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Suggestion: How about a Tightrope Arrow


NeonsStyle

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It's something that really should be in the game, we just need someone who can make it happen

step up and do it. It' really open up more rooftop style maps. :)

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On 5/25/2021 at 2:48 PM, Zerg Rush said:

Certainly a ropearrow is not too realistic, but the realism in video games anyway is relative, starting with the necessary strength that poor Garret has to have, moving fluently with a sack full of ingots, lions and vases of gold, apart from the jewels and paintings and all his tools. Well, there's an exception in a mission where this is considering, in Air Pocket, when the player drowns when picking up a gold lingot, because with this he can't swim.

Or other inconsistencies, such as candles and torches lit in catacombs and caves, closed for centuries, things like this, which makes the realism of ropearrows irrelevant.

Frankly, in games, it's more about the instant believability of the scenario for me. I just can't imagine a medieval thief to balance on a rope, while he is exposed to guards which could fire from windows, or from balconies. On a rooftop, there's at least a certain kind of safety through escape routes, spots where you can hide, or other buildings you can jump onto. On a rope in the middle of the air, there is nothing like that. And, i frankly don't see the point either, when you can choose different, less exposed, and safer routes.

After all, Garrett is a smart guy, right?

Edited by chakkman
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We do have a func_beam entity which has been used for a tripwire entity to trigger a mine. Problem is, I couldn't get the func_beam to work well (probably very limited or got broken as TDM developed) and the tripwire is excluded from release, most likely due to too many problems.

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3 hours ago, Dragofer said:

We do have a func_beam entity which has been used for a tripwire entity to trigger a mine. Problem is, I couldn't get the func_beam to work well (probably very limited or got broken as TDM developed) and the tripwire is excluded from release, most likely due to too many problems.

I was always wondering what this entity could be used for...

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