Popular Post JackFarmer Posted July 20, 2019 Popular Post Report Share Posted July 20, 2019 (edited) Hidden Hands: Vitalic Fever Filename : hhvf.pk4 Date of release: 20/07/2019 Latest Version: 3 (17/02/2021) Download via the in-game downloader or here: http://www.southquarter.com/tdm/fms/hhvf.pk4 http://darkmod.taaaki.za.net/fms/hhvf.pk4 http://www.fidcal.com/darkuser/missions/hhvf.pk4 Known bugs: - stencil shadows do not work correctly (version 1) - sometimes, the character "Applefinger" cannot be knocked out when sitting on the chair without failing the mission. (version 1) Hidden Hands Series: I. Initation - II. Vitalic Fever Jack Farmer: mapping & drafts Amadeus: alpha testing, geometry fixes, performance checks, drafts for gameplay and objectives, revision of all readables, dialogues & narrator texts Grayman: AI fixes, gameplay fixes, trap fixes Duzenko: alpha testing, performance checks and improvement tips Beta Testers: - Joebarnin - Cambridge Spy - Boiler's Hiss (aka "The architect's darling") - Jedi_Wannabe (aka "The man of many voices") - Amadeus (aka "The Writer") Voice actors: Malasdair Narrator Jedi_Wannabe All four guards chatting about the guests, chickens, inventions and unusual job interviews New Horizon The educated Builder Goldchocobo The naive Builder Special thanks to: - Springheel, Sotha, and Fidcal for the tutorials. - VanishedOne, Stumpy, Destined, Grayman, Joebarnin and ERH+ for patiently answering my questions solving all the in-game problems. - PsymH (aka "Stringer Bell") for connecting me with the right guys on TTLG for additional voice acting. - Goldwell for teaching me how to integrate a custom video in a fms and helping me with troubleshooting during the integration of one of the Builder's voices. - all voice actors & beta testers for their great support. - all others not mentioned here who answered my questions in the Newbie thread or via PM. Contributors from the Inventor's Guild: - Destined wrote a new definition for the "spidsey-babsies", enabling those beasts to move through tunnels. - Grayman wrote a script enabling Halfrid to hold the quill only when it is needed. He also fixed several other AI problems with respect to path finding, damages and interaction with light switches. Pilfered items: - Portal sky with hills and trees originally developed and arranged by Sotha for "Thomas Porter: The Transaction". - Frobbox booster re-created from a map originally developed by Grayman All new ambient music and sound effects written, performed and mixed by Jack Farmer. Briefing video by SirSmokeAlot Pictures Edited February 17, 2021 by JackFarmer 10 Quote Link to comment Share on other sites More sharing options...
Jedi_Wannabe Posted July 20, 2019 Report Share Posted July 20, 2019 Congratulations on the release! Quote As my father used to say, "A grenade a day, keeps the enemy at bay!" My one FM so far: Paying the Bills: 0 - Moving Day Link to comment Share on other sites More sharing options...
Goldchocobo Posted July 20, 2019 Report Share Posted July 20, 2019 Congrats JackFarmer! Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted July 20, 2019 Report Share Posted July 20, 2019 Congratulations on the release Jack. Downloading now n will go play it in a few Thanks. 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
joebarnin Posted July 20, 2019 Report Share Posted July 20, 2019 Congratulations Jack! I had a great time with this mission (beta testing). 1 Quote Link to comment Share on other sites More sharing options...
Amadeus Posted July 20, 2019 Report Share Posted July 20, 2019 (edited) YES! Super excited to see this out the door ! Wunderbar! Edited July 20, 2019 by Amadeus 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife Link to comment Share on other sites More sharing options...
Peanut Posted July 20, 2019 Report Share Posted July 20, 2019 (edited) Looks great! Perhaps it could be useful to add a little synopsis of the plot and/or how it connects with "Initiation"? Edited July 20, 2019 by Peanut 1 Quote Link to comment Share on other sites More sharing options...
mcmike1489 Posted July 21, 2019 Report Share Posted July 21, 2019 I'm having trouble installing this new FM. It doesn't appear in my list of downloadable missions in the main menu. I created a new folder called vitalicfever" in my "fms" folder in my "The Dark Mod" directory and placed the "hhvf.pk4" file in it. What should I do next? Quote Link to comment Share on other sites More sharing options...
Amadeus Posted July 21, 2019 Report Share Posted July 21, 2019 don't put the .pk4 file in the "vitalicfever" folder (delete that folder). Instead just drop the pk4 file into the "fms" folder and the Dark mod should do the rest 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife Link to comment Share on other sites More sharing options...
mcmike1489 Posted July 21, 2019 Report Share Posted July 21, 2019 Thanks, I just figured out the mistake I made. Sorry about that. It's showing in my mission list now. 1 Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted July 21, 2019 Report Share Posted July 21, 2019 I uploaded this to the mirrors: http://www.southquarter.com/tdm/fms/hhvf.pk4http://darkmod.taaaki.za.net/fms/hhvf.pk4http://www.fidcal.com/darkuser/missions/hhvf.pk4 I'll ping taaaki to see if he can create the link to the in-game mission database. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Dyger Posted July 21, 2019 Report Share Posted July 21, 2019 Thank you very much for this beautyful mission! I sit here with three people and circle around and search the house already for the 100th time ... to find the grave of the iron spider (hand fountain? faucet?). Do you have a little clue for us? Please ... (**coffee making noises**) 1 Quote Link to comment Share on other sites More sharing options...
Dyger Posted July 21, 2019 Report Share Posted July 21, 2019 OK, found (after the third cup of coffee). Moss had grown over it to make less noise. As a tip, if you are a gamer: Think of the Dwemer. 2 Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted July 21, 2019 Author Report Share Posted July 21, 2019 Hello Dyger, I am very sorry, I did not foresee this problem during mapping and beta. The relevant command does not work consistently for reasons I do not understand sometimes the gem lies on the table, sometime it lies below the table. I did not figure out the reason for that. However, thank you very much for your feedback and I am glad that you enjoyed. I find it even cooler, that you have played it together with more friends. That's the spirit we need for video games. Have a nice Sunday! Jack Quote Link to comment Share on other sites More sharing options...
Dyger Posted July 21, 2019 Report Share Posted July 21, 2019 Hi JackFarmer, the mission is OK, I think. There was a sleeping guard in the same room. I fired a moss arrow on the table so I don't wake him up. All spider parts and of course the gemstone were covered. You can hardly foresee that. Quote Link to comment Share on other sites More sharing options...
Goldwell Posted July 21, 2019 Report Share Posted July 21, 2019 Congratulations on your release! Can’t wait to dive into this one tonight 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs Link to comment Share on other sites More sharing options...
peter_spy Posted July 22, 2019 Report Share Posted July 22, 2019 On 7/20/2019 at 5:05 PM, JackFarmer said: - stencil shadows do not work correctly (version 1) Umm, what do you mean by that? It's like saying that lightgem or AI alert system is not working. That's a core component of the game. Quote Misc. assets for TDM | Artstation stuff Link to comment Share on other sites More sharing options...
Kerry000 Posted July 23, 2019 Report Share Posted July 23, 2019 Thank you for the mission, Jack. I really enjoyed it Quote TDM Community Github: https://github.com/thedarkmodcommunity My Fan Missions: The Hare in the Snare, Part 1 Link to comment Share on other sites More sharing options...
prjames Posted July 25, 2019 Report Share Posted July 25, 2019 (edited) Need a couple hints - playing at Normal difficulty. Where are AppleFinger's (the Pagan guy's) funds? How do I incapacitate Gilbert? (I assume he's the guy in Hammer-land not dressed like the others, who was constantly walking between his room and the little shrine before I blackjacked him. - prjames Edited July 25, 2019 by prjames Quote Link to comment Share on other sites More sharing options...
joebarnin Posted July 25, 2019 Report Share Posted July 25, 2019 hint 1a have you found his notes? hint 1b On Applefinger's hip is a document you can swipe. It contains hints for his funds hint 2 He's incapacitated (since you blackjacked him), you just have to figure out what to do with him now. It wasn't clear to me either 1 Quote Link to comment Share on other sites More sharing options...
TerrificTom Posted July 25, 2019 Report Share Posted July 25, 2019 Love the mission - well done. Now this is a mansion mission done right I'm having trouble with the third gem "where the windsy always plays". I'm assuming this is a reference to the bar with the music, but I can't find anything. Any hints? Quote Link to comment Share on other sites More sharing options...
TerrificTom Posted July 25, 2019 Report Share Posted July 25, 2019 Love the mission - well done. Now this is a mansion mission done right I'm having trouble with the third gem "where the windsy always plays". I'm assuming this is a reference to the bar with the music, but I can't find anything. Any hints? Quote Link to comment Share on other sites More sharing options...
peispud Posted July 27, 2019 Report Share Posted July 27, 2019 I'm also stuck solid on the first part of Applefinger's funds, and have no idea whatsoever on the Gilbert thing. Quote Link to comment Share on other sites More sharing options...
Bluehawk Posted July 27, 2019 Report Share Posted July 27, 2019 Applefinger's note names 3 locations for gems and I found them all, or I think I have, but the objective didn't trigger. The pond outside, the freezer box in the basement, and the workshop table next to the sleeping guard. Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted July 27, 2019 Author Report Share Posted July 27, 2019 (edited) 13 minutes ago, Bluehawk said: Applefinger's note names 3 locations for gems and I found them all, or I think I have, but the objective didn't trigger. Reveal hidden contents The pond outside, the freezer box in the basement, and the workshop table next to the sleeping guard. The object does not trigger because.... ...the note tells you about four locations where you can find gems. Edited July 27, 2019 by JackFarmer Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.