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Posted

Congratulations on the release Jack. Downloading now n will go play it in a few :D Thanks. 

  • Like 1

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted (edited)

Looks great!

Perhaps it could be useful to add a little synopsis of the plot and/or how it connects with "Initiation"? 

Edited by Peanut
  • Like 1
Posted

I'm having trouble installing this new FM. It doesn't appear in my list of downloadable missions in the main menu. I created a new folder called vitalicfever" in my "fms" folder in my "The Dark Mod" directory and placed the "hhvf.pk4" file in it. What should I do next? 

Posted

I uploaded this to the mirrors:

http://www.southquarter.com/tdm/fms/hhvf.pk4
http://darkmod.taaaki.za.net/fms/hhvf.pk4
http://www.fidcal.com/darkuser/missions/hhvf.pk4

 

I'll ping taaaki to see if he can create the link to the in-game mission database.

   
   
   
  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Thank you very much for this beautyful mission!

 

 I sit here with three people and circle around and search the house already for the 100th time ... to find the grave of the iron spider (hand fountain? faucet?). Do you have a little clue for us? Please ... (**coffee making noises**) 

  • Like 1
Posted

OK, found (after the third cup of coffee). Moss had grown over it to make less noise. As a tip, if you are a gamer: Think of the Dwemer.

  • Like 2
Posted

Hello Dyger,

I am very sorry, I did not foresee this problem during mapping and beta. :(:(

The relevant command does not work consistently for reasons I do not understand

sometimes the gem lies on the table, sometime it lies below the table. I did not figure out the reason for that.

However, thank you very much for your feedback and I am glad that you enjoyed. I find it even cooler, that you have played it together with more friends. That's the spirit we need for video games.

Have a nice Sunday!

Jack

Posted

Hi JackFarmer,

the mission is OK, I think. There was a sleeping guard in the same room. I fired a moss arrow on the table so I don't wake him up. All spider parts and of course the gemstone were covered. You can hardly foresee that.

Posted
On 7/20/2019 at 5:05 PM, JackFarmer said:

- stencil shadows do not work correctly (version 1)

Umm, what do you mean by that? It's like saying that lightgem or AI alert system is not working. That's a core component of the game.

Posted (edited)

Need a couple hints - playing at Normal difficulty.

Where are AppleFinger's (the Pagan guy's) funds?

How do I incapacitate Gilbert?  (I assume he's the guy in Hammer-land not dressed like the others, who was constantly walking between his room and the little shrine before I blackjacked him. 

?

- prjames

Edited by prjames
Posted

hint 1a

have you found his notes?

hint 1b

On Applefinger's hip is a document you can swipe. It contains hints for his funds

hint 2

He's incapacitated (since you blackjacked him), you just have to figure out what to do with him now. It wasn't clear to me either

  • Like 1
Posted

Love the mission - well done. Now this is a mansion mission done right

I'm having trouble with the third gem "where the windsy always plays". I'm assuming this is a reference to the bar with the music, but I can't find anything. Any hints? 

Posted

Love the mission - well done. Now this is a mansion mission done right

I'm having trouble with the third gem "where the windsy always plays". I'm assuming this is a reference to the bar with the music, but I can't find anything. Any hints? 

Posted

Applefinger's note names 3 locations for gems and I found them all, or I think I have, but the objective didn't trigger. 

The pond outside, the freezer box in the basement, and the workshop table next to the sleeping guard.

Posted (edited)
13 minutes ago, Bluehawk said:

Applefinger's note names 3 locations for gems and I found them all, or I think I have, but the objective didn't trigger. 

 

  Reveal hidden contents

The pond outside, the freezer box in the basement, and the workshop table next to the sleeping guard.

 

The object does not trigger because....

 

...the note tells you about four locations where you can find gems.

Edited by JackFarmer

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  • Recent Status Updates

    • datiswous

      (I just write this down, because it's on my mind)
      I think it's time somebody makes the city hub fm 😉
      Technically I see 2 possible ways.
      1. One is where everything takes place inside one mission and you teleport to different enclosed areas of the map to do subquests.
      2. Another is a campaign style mission. You start inside the cityhub. When you do a subquest, the mission ends, but the next mission you load the specific quest-map. This questmap you load is depended on what subquest you choose to start inside the map. Afterwards you load the 3th mission in the campaign which will be the cityhub map again, but via persistant info, changes some things inside the map (for example, you can't do the same subquest twice) and you have more gold maybe, etc, etc. So if the cityhub has 5 subquest missions that can be played in any order, the total amount of missions in the campaign would be 10, but the amount of map files 6. Because if you start in the cityhub map, after each subquest mission, you return to the cityhub map again, except for the last mission. When you make missions later you can add them to the cityhub again and make it bigger.
      (This seems all possible with changes made in TDM 2.13 , but I'm not 100% sure. It's at least an interesting project to work on)
      · 0 replies
    • datiswous

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    • STiFU

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    • Xolvix

      Dammit there are too many missions available now. That's what I get for being away for so long. Such a first-world problem.
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    • DeTeEff

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