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Well, it was you who jumped at me saying that I should know better, since I make the assets. Not that there's any necessary logical entailment between those two sentences. But you didn't say anything substantial, so it was just a jab to annoy me. And the whole exchange is not the first time you do it here, it's your usual tactics to waste other people's time. I'd be perfectly happy if you don't engage with me, and if I gave I hint that I value your opinion on something that I wrote, I'm sorry and I promise that won't happen again.

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Nice catch, Stifu, that's aboslutely correct, however, the terminology in the quote is wrong: The relevant European Standard is called DIN EN 124 and the name of the load classes are either B125

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Well..  if you express your opinion on an open forum, you'll have to deal with the consequences. And that is, for example, other people expressing their opinions, also on the things you say.

Anyway, enough said really. You still haven't shared the source for your claims, and I doubt that you ever will. Simply because there isn't an official source for them. There were only figures stated by CDPR which show the budget for the game development, not the marketing expenses, as far as I could see.

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13 hours ago, peter_spy said:

But getting back to the topic, several media outlets wrote that the game sold over 13 million copies and, as usual, there's a "roadmap" Hopefully devs will be able to bounce back and go the Hello Games way.

That's under the assumption management care. The larger a group gets the more spread out the hierarchy becomes. When NMS was released Hello Games were a fairly small dev group (actually it still is, only 26 employees apparently) and presumably management is fairly close to the devs, so when the game was released to major criticism I guess heads like Sean Murray took it rather personally, but more importantly, maturely. After a couple of tweets they basically went radio silent and worked on improving the game without any media coverage (at least until the major updates were ready).

Now No Man's Sky is quite improved from the original release, but that's because they put actions ahead of words rather than releasing silly PR that we've all seen before but don't trust. CDPR is starting to remind me of Bioware. They haven't got quite the same reputation hit because, well, CP 2077 isn't a flop and there's still a lot to like even with its half-baked systems, but the stories of crunch, devs leaving during development due to management not listening to their concerns, the idea that they had some sort of "magic" that would make everything work at the end, and management seemingly not concerned about major issues with the final product and just putting out PR regarding prev-gen consoles... I have my doubts. They got rich from the game, how much more do they want to really work on it if they can move to something fresh.

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A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

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17 hours ago, Xolvix said:

Now No Man's Sky is quite improved from the original release, but that's because they put actions ahead of words rather than releasing silly PR that we've all seen before but don't trust. CDPR is starting to remind me of Bioware. They haven't got quite the same reputation hit because, well, CP 2077 isn't a flop and there's still a lot to like even with its half-baked systems, but the stories of crunch, devs leaving during development due to management not listening to their concerns, the idea that they had some sort of "magic" that would make everything work at the end, and management seemingly not concerned about major issues with the final product and just putting out PR regarding prev-gen consoles... I have my doubts. They got rich from the game, how much more do they want to really work on it if they can move to something fresh.

This is a very opportune comparison to Bioware. CDPR started game dev with Witcher 1, by competing directly with Bioware. They wanted their game to be more hardcore, for the PC master race. But at the same time they wanted to get rid of the morality dichotomy which was prevalent in most RPG's at the time - good/evil. Moreover, Witcher 1 was made on the Neverwinter Nights 2 engine. So, there is a tragic irony in CDPR becoming Bioware if they don't stop sweeping the rubbish under the rug. CDPR is obligated to update Cyberpunk for free until it becomes the game promised. And then some. At least an Enahnced Edition.

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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  • 2 weeks later...
On 12/27/2020 at 10:37 AM, STiFU said:

You have approximate quest pointers where you need to go, but no ingame compass, which is good as it encourages you to actually pay attention to your surroundings. That being said, the single-layer map can be sometimes hard to read in those multi-layered areas, especially so because you cannot zoom in the map. Still, you'll find your way around somehow.

Anyway, my personal experience with the game and the game's 85% on metacritic say that it is in fact NOT a good idea NOT to buy it... 😉 

Hello Stifu,

In the meantime, a young fellow from my family finished the game on the PS4.

He reported only minor problems in side missions and thus was frustrated only because he could not win certain trophies...yep, I know what your are thinking, different age group. :)

However, I think I will skip it anyway and I do not feel like buying a PS5.

I've been to Toulouse for a few weeks accompanied only by my old gaming notebook and started the old Tomb Raider games from Core Design. You were right; controls and graphics have not aged well...but these games still offer something I do not find in newer games.

Jac

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If thou shalt not release the source code - I will do it myself.

https://gamasutra.com/view/news/377218/Cyberpunk_2077_developer_CD_Projekt_hit_by_targeted_cyber_attack.php

 

The ransom thing is hitting below the belt though. How can you be so materialistic dude? Very undude. They might as well release the source code for the modders. Another open source initiative discredited. 😭

 

Edited by Anderson

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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On 2/2/2021 at 8:26 PM, JackFarmer said:

I've been to Toulouse for a few weeks accompanied only by my old gaming notebook and started the old Tomb Raider games from Core Design. You were right; controls and graphics have not aged well...but these games still offer something I do not find in newer games.

I've posted something similar in another forum a few days ago. In my case, it was about Indiana Jones and the Infernal Machine though. Those old games simple were unforgiving, didn't hold the player by the hand, and actually made you think, or run around for some time until you understand what to do next. That's in violent contrast to those "movie which plays itself so I don't have to think" video games which are so popular these days.

I think I'll start with Tomb Raider 2 when I finished Indiana Jones. Kind of tasted blood with these old games now. :D

Edited by chakkman
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