Going from DarkRadiant to Trenchbroom feels like going back to the stone age. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's is all. It's terribly underdeveloped. So far behind on so many things...
Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)
Sorry, just needed to let this out somewhere.
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