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VIDEO: Introduction to Dark Radiant for new Mappers

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Thanks for making this Neon, now I'll have something to watch while I eat my breakfast this morning

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Hello Neon,

 

Ah, that's how to create light reflections through windows on the floor. I saw it last time in AGN, found it cool, checked the map and found nothing that I had expected (some sort of decal on the floor or something similar). I am very delighted to find out how it works as I gradually thought Amadeus to use some unique wizard mapping technique I'd be never ever able to mimic.  Thank you for that!:)

As for the caulking: you sure that makes sense if the walls in question are exposed to the void? After all, if one considers the void as a visleaf it would be perfectly sealed from the in game area and thus the code should not consider any calculations?

I vaguely recall that someone (maybe Sotha) once did testings and found no performance differences between caulked/non-caulked walls exposed to the void. 

However, if not part of essential in-game setups,  I usually use caulck to identify leaks.

 

Jack

Edited by JackFarmer

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I routinely caulk all void-facing surfaces because if I filter out caulk, I can see inside the rooms.

VERY handy.

 

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30 minutes ago, grayman said:

I routinely caulk all void-facing surfaces because if I filter out caulk, I can see inside the rooms.

VERY handy.

 

That is certainly a pro for the use of caulk, DR lighted render unfortunately doesn't ignore it and shows has black, something to improve I guess. But imo jackFarmer is right, for optimization at lest, afaik the engine removes the exterior faces automatically at dmap, no need to use caulk anymore in that case, is a idtech 3 legacy still in the engine, like md3 support.  

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11 hours ago, JackFarmer said:

Hello Neon,

 

Ah, that's how to create light reflections through windows on the floor. I saw it last time in AGN, found it cool, checked the map and found nothing that I had expected (some sort of decal on the floor or something similar). I am very delighted to find out how it works as I gradually thought Amadeus to use some unique wizard mapping technique I'd be never ever able to mimic.  Thank you for that!:)

As for the caulking: you sure that makes sense if the walls in question are exposed to the void? After all, if one considers the void as a visleaf it would be perfectly sealed from the in game area and thus the code should not consider any calculations?

I vaguely recall that someone (maybe Sotha) once did testings and found no performance differences between caulked/non-caulked walls exposed to the void. 

However, if not part of essential in-game setups,  I usually use caulck to identify leaks.

 

Jack

Yes. Here's that prefab for the window. Just change the window texture, and the appropriate window projection in the light inspector. This is from Briarwood Manor. 
 

https://drive.google.com/file/d/1GlXPck9XDH_FS07Kiev_P-ONjnVpahqu/view?usp=sharing

Caulking is still debated in TDM. Some say it's important, some say not. I come from the Quake days where it was important, and it seems
me to still make sense since there doesn't seem to be any firm conclusion on whether to use it or not. So I err to the side of caution on it
and Caulk all brushwork the player will never see. :)

 

Cheers

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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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59 minutes ago, NeonsStyle said:

Yes. Here's that prefab for the window. Just change the window texture, and the appropriate window projection in the light inspector. This is from Briarwood Manor. 
 

https://drive.google.com/file/d/1GlXPck9XDH_FS07Kiev_P-ONjnVpahqu/view?usp=sharing

Caulking is still debated in TDM. Some say it's important, some say not. I come from the Quake days where it was important, and it seems
me to still make sense since there doesn't seem to be any firm conclusion on whether to use it or not. So I err to the side of caution on it
and Caulk all brushwork the player will never see. :)

 

Cheers

Rad, thanks for that!

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7 hours ago, NeonsStyle said:

Caulking is still debated in TDM. Some say it's important, some say not.

 

 

Those who say it is important are never able to show evidence that it is important, however. 

The only reason to use caulk is for personal viewing preference, as grayman described.

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IMO it's rather cumbersome and time-consuming. If your time is limited, you'd probably want to spend it on better level design or other aspects of the actual mission.

Edited by peter_spy
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Shouldn't this be stickied? It'd be great along with Springheel and Sothas tutorials to all be in once easy 

to find place for new mappers. 

Edited by NeonsStyle
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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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