Dragofer Posted November 22, 2023 Report Posted November 22, 2023 This pinned thread's purpose is to collect links to all the discussion threads for new features to be added in 2.12: [2.12] Multi-addons support [2.12] Auto-search bodies [2.12] Turrets Allow mantling while carrying a body New lean for 2.12 Frob to use world items [2.12] Viewpos on player HUD and screenshots English Subtitles for AI Barks Subtitle Enhancements [2.12] Improved Interaction Culling and a related bug report thread HERE As well as older feature collection threads: [2.10] Feature discussion threads [2.11] Feature discussion threads 2 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
datiswous Posted November 23, 2023 Report Posted November 23, 2023 (edited) A couple more: https://forums.thedarkmod.com/index.php?/topic/21739-resolved-allow-mantling-while-carrying-a-body/ https://forums.thedarkmod.com/index.php?/topic/22211-feature-proposal-new-lean-for-tdm-212/ https://forums.thedarkmod.com/index.php?/topic/22198-feature-proposal-frob-to-use-world-item/ https://forums.thedarkmod.com/index.php?/topic/22249-212-auto-search-bodies/ Edited November 23, 2023 by datiswous 1 1 Quote
ClearVall Posted November 27, 2023 Report Posted November 27, 2023 Body awareness please. https://forums.thedarkmod.com/index.php?/topic/20013-are-you-gonna-add-this/ Quote
datiswous Posted November 28, 2023 Report Posted November 28, 2023 20 hours ago, ClearVall said: Body awareness please. This is not a feature request thread. 1 Quote
Daft Mugi Posted December 18, 2023 Report Posted December 18, 2023 tdm_show_viewpos cvar and screenshot_viewpos command: https://forums.thedarkmod.com/index.php?/topic/22310-212-viewpos-on-player-hud-and-screenshots/ Quote
demagogue Posted January 24, 2024 Report Posted January 24, 2024 On 11/28/2023 at 10:01 AM, datiswous said: This is not a feature request thread. Is there a feature request thread? Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
Dragofer Posted January 24, 2024 Author Report Posted January 24, 2024 "Things that could be improved" in the main TDM forum. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
snatcher Posted January 24, 2024 Report Posted January 24, 2024 Noooooooooo One subject = one topic Quote
Dragofer Posted January 24, 2024 Author Report Posted January 24, 2024 5 minutes ago, snatcher said: Noooooooooo One subject = one topic I guess posts about helping people understand what this thread is not for kind of still count. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Bergante Posted December 11, 2024 Report Posted December 11, 2024 tdm_loot_stealth_stats.pk4 Why hasn't this been implemented in TDM ? Sure, it replaces the loot number - but - couldn't it be given as an additional inventory? As I recall, I came across it through Snatcher's Mod and tested both. I think I had both installed at the same time (later deleted Snatcher's Mod - sorry for that) And as I recall, they did not come into conflict ! It's pretty nice -because you learn when and why you are discovered and trigger suspicion. Sure - in reality you won't always know about it - so some players won't like it So my question is : Could it be implemented in the game settings - on or off Quote
Dragofer Posted December 12, 2024 Author Report Posted December 12, 2024 12 hours ago, Bergante said: tdm_loot_stealth_stats.pk4 Why hasn't this been implemented in TDM ? Personally the stealth counter feels like a diagnostic tool to me, which is at odds with TDM's design direction of a minimal GUI and moves focus away from audio and visual cues coming from AIs, towards a number in the corner of the screen. So I wouldn't have it enabled by default. Adding it as an option in the settings would be possible, on the other hand. My approach would be to let the setting add or remove a stealth counter item to the inventory which shows stealth scores in real time, without altering the existing loot counter item and without adding a gimicky-feeling scroll + GUI popup. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
snatcher Posted December 12, 2024 Report Posted December 12, 2024 21 hours ago, Bergante said: (later deleted Snatcher's Mod - sorry for that) What matters is that there are different options and you found what works for you. Quote
Bergante Posted December 13, 2024 Report Posted December 13, 2024 On 12/12/2024 at 11:54 AM, Dragofer said: Personally the stealth counter feels like a diagnostic tool to me, which is at odds with TDM's design direction of a minimal GUI and moves focus away from audio and visual cues coming from AIs, towards a number in the corner of the screen. So I wouldn't have it enabled by default. Adding it as an option in the settings would be possible, on the other hand. My approach would be to let the setting add or remove a stealth counter item to the inventory which shows stealth scores in real time, without altering the existing loot counter item and without adding a gimicky-feeling scroll + GUI popup. (about : tdm_loot_stealth_stats.pk4 ) thanks for your comment --- hope you or someone else will put it on the teams " to be discussed - List " I have another suggestion : how about the possibility of locking a lock with the lockpicks that would be a way for ghosts / sup.ghosts to leave places without leaving a trace of their appearance ; while the other way around : a chest / door / box .... remains open , you would have to keep a key that you found in a room that you entered through a back entrance , and can leave through the door (which can only be opened with the key - could then be locked with a lockpick ) ??? Quote
datiswous Posted January 6, 2025 Report Posted January 6, 2025 On 12/13/2024 at 6:00 PM, Bergante said: I have another suggestion : how about the possibility of locking a lock with the lockpicks Make a new topic or post in Quote
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