Popular Post NeonsStyle Posted May 18, 2020 Popular Post Report Share Posted May 18, 2020 (edited) Heyo, I was asked if I would do a familiariisation of Dark Radiant for new mappers, so they can quickly learn what's what in DR and how to use it. It's not a mapping tutorial, but more just a get familiar with DR. It'd be good if this is useful, if it would be stickied so it's always available for new mappers. Springheels,Sothas, and Fidcals tutorials are all in the description of the video. Edited May 19, 2020 by NeonsStyle 1 4 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Amadeus Posted May 18, 2020 Report Share Posted May 18, 2020 Thanks for making this Neon, now I'll have something to watch while I eat my breakfast this morning 2 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife Link to comment Share on other sites More sharing options...
JackFarmer Posted May 19, 2020 Report Share Posted May 19, 2020 (edited) Hello Neon, Ah, that's how to create light reflections through windows on the floor. I saw it last time in AGN, found it cool, checked the map and found nothing that I had expected (some sort of decal on the floor or something similar). I am very delighted to find out how it works as I gradually thought Amadeus to use some unique wizard mapping technique I'd be never ever able to mimic. Thank you for that! As for the caulking: you sure that makes sense if the walls in question are exposed to the void? After all, if one considers the void as a visleaf it would be perfectly sealed from the in game area and thus the code should not consider any calculations? I vaguely recall that someone (maybe Sotha) once did testings and found no performance differences between caulked/non-caulked walls exposed to the void. However, if not part of essential in-game setups, I usually use caulck to identify leaks. Jack Edited May 19, 2020 by JackFarmer Quote Link to comment Share on other sites More sharing options...
grayman Posted May 19, 2020 Report Share Posted May 19, 2020 I routinely caulk all void-facing surfaces because if I filter out caulk, I can see inside the rooms. VERY handy. 2 Quote Link to comment Share on other sites More sharing options...
HMart Posted May 19, 2020 Report Share Posted May 19, 2020 30 minutes ago, grayman said: I routinely caulk all void-facing surfaces because if I filter out caulk, I can see inside the rooms. VERY handy. That is certainly a pro for the use of caulk, DR lighted render unfortunately doesn't ignore it and shows has black, something to improve I guess. But imo jackFarmer is right, for optimization at lest, afaik the engine removes the exterior faces automatically at dmap, no need to use caulk anymore in that case, is a idtech 3 legacy still in the engine, like md3 support. 1 Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted May 20, 2020 Author Report Share Posted May 20, 2020 11 hours ago, JackFarmer said: Hello Neon, Ah, that's how to create light reflections through windows on the floor. I saw it last time in AGN, found it cool, checked the map and found nothing that I had expected (some sort of decal on the floor or something similar). I am very delighted to find out how it works as I gradually thought Amadeus to use some unique wizard mapping technique I'd be never ever able to mimic. Thank you for that! As for the caulking: you sure that makes sense if the walls in question are exposed to the void? After all, if one considers the void as a visleaf it would be perfectly sealed from the in game area and thus the code should not consider any calculations? I vaguely recall that someone (maybe Sotha) once did testings and found no performance differences between caulked/non-caulked walls exposed to the void. However, if not part of essential in-game setups, I usually use caulck to identify leaks. Jack Yes. Here's that prefab for the window. Just change the window texture, and the appropriate window projection in the light inspector. This is from Briarwood Manor. https://drive.google.com/file/d/1GlXPck9XDH_FS07Kiev_P-ONjnVpahqu/view?usp=sharing Caulking is still debated in TDM. Some say it's important, some say not. I come from the Quake days where it was important, and it seems me to still make sense since there doesn't seem to be any firm conclusion on whether to use it or not. So I err to the side of caution on it and Caulk all brushwork the player will never see. Cheers 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
JackFarmer Posted May 20, 2020 Report Share Posted May 20, 2020 59 minutes ago, NeonsStyle said: Yes. Here's that prefab for the window. Just change the window texture, and the appropriate window projection in the light inspector. This is from Briarwood Manor. https://drive.google.com/file/d/1GlXPck9XDH_FS07Kiev_P-ONjnVpahqu/view?usp=sharing Caulking is still debated in TDM. Some say it's important, some say not. I come from the Quake days where it was important, and it seems me to still make sense since there doesn't seem to be any firm conclusion on whether to use it or not. So I err to the side of caution on it and Caulk all brushwork the player will never see. Cheers Rad, thanks for that! 1 Quote Link to comment Share on other sites More sharing options...
Springheel Posted May 20, 2020 Report Share Posted May 20, 2020 7 hours ago, NeonsStyle said: Caulking is still debated in TDM. Some say it's important, some say not. Those who say it is important are never able to show evidence that it is important, however. The only reason to use caulk is for personal viewing preference, as grayman described. 2 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
peter_spy Posted May 20, 2020 Report Share Posted May 20, 2020 (edited) IMO it's rather cumbersome and time-consuming. If your time is limited, you'd probably want to spend it on better level design or other aspects of the actual mission. Edited May 20, 2020 by peter_spy 1 Quote Misc. assets for TDM | Artstation stuff Link to comment Share on other sites More sharing options...
NeonsStyle Posted May 21, 2020 Author Report Share Posted May 21, 2020 (edited) Shouldn't this be stickied? It'd be great along with Springheel and Sothas tutorials to all be in once easy to find place for new mappers. Edited May 21, 2020 by NeonsStyle 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
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