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Posted

If we were to get lock picking sounds similar to Thief 2 would they have to follow the same format as the existing ones? Or would it need to be a whole new thing?

 

I may be in a position to get us those sounds but I need to know what to ask for first and if I get them will they be used?

Posted

We can't use THE Thief sound for obvious reasons.

 

I'm not someone who thinks our lock picking sounds need to be changed. While they might do with a bit of reverb, the same can be said of all our sounds and hopefully that will be possible one day on a global level.

Posted

I know we can't use the original thief sounds but what I was thinking was one of two things. Getting someone to record brand new sounds or finding existing sounds in a royalty free pack.

 

I guess if people don't want it I can use it exclusively for my own maps.

 

Also is 2.04 going to be the big open EAX thingy were getting? I can't remember the name of it

Posted

The sounds in-game are pretty good as it stands.

Maybe someone might want to change them to be louder at certain segments but they are good as-is to me. Even in comparisson to Thief.

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

Posted (edited)

Here is a commercial using the very same lockpicking sound as Thief:

 

So what's the story? Was it actually recorded by Looking Glass or did they just use a canned sound from some sound resource CD like a lot of games back then?

 

It's funny hearing them in an actual commercial. :D

 

My personal theory is that LGS simply used quite a few assets from then-contemporary sound libraries available to sound producers, including their's.

 

 

 

Here's the Dark Mod version...

 

ROFL :laugh:

 

Awesome edit.

Edited by Petike the Taffer

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