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Posted (edited)

No one :|

 

Enable FBO and look at a water surface.

 

Fan Mission: The Siege Shop.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Posted

Hmm, I wonder if that water is packed in the mission and therefore overriding the mod water?

No, it's just that we need to add maskDepth to every material that exhibits this problem

Posted (edited)

http://forums.thedarkmod.com/topic/18989-increasing-amounts-of-inability-to-frob/

This entire issue, I don't think this has been bugtracked but forgive me if it has.

So far I can't seem to frob loot, and only ever loot.

Reliably happens to particular items on any given map, new to this version.

 

I don't know how to log a bugtracker, so I'll be leaving that to you guys.

 

A save with this issue on "The Creeps"

https://www.dropbox.com/s/tesjnw71mpmn2uh/cant%20frob%20the%20creeps.zip?dl=0

 

A save with this issue on "Thief's Den 2"

https://www.dropbox.com/s/cv7yd0qieb6f2nf/another%20frob%20bug.zip?dl=0

 

I think this one is Penny Dreadful 2, don't quote me on it, it's an older save.

https://www.dropbox.com/s/y5d73parfg5eooy/cannot%20frob.zip?dl=0

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Posted (edited)

Which loot items, specifically? Are they in a container (chest, safe, etc)?

No, they're usually just sitting on a desk, sometimes they'll sit on a shelf that's part of level geometry.

It is consistent which loot in which missions aren't frobbable, though, at least on some level.

If I start a level and do the same things it ends up replicating the exact non-frobbable items. (See; that piece of loot will always be

Edit: I added another save that I hope will help in the process.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Posted
If I start a level and do the same things it ends up replicating the exact non-frobbable items.

 

 

So the item isn't always non-frobbable in the mission? It's only non-frobbable if you do certain things?

Posted (edited)

 

So the item isn't always non-frobbable in the mission? It's only non-frobbable if you do certain things?

After testing I can confirm it's particular items, always.

Have started PD2 and both of the known issue cases are still non-frobbable.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Posted
After testing I can confirm it's particular items, always.

 

 

Which particular items? Problems frobbing coin purse entities is a known issue that should be fixed in 2.06. Is this happening with other entities?

Posted

I tried downloading one of your saved games but it wouldn't work for me. It just dropped me at the mission start. Can you tell me how to reproduce the problem in Thief's Den 2?

Posted (edited)

You can just noclip, notarget over to the desk in the library.

The thumbnail displays, with tdm_show_loot, which item is not frobbable.

If you aren't able to replicate I can record a video, if that would help.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Posted

I thought you said this was 2.06? That video is 2.05. Not being able to frob purses was a known issue that should be fixed in 2.06. Are you still seeing the issue in the latest 2.06 beta?

  • Like 1
Posted (edited)

I thought you said this was 2.06? That video is 2.05. Not being able to frob purses was a known issue that should be fixed in 2.06. Are you still seeing the issue in the latest 2.06 beta?

I feel exceptionally dumb now, ran update program and forgot to check if I was in beta for next version.

How do I go about installing the beta?

Edit: nevermind, read original post

Apologies for the error and wasted time.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Posted

The GUI translation was locked down already earlier this month. We can port it to 2.06 if you and the others want to. I'll provide the link to the file. However, I still might want to resolve a problem with a certain letter that I was forced to avoid in the GUI translation. If you and the others feel I should get that letter to work first, update the GUI file with the letter afterward, and then we'd make it official, I'm willing to try that route. In any case, I'd prefer if I closed the book on that bit of the translation by the time 2.06 is released. I wouldn't like to restart my whole effort again and wait for 2.07, as the .lang file for GUI translation is basically unportable between different versions of TDM.

 

The base TDM FMs I've been translating might take a bit more time than I anticipated, but since the GUI is by and large done, I might prioritise it for now, just to meet the 2.06 release deadline. (My hunch is 2.06 will be released next month or in March, but that's just my subjective opinion, of course.)

 

Cheers,

 

Petike

  • Like 1

bhm_banner.jpg

Posted

I feel like moss is worse to step on, lots of little bumps and it feels like I'm almost getting caught on some.

Not sure if this has been altered in some way, but I can tell the soft shadows are amazing by comparison to the old ones.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Posted
I feel like moss is worse to step on, lots of little bumps and it feels like I'm almost getting caught on some.

 

 

Some physics have changed in regards to movement, so this is definitely worth investigating.

  • Like 1
Posted

 

Some physics have changed in regards to movement, so this is definitely worth investigating.

Try doing a crouched creep, walk and run.

I don't think it's as smooth and reliable to jolt past people anymore.

As well, I think the moss has been nerfed a bit, enemies now look towards me when dropping a lot more easily than before if I drop from rafters onto the ground.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Posted (edited)

I'm not entirely sure whether this belongs in the bug section but I've noticed inconsistent behavior with regards to frobbing a particular key, easy sometimes, difficult others.

I'm not sure if this is due to beta or not as I haven't played this mission in past versions, but suffice it to say due to the old nature of the mission I don't think it'll be a level specific fix and thus I decided to post it here.

I think it may have to do with the opening and closing of the cabinet?

 

https://www.dropbox.com/s/r51gjyyekql96yf/cant%20frob%20key.zip?dl=0

 

https://www.youtube.com/watch?v=l070Or9iMA8

(ignoring my choice of podcast is once again encouraged)

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Posted

A new build update is available.

 

My impression is that we're starting to slow down.

 

15132 – 4708: Add maskDepth to textures/water_source/water_clear (duzenko)

15133 – 4729: Correct MerryChest naming of chest parts so they work properly (grayman)

 

I tested the prefab MerryChest fixes, but I'd appreciate it if someone else could double-check them. Just drop the chests into a map and see if the chest lids open properly and the keys inside are frobable.

  • Like 1
Posted (edited)

I can't use an integral quest item in TD4: Alchemist

 

Upon rebooting the mission I had 00:00:00 time and -1 saves.

This doesn't seem as important as any of the other issues I've run into, but I still feel as though it's worth mention and am wondering if you'd like the save for that as well?

 

Edit: This was a problem unique to the level, apparently holy healing potions need for you to have taken damage to use in TD4: Alchemist.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

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