hold your hand. When is the new breed of gamers gonna learn.
  21. A couple more: https://forums.thedarkmod.com/index.php?/topic/21739-resolved-allow-mantling-while-carrying-a-body/ https://forums.thedarkmod.com/index.php?/topic/22211-feature-proposal-new-lean-for-tdm-212/ https://forums.thedarkmod.com/index.php?/topic/22198-feature-proposal-frob-to-use-world-item/ https://forums.thedarkmod.com/index.php?/topic/22249-212-auto-search-bodies/
  22. I was investigating the yellow mushrooms in the spider lair when the game and Windows crashed to reboot! No crashes on a second try, but thought I should post it here
  23. I'm happy to present my first FM, The Spider and the Finch. There may be a spider, but no ghosts or undead. It should run a couple hours. It's now available on the Missions page or the in-game downloader. Many thanks to the beta testers Acolytesix, Cambridge Spy, datiswous, madtaffer, Shadow, and wesp5 for helping me improve and making the mission to the best of my abilities. This would not be have been possible without Fidcal's excellent DarkRadiant tutorial. Thanks also to the many people who answered my questions in the TDM forums. Cheers! 2023-12-13 Mission updated to version 3. Fixed a bug where the optional loot option objective was not actually optional. Updated the animations for Astrid Added a hallway door so the guards are less likely to be aggroed en masse.
  24. While Notepad++ does have a "Find in Files" feature, it's not well suited for this particular task (examining all the files of a particular type within a large directory tree). TextPad works well for Windows, but there's no doubt plenty of other ways to do it.
  25. Thanks for the detailed answer @Geep. I thought I might ask too much, because it was getting a little over my head. Good idea, although I think if you use 7zip for example, you can select "open in external editor" or something, and it will open in the default external editor. When I'm on a Windows pc it opens it in Notepad ++ . Maybe I should check out TextPad.
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