Taquito. 54 Posted February 28, 2018 Report Share Posted February 28, 2018 (edited) Concepts: Light Gems. Edited February 28, 2018 by Taquito. 1 Quote Link to post Share on other sites
Paralytik 74 Posted February 28, 2018 Report Share Posted February 28, 2018 Very cool rebuild of an old WW1 concrete factory. https://www.boredpanda.com/cement-factory-renovation-la-fabrica-ricardo-bofill/ 2 Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik Link to post Share on other sites
Arcturus 694 Posted March 2, 2018 Report Share Posted March 2, 2018 Walls. https://youtu.be/p5qVxAoKwbE?t=1m19s 2 Quote It's only a model... Link to post Share on other sites
peter_spy 1603 Posted March 2, 2018 Report Share Posted March 2, 2018 Walls. https://youtu.be/p5qVxAoKwbE?t=1m19s Now this is pretty cool. Knowing how something works or how something was built affects the way you approach models, materials, and levels, in a positive way. Quote Misc. assets for TDM Link to post Share on other sites
Bikerdude 3741 Posted March 2, 2018 Author Report Share Posted March 2, 2018 https://youtu.be/p5qVxAoKwbE?t=1m19sI like the sound of the guys voice, and like what he has to say about how the old school walls last far longer than new school. Quote Link to post Share on other sites
Arcturus 694 Posted March 15, 2018 Report Share Posted March 15, 2018 Very detailed 3d scans of a swedish museum: https://sketchfab.com/TheHallwylMuseum 2 Quote It's only a model... Link to post Share on other sites
peter_spy 1603 Posted March 16, 2018 Report Share Posted March 16, 2018 Wish they cleaned these scans a little, but otherwise it's a great source material. You could make many interior pieces and decorations based on this alone. 1 Quote Misc. assets for TDM Link to post Share on other sites
peter_spy 1603 Posted March 16, 2018 Report Share Posted March 16, 2018 Speaking of great interiors, these sunken ruins from Uncharted 4 could easily inspire a similar place in TDM. https://www.artstation.com/artwork/lZrO5 2 Quote Misc. assets for TDM Link to post Share on other sites
Petike the Taffer 519 Posted March 16, 2018 Report Share Posted March 16, 2018 (edited) A video I've wanted to share for a while now, as it could provide good architectural inspiration for mappers. This guy created a highly detailed 3D model of a realistically built fictional castle. In the video, he goes through all the different structural and architectural details of the large castle, explaining in depth how they were designed with defensive purposes and sturdiness in mind. He also explains how the design evolved and became more refined over time, and how he wanted to incorporate the perfect mix of logical construction and authentic design methods used in historical architecture. Beware, the video is quite long, 45 minutes ! But well worth a mapper's free time on a more boring evening. I've watched the whole thing and I can't complain. This is a castle design with such obsessive, simulationist logic put into it, that even Looking Glass Studios would probably shed a tear over what a beautiful level it could make. Edited March 16, 2018 by Petike the Taffer 1 Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development) Link to post Share on other sites
Popular Post Spooks 703 Posted March 18, 2018 Popular Post Report Share Posted March 18, 2018 8 Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to post Share on other sites
Arcturus 694 Posted March 18, 2018 Report Share Posted March 18, 2018 French miniature staircases from XVIII and XIX century. Quote It's only a model... Link to post Share on other sites
R Soul 199 Posted March 25, 2018 Report Share Posted March 25, 2018 (edited) A set of houses which used to be a childrens' home:Google Maps link The buildings have some nice architectural features. edit: Those staircases are nice, Arcturus, but we could do with some way of stopping an AI using them if another is going in the opposite direction. Edited March 26, 2018 by R Soul Quote Link to post Share on other sites
Snehk 74 Posted March 28, 2018 Report Share Posted March 28, 2018 My father is a carpenter since a few decades. I had helped him with his work since early childhood, we've made a lot of constructions and furniture in our workshop. I started taking shots of the stuff about two years ago, so I'll post them here. They're mixed quality, but someone may find them useful one day (warning, large size photos!). 3 Quote 'What do I care for your suffering?' Link to post Share on other sites
Bikerdude 3741 Posted March 28, 2018 Author Report Share Posted March 28, 2018 Very impressive wood work there! 1 Quote Link to post Share on other sites
Snehk 74 Posted March 28, 2018 Report Share Posted March 28, 2018 Thanks! I wish I had a phone that I could take photos with much earlier, because we've made some large scale constructions and other cool things as well several years before. Now that I think about it, I may one day take photos of our workshop. The place is old and cluttered, there's a lot of machinery and tools scattered around. It could be useful as a reference for craftsmen oriented missions. It's not a "truly modern" workshop, and we still have some pretty old equipment, Quote 'What do I care for your suffering?' Link to post Share on other sites
Taquito. 54 Posted April 1, 2018 Report Share Posted April 1, 2018 2 Quote Link to post Share on other sites
peter_spy 1603 Posted April 4, 2018 Report Share Posted April 4, 2018 More of a gameplay inspiration than visual. Discussion under the article is actually quite interesting: https://www.rockpapershotgun.com/2018/04/03/what-works-and-why-unfair-intel-in-stealth-games/ Quote Misc. assets for TDM Link to post Share on other sites
Arcturus 694 Posted April 5, 2018 Report Share Posted April 5, 2018 Quote It's only a model... Link to post Share on other sites
demagogue 1265 Posted April 6, 2018 Report Share Posted April 6, 2018 That's one way to keep the demons away, I guess. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
RPGista 603 Posted April 6, 2018 Report Share Posted April 6, 2018 Yeah, that'll teach them. Quote Link to post Share on other sites
R Soul 199 Posted April 8, 2018 Report Share Posted April 8, 2018 Here's some nice architecture, and best of all, some ghost legs:https://www.google.co.uk/maps/@48.6358574,-1.5115812,3a,82.3y,47.98h,92.81t/data=!3m8!1e1!3m6!1sAF1QipMajabCre2_ak7kJuaXP00Xjpf2o8phHZ6CDoTJ!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipMajabCre2_ak7kJuaXP00Xjpf2o8phHZ6CDoTJ%3Dw203-h100-k-no-pi-0-ya75.31492-ro-0-fo100!7i8704!8i4352?dcr=0 3 Quote Link to post Share on other sites
R Soul 199 Posted April 8, 2018 Report Share Posted April 8, 2018 (edited) A nice set of drawings of old London:http://spitalfieldslife.com/2015/12/27/a-walk-through-walter-thornburys-london/ "old cramped streets" is a good search term edit:A few questions, which may require speculation to answer:These images all have show thick wooden beams:http://spitalfieldslife.com/wp-content/uploads/2014/03/forgotten.jpghttp://spitalfieldslife.com/wp-content/uploads/2014/03/forgotten_0017_2.jpghttp://spitalfieldslife.com/wp-content/uploads/2014/03/forgotten_0017.jpg Would they be structural? I can imagine in the last two images those beams being used to brace the walls. In the first image I can imagine clothes lines, but those beams are much too thick for that purpose. It's nice to provide climbing opportunities, but it's also satisfying to know that those things are perfectly valid, and not just for gameplay. Edited April 8, 2018 by R Soul 1 Quote Link to post Share on other sites
wycha 11 Posted April 9, 2018 Report Share Posted April 9, 2018 I guess its because buildings aren't very stable, crooks due to own weight and bad ground(like marshes, mud). The bars are suppose to take some weight and keep the building straight, otherwise will end as: http://www.house-crazy.com/wp-content/uploads/2013/05/The-Crooked-House-of-Windsor.jpgAlso a lot of churches used to similar technology to keep building straight and not fall down because of own heaviness https://www.wpclipart.com/buildings/church/gothic_church.png - the fancy pillars-leg are bars but version with huge budget to praise The Builder. Although with time a better technology was invented to keep buildings in place without using extra area around to hold it. Quote Link to post Share on other sites
Obsttorte 1522 Posted April 9, 2018 Report Share Posted April 9, 2018 Would they be structural? I can imagine in the last two images those beams being used to brace the walls. In the first image I can imagine clothes lines, but those beams are much too thick for that purpose. It's nice to provide climbing opportunities, but it's also satisfying to know that those things are perfectly valid, and not just for gameplay.I always wondered about that myself when playing thief 4. It uses a lot of such beams, and I was almost sure they were only added for gameplay purposes, as I can't recall having seen something like this in reality ever. What I didn't quiet get from the text accompanying the images is whether those drawings were made back in that specific time period and show how it really looked like, or whether they are (semi-)fictional, made today and loosely based on historical knowledge. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
demagogue 1265 Posted April 9, 2018 Report Share Posted April 9, 2018 It's an interesting deep-well research question on google. There's quite a bit of material online that dances around the issue, talking about timber plank framing, how the planks are made and fitted, how slots are put in the stonework to hold them, how they're used for roofs, without quite pinning down their external use that I could find. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
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