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Hidden Hands: Vitalic Fever 20/07/2019


JackFarmer

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  • 1 month later...

This was a good mission. I love mansion missions.

The upper floors were real hard to navigate because of the lights, the guards, and the narrow hallways. Plus, it was kind of hard even getting into the place. Still, overall I liked the mission a lot.

I had a few issues though.

I couldn't see the gold in my inventory at all. When I pressed N for the next item, it showed empty, as if I hadn't pressed it. Because I couldn't see it, I had no idea how much loot I'd gathered, or if I had the gems needed for one of the objectives. Second, was the attic supposed to be pitch black? Couldn't see a thing until I found the lantern in the basement, and then had to backtrack. Just wondering... Not really an issue, just puzzled if my game was broken...

The story's fascinating. I expected zombies because of the nature of the vitalic stuff, but there was just the one. By the way, is there a way to, um, save or free it? End its miserable existence as a captive?

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On 2/18/2020 at 7:01 PM, Summer said:
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Second, was the attic supposed to be pitch black? Couldn't see a thing until I found the lantern in the basement, and then had to backtrack. Just wondering... Not really an issue, just puzzled if my game was broken...

The story's fascinating. I expected zombies because of the nature of the vitalic stuff, but there was just the one. By the way, is there a way to, um, save or free it? End its miserable existence as a captive?

Yes, the pitch black attic was a design decision and there are actually two ways to illuminate it. Apparently, you missed the second possibility, which I did not include deliberately in the first place. :) 

As for the zombie, you should not worry; I looked after him the other day and he is still happy with all the mild vapours that are to increase his body temperature. Although, things might change once the experiments move on! :)

Anyways, thanks for playing and your kind words!

Jack

 

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  • 2 months later...

Finished this up last night and enjoyed it for the most part. 

Spoiler

I was a bit lost after going through most of the house except upper floor and not finding a code for the upper door (nor a key to the telescope room lol) I had to come here for some help. My bad I should of looked left when I looked out that window - oops. And I must say, my arachnophobe self took great pleasure in disposing of the spiders in the basement once I got passed freaking out cause my arrows wouldn't kill them. Very clever! lol. One other thing, I wish you had named Gilbert instead of "body". By the time I got to that point I couldn't remember what the person I was looking for looked like lol - again my bad :)

Thanks again for all your hard work and look forward to more. 

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  • 1 month later...
Spoiler

Wind would refer to the windchimes outside the bar, underneath it on the ground by the post.

Hope that helps. Happy Taffing!

Edited by Jedi_Wannabe
spoiler tags
  • Thanks 1

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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  • 11 months later...

HI!!! 

I don't know is someone has experienced this problem, but whether I'm outside or inside the buildings in this mission, I keep lagging, movements are not flowing. 

I must precise that other missions are running well, except one, but I don't remember which

As proposed in this link, https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks, I've tried to put the priority on high, and the affinity on various cores, but it did not changed, it even get worse while I've tried to put on 1 or 2 cores only.

I've also tried opening the console with "ctrl"+"alt"+"²" (I am on french keyboard), but honestly, I don't get the points with shows FPS and stop time.

 

If anyone has a answer to transmit, I take, and thanks by advance !!

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38 minutes ago, pbruno37 said:

HI!!! 

I don't know is someone has experienced this problem, but whether I'm outside or inside the buildings in this mission, I keep lagging, movements are not flowing. 

I must precise that other missions are running well, except one, but I don't remember which

As proposed in this link, https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks, I've tried to put the priority on high, and the affinity on various cores, but it did not changed, it even get worse while I've tried to put on 1 or 2 cores only.

I've also tried opening the console with "ctrl"+"alt"+"²" (I am on french keyboard), but honestly, I don't get the points with shows FPS and stop time.

 

If anyone has a answer to transmit, I take, and thanks by advance !!

Please post your darkmod.cfg, system specifications, and the results from condump bad_performance.txt from your console. ( the text file should arrive in your darkmod directory )

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Thank you nbohr1more for your answer

darkmod.cfg


 

Spoiler

seta r_legacyTangents "1"
seta jobs_numThreads "2"
seta gui_mediumFontLimit "0.30"
seta gui_smallFontLimit "0.15"
seta radiant_entityMode "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_topmost "0"
seta win_maximized "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "french"
seta in_padInverseRY "0"
seta in_padInverseRX "0"
seta in_padDeadZone "0.15"
seta in_padMouseSpeed "2.5"
seta s_decompressionLimit "6"
seta s_useHRTF "1"
seta s_useEAXReverb "1"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "450"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "0"
seta s_volume_dB "-7.11108"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta s_device "default"
seta s_diffractionMax "10"
seta r_useFenceSync "1"
seta r_frameIndexMemory "4096"
seta r_frameVertexMemory "4096"
seta r_useParallelAddModels "0"
seta r_maxShadowMapLight "1000"
seta r_postprocess_sharpness "0.5"
seta r_postprocess_sharpen "0"
seta r_postprocess_desaturation "0.00"
seta r_postprocess_colorCorrectBias "0.0"
seta r_postprocess_colorCorrection "5"
seta r_postprocess_colorCurveBias "0.0"
seta r_postprocess_brightness "1.080976"
seta r_postprocess_gamma "1.052407"
seta r_cinematic_legacyRoq "0"
seta r_shadowMapSize "1024"
seta r_fboDepthBits "24"
seta r_fboSRGB "0"
seta r_fboColorBits "64"
seta r_newFrob "0"
seta r_glCoreProfile "2"
seta r_useAnonreclaimer "0"
seta r_screenshot_format "jpg"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta com_smp "1"
seta r_forceLoadImages "0"
seta r_lightSourceRadius "0"
seta r_shadows "1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-1"
seta r_offsetunits "-0.1"
seta r_offsetfactor "-2"
seta r_clear "2"
seta r_useSoftParticles "1"
seta r_skipDepthCapture "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_ambientGamma "1"
seta r_ambientMinLevel "0"
seta r_swapInterval "0"
seta r_softShadowsRadius "1.0"
seta r_softShadowsQuality "0"
seta r_fullscreen "1"
seta r_multiSamples "0"
seta r_glDebugContext "0"
seta r_glDebugOutput "0"
seta r_tonemap "1"
seta r_glBlacklistExtensions ""
seta image_blockChecksum "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "128"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_debugGLSL "0"
seta r_fboResolution "1"
seta r_shadowMapSinglePass "0"
seta r_shadowMapCullFront "0"
seta r_cinematic_checkImmediately "0"
seta r_cinematic_log_flush "0"
seta r_cinematic_log_ffmpeg "0"
seta r_cinematic_log "0"
seta r_usePersistentMapping "1"
seta r_useBindlessTextures "0"
seta r_useNewBackend "1"
seta r_bloom_blursteps "2"
seta r_bloom_downsample_limit "128"
seta r_bloom_weight "0.3"
seta r_bloom_detailblend "0.5"
seta r_bloom_threshold_falloff "8"
seta r_bloom_threshold "0.7"
seta r_bloom "0"
seta r_gpuBufferNonpersistentUpdateMode "0"
seta r_ssao_edgesharpness "1"
seta r_ssao_base "0.1"
seta r_ssao_intensity "1.0"
seta r_ssao_bias "0.05"
seta r_ssao_radius "32"
seta r_ssao "0"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_rotoscope "0"
seta g_testModelHeadJoint "Spine2"
seta g_testModelHead "atdm:ai_head_citywatch"
seta g_skipViewEffects "0"
seta g_fov "100"
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_air_regainingSpeed "4"
seta pm_air "1800"
seta pm_modelView "0"
seta pm_thirdPersonDeath "0"
seta pm_thirdPerson "0"
seta pm_thirdPersonClip "1"
seta pm_thirdPersonAngle "0"
seta pm_thirdPersonHeight "0"
seta pm_thirdPersonRange "80"
seta pm_bobroll "0.0015"
seta pm_bobpitch "0.001"
seta pm_bobup "0.03"
seta pm_runroll "0.003"
seta pm_runpitch "0.001"
seta pm_runbob "0.35"
seta pm_walkbob "0.3"
seta pm_crouchbob "0.2"
seta pm_bboxwidth "32"
seta pm_crouchrate "0.87"
seta pm_deadviewheight "10"
seta pm_deadheight "20"
seta pm_normalviewheight "68"
seta pm_normalheight "74"
seta pm_crouchviewheight "34"
seta pm_crouchheight "38"
seta pm_maxviewpitch "89"
seta pm_minviewpitch "-89"
seta pm_noclipspeed "200"
seta pm_walkspeed "70"
seta pm_stepsize "16"
seta pm_jumpheight "48"
seta g_enablePortalSky "2"
seta g_showcamerainfo "0"
seta g_damageScale "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta gui_CenterY "0.5"
seta gui_CenterX "0.5"
seta gui_Height "1.0"
seta gui_Width "1.0"
seta ui_showGun "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta tdm_lod_bias "0.5"
seta tdm_voice_from_off_volume "0"
seta tdm_voice_player_volume "0"
seta tdm_music_volume "0"
seta tdm_door_auto_open_on_unlock "1"
seta tdm_bow_aimer "0"
seta tdm_lp_debug_hud "0"
seta tdm_lp_pawlow "0"
seta tdm_lp_randomize "1"
seta tdm_lp_auto_pick "0"
seta tdm_lp_autopick_attempts "3"
seta tdm_lp_pick_timeout "500"
seta tdm_lp_sample_delay "10"
seta tdm_lp_base_count "5"
seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
seta tdm_lg_weak "0"
seta tdm_lg_interleave_min "40"
seta tdm_lg_interleave "1"
seta pm_rope_snd_rep_dist "32"
seta pm_min_stepsound_interval "200"
seta pm_stepvol_crouch_creep "-7"
seta pm_stepvol_crouch_run "4"
seta pm_stepvol_crouch_walk "-2"
seta pm_stepvol_creep "-5"
seta pm_stepvol_run "8"
seta pm_stepvol_walk "0"
seta tdm_underwater_blur "3"
seta tdm_rope_pull_force_factor "140"
seta gui_objectiveTextSize "1.0"
seta gui_barSize "1.0"
seta gui_lightgemSize "0.871452"
seta gui_bigTextSize "1.0"
seta gui_smallTextSize "1.0"
seta gui_iconSize "1.0"
seta tdm_inv_use_visual_feedback "1"
seta tdm_door_control "0"
seta tdm_inv_use_on_frob "1"
seta tdm_inv_loot_sound "frob_loot"
seta tdm_inv_hud_pickupmessages "1"
seta tdm_hud_hide_lightgem "0"
seta tdm_hud_opacity "0.7"
seta tdm_invgrid_hud_file "guis/tdm_invgrid_parchment.gui"
seta tdm_grabber_reverse_control "0"
seta tdm_bounce_sound_min_vel "80"
seta tdm_bounce_sound_max_vel "400"
seta tdm_throw_max_vel "900"
seta tdm_throw_time "1200"
seta tdm_throw_max "3500"
seta tdm_throw_min "600"
seta tdm_phys_show_momentum "0"
seta tdm_ai_hearing_hardcore "1.5"
seta tdm_ai_hearing_challenging "1.0"
seta tdm_ai_hearing_forgiving "0.6"
seta tdm_ai_hearing_nearly_deaf "0.2"
seta tdm_ai_hearing "2"
seta tdm_ai_vision_hardcore "1.005"
seta tdm_ai_vision_challenging "0.804"
seta tdm_ai_vision_forgiving "0.402"
seta tdm_ai_vision_nearly_blind "0.134"
seta tdm_ai_vision "1"
seta tdm_melee_difficulty "normal"
seta tdm_melee_max_particles "10"
seta tdm_melee_forbid_auto_parry "0"
seta tdm_melee_auto_parry "1"
seta tdm_melee_invert_parry "0"
seta tdm_melee_invert_attack "0"
seta tdm_melee_mouse_thresh_ "0"
seta tdm_dragged_item_highlight "1"
seta tdm_drag_encumber_max "0.4"
seta tdm_drag_encumber_maxmass "55"
seta tdm_drag_encumber_minmass "10"
seta tdm_drag_jump_masslimit "20"
seta tdm_drag_af_free "0"
seta tdm_drag_af_ground_timer "800"
seta tdm_drag_damping_af "0.4"
seta tdm_drag_damping "0.0"
seta tdm_drag_stuck_dist "38.0"
seta tdm_drag_force_max "100000"
seta tdm_drag_limit_force "1"
seta tdm_collision_damage_scale_horiz "0.5"
seta tdm_collision_damage_scale_vert "1"
seta tdm_frobhelper_ignore_size "40.0"
seta tdm_frobhelper_fadeout_duration "500"
seta tdm_frobhelper_fadein_duration "1500"
seta tdm_frobhelper_fadein_delay "500"
seta tdm_frobhelper_alpha "1.0"
seta tdm_frobhelper_alwaysVisible "0"
seta tdm_frobhelper_active "0"
seta tdm_frob_fadetime "100"
seta tdm_frob_width "10.0"
seta tdm_frob_distance_default "63"
seta pm_lean_toggle "0"
seta pm_lean_door_bounds_exp "8.0"
seta pm_lean_door_max "40"
seta pm_lean_door_increments "10"
seta pm_lean_to_valid_increments "25"
seta pm_lean_forward_stretch "15"
seta pm_lean_forward_height "0.4"
seta pm_lean_forward_time "400.0"
seta pm_lean_forward_angle "2"
seta pm_lean_stretch "2"
seta pm_lean_height "0.4"
seta pm_lean_time "400.0"
seta pm_lean_angle "15.0"
seta pm_shoulderDrop_angleIncrement "22.5"
seta pm_shoulderDrop_maxAngle "91.0"
seta pm_shoulderAnim_delay_msecs "0.0"
seta pm_shoulderAnim_dip_dist "5.0"
seta pm_shoulderAnim_rockDist "3.0"
seta pm_shoulderAnim_dip_duration "0.5"
seta pm_shoulderAnim_msecs "700.0"
seta tdm_reattach_delay "100"
seta tdm_crouch_toggle_hold_time "400"
seta tdm_toggle_crouch "1"
seta tdm_footfall_sounds_movetype_specific "1"
seta pm_ladderSlide_speedLimit "400.0"
seta pm_mantle_cancel_speed "150.0"
seta pm_mantle_pullFast_msecs "450"
seta pm_mantle_maxLowObstacleHeight "36.0"
seta pm_mantle_minflatness "0.707"
seta pm_mantle_height "0.2"
seta pm_mantle_reach "0.5"
seta pm_weightmod "1"
seta pm_softhinderance_run "1.0"
seta pm_softhinderance_walk "0.5"
seta pm_softhinderance_creep "0.2"
seta pm_softhinderance_active "1"
seta pm_push_max_mass "200"
seta pm_push_heavy_threshold "0.15"
seta pm_push_accel_time "1000"
seta pm_push_start_delay "1000"
seta pm_push_maximpulse "300"
seta pm_pushmod "0.15"
seta pm_swimspeed_frequency "0.8"
seta pm_swimspeed_variation "0.6"
seta pm_max_swimspeed_mod "1.4"
seta pm_crouchmod "0.54"
seta pm_running_creepmod "0.22"
seta pm_creepmod "0.44"
seta pm_runmod "2.12"
seta tdm_savegame_compress "1"
seta tdm_force_savegame_load "0"
seta tdm_mainmenu_confirmquit "1"
seta tdm_debug_aastype "aas32"
seta tdm_allow_http_access "1"
seta tdm_proxy_pass ""
seta tdm_proxy_user ""
seta tdm_proxy ""
seta tdm_fm_restart_delay "0"
seta tdm_default_relations_def "atdm:team_relations_default"
seta tdm_show_trainer_messages "1"
seta tdm_menu_music "0"
seta tdm_wideScreenMode "-1"
seta r_aspectRatio "0"
seta r_customHeight "768"
seta r_customWidth "1280"
seta tdm_ai_show_aasfuncobstacle_state "0"
seta tdm_show_health "0"
seta tdm_ai_debug_greetings "0"
seta tdm_ai_debug_transition_barks "0"
seta tdm_ai_opt_nolipsync "0"
seta tdm_ai_opt_update_enemypos_interleave "48"
seta tdm_ai_opt_interleavethinkframes "0"
seta tdm_ai_opt_interleavethinkskipPVS "0"
seta tdm_ai_opt_interleavethinkmaxdist "0"
seta tdm_ai_opt_interleavethinkmindist "0"
seta tdm_ai_search_type "4"
seta tdm_ai_visdist_show "0.0"
seta tdm_ai_search_show "0.0"
seta tdm_showko "0"
seta tdm_showsprop_radius "0"
seta tdm_showsprop "0"
seta tdm_spr_debug "0"
seta tdm_sndprop_disable "0"
seta tdm_ai_acuity_L5 "1.5"
seta tdm_ai_acuity_L4 "1.3"
seta tdm_ai_acuity_L3 "1.1"
seta tdm_ai_show_conversationstate "0"
seta tdm_ai_show_enemy_visibility "0"
seta tdm_ai_sight_scale "1000.0"
seta tdm_ai_sight_thresh "1.0"
seta tdm_ai_showelevator "0"
seta tdm_ai_showdoor "0"
seta tdm_ai_debug_blocked "0"
seta tdm_ai_showAASarea "0"
seta tdm_ai_showgoalpos "0"
seta tdm_ai_showdest "0"
seta tdm_ai_showalert "0"
seta tdm_ai_showtasks "0"
seta tdm_ai_showanimstate "0"
seta tdm_ai_showko "0"
seta tdm_ai_showfov "0"
seta tdm_ai_debug "0"
seta tdm_ai_bumpobject_impulse "250"
seta tdm_ai_tact "20.0"
seta tdm_ai_sight_combat_cutoff "20.0"
seta tdm_ai_sightmin "15.0"
seta tdm_ai_sightmax "40.0"
seta tdm_ai_sight_mag "1.0"
seta tdm_ai_sight_prob "0.7"
seta tdm_ai_showname "0"
seta tdm_ai_showbark "0"
seta tdm_ai_sndvol "0.0"
seta tdm_player_wait_until_ready "1"
seta com_automation_port "3879"
seta in_padInvertPitchAxis "0"
seta in_padInvertYawAxis "0"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivityMenuOverride "0"
seta sensitivityMenu "1.0"
seta sensitivity "5"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_maxFPS "60"
seta com_savegame_preview_format "jpg"
seta com_numQuickSaves "2"
seta com_guid ""
seta com_fixedTic "1"
seta decl_stack "1"
seta in_padL3HoldWhileDeflected "1"
seta in_padTwoButtonMaxTimeMs "50"
seta in_padLongPressTimeMs "250"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta con_legacyFont "0"
seta com_product_lang_ext "1"
seta logFile "0"
seta com_showFPSavg "4"
seta com_showFPS "0"
seta com_purgeAll "0"
seta r_skipDynamicShadows "0"

 

Processor : AMD Athlon(TM)  II X 4 640 PROCESSOR 3.00 GHZ

OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon HD 5670

RAM : 8 Go

System x64 bits on Windows 10

456Go free on SSD

dark mod installed in a folder out of Program Files or ProgramX86

 

I've posted the link of bad performance just under

 

bad_performance.txt

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This mission is pretty heavy on both CPU and GPU resources.

Looking at your hardware configuration, I will estimate that stencil shadows are still probably going to eat

CPU resources first.

The first thing I would try is enabling Frontend Acceleration under the advanced menu ( r_useParallelAddModels "1" ) and setting colors to 32-bit ( r_fboColorBits "32" ).

That will allow your additional cores ( 4 cores ) to do more setup work for those shadow triangles.

Next, try increasing your lightgem interleave:

tdm_lg_interleave 3

tdm_lg_interleave_min 6

If performance is still poor, try switching to "Maps" ( r_shadows "2" ) and try single pass shadow maps after that ( r_shadowMapSinglePass "1" ).

If you still have poor performance, try forcing texture downsize:

image_downSize "1"

image_downSizeLimit "512"

image_downSizeBump "1"

seta image_downSizeBumpLimit "256"

 

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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9 minutes ago, pbruno37 said:

HI @nbohr1more , thank you for having answered me once more. I've tried it, but it did not changed unfortunately.

@datiswous, where can I check temperature of my cpu ? I would try this stencil shadows option, but I doubt over it, cause it was already like that before

Did you try the latest Crimson Beta ( 2016 ) drivers from this page:

https://www.amd.com/en/support/graphics/amd-radeon-hd/ati-radeon-hd-5000-series/ati-radeon-hd-5670

?

Round two... Try these changes:

seta r_shadowMapCullFront "1"

seta r_shadowMapSize "512"

seta r_useSoftParticles "0"

seta com_maxFPS "70"

seta tdm_ai_search_type "1"

seta s_useEAXReverb "0"

 

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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  • 4 weeks later...

Another terrific mission! I thought the mansion was cleverly designed, with puzzles hard enough to make me think but not so hard I had to cheat to solve them.

For me the highlights were

Spoiler

bypassing the top floor vault puzzle by clambering up to the window from outside, and dropping the spideys into a biohazard pit. Very fun!

Had a few problems with unobtainable loot; I had to use noclip to get a brooch from inside a drawer on the ground floor, and the pagan's gemstone that he hid in the freezer in the basement. These were not frobable for me from any sensible position.

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My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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  • 1 year later...

Spiders In Basement

Is there any way to kill the 3 spiders without alerting them ? Are there 3 different ways, one for each ?

I killed one successfully by lighting it with fire.

The trap door was an obvious method, but the red spider was always alerted before he fell in, probably through the noise I made using the arrow to push the release button from a distance. Also, it seems the red spider cannot be killed via fire the way the other was. I had to use "Whistle" in order to lure it into position, but the fire didn't affect it.

I actually managed to kill the red spider after I posted this,

Spoiler

by positioning myself as close to the button as possible without alerting him and pressing it manually. I was shaded enough that he wasn't alerted :)

The last spider just didn't seem to be around anything that would kill it. Arrows didn't work ( I only had 1)

I thought there might be something I'm not seeing or missing to accomplish this objective without alerting them.

Edited by CountMorillonite
Found a partial answer
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55 minutes ago, CountMorillonite said:

Spiders In Basement

Is there any way to kill the 3 spiders without alerting them ? Are there 3 different ways, one for each ?

I killed one successfully by lighting it with fire.

The trap door was an obvious method, but the red spider was always alerted before he fell in, probably through the noise I made using the arrow to push the release button from a distance. Also, it seems the red spider cannot be killed via fire the way the other was. I had to use "Whistle" in order to lure it into position, but the fire didn't affect it.

I actually managed to kill the red spider after I posted this,

  Hide contents

by positioning myself as close to the button as possible without alerting him and pressing it manually. I was shaded enough that he wasn't alerted :)

The last spider just didn't seem to be around anything that would kill it. Arrows didn't work ( I only had 1)

I thought there might be something I'm not seeing or missing to accomplish this objective without alerting them.

Spoiler

There is a mine on the "Builders floor" which can be put to good use when it comes to the third spider. :)

 

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3 hours ago, CountMorillonite said:

I found that a gas arrow renders him immobile but I don't think it kills him. I'll have come back to this after I found what you suggested. Thanks

I found the item you suggested

Spoiler

The mine was a dud....the spider walked over it without detonation. I even jumped up and down on it with nothing happening. I've never used a mine before. Do you have to "trigger" it on after you placed it ? Any other ideas on how to kill it ?

I figured it out

Spoiler

I used the "drop key" instead of the "use key" which triggers the mine

 

Edited by CountMorillonite
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52 minutes ago, CountMorillonite said:

I found the item you suggested

  Reveal hidden contents

The mine was a dud....the spider walked over it without detonation. I even jumped up and down on it with nothing happening. I've never used a mine before. Do you have to "trigger" it on after you placed it ? Any other ideas on how to kill it ?

 

The mine must be activated with the "use inventory item" key. As soon as you press that key, the mine will get dropped to the ground ready to create damage.

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Yes, I realized that after a bit of time. 3rd spider now dead.

This mission was very inventive. I was  looking all over for a rope arrow considering all those wood beams and frobbable windows and it ends up you really don't need one (I did find it eventually). What you did need though was a spyglass and a lantern.

Then moving Gilbert to his destination was tricky.

Loved the mission.

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  • 3 weeks later...

Hey,

Excellent mission. I love how creative you are, it's like you're pushing boundaries and taking the game to new places.

 

This one was extremely challenging for me, had to go all the places of the map over and over to figure the puzzles. Eventually got slowed down by ghosting and started knocking everyone down to make travel faster. Had to read a bunch of spoilers here otherwise I think I'll still be stuck.

 

I had a glitch, though.

 

Spoiler

After dropping the particular body in the container, I get the voice acting but the objective doesn't show as completed. Tried many times (had a save) but it never quite completed.

 

By that time I also hadn't completed Bloomsfeld part. Then I found his funds, got the "All right, that's it" clip, traveled to the start point, got the same clip again and the return objective completed, but the game is still running as one objective is missing.

I recall by the time I found the readable that suggests Brother G shouldn't be around, I got the typical musical cue when an objective is added/completed, but nothing changed in my objectives.

 

 

 

Edited by asr
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