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Newbie DarkRadiant Questions


demagogue

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What the hell? Should at least have the DarkRadiant specific textures in there, like Caulk and all that. I think we'll have to wait for one of the Radiant devs to stop in, you might need to delete your Darkradiant preferences and reinstall.

I always assumed I'd taste like boot leather.

 

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Why do you put a whole game on your desktop? o.O

 

I've got a question around moving objects:

In Q3A you could create a func_mover (or func_plat) and connect it to targets. The mover then moved to the set coordinates.

But how can I do this for TDM?

 

I tried the following things which all didn't work:

- Connect a func_mover to a target_null

- Connect a func_splinemover to a target_null

- Connect a func_plat to a target_null

- Using target_base instead.

- Using path_corners instead for targets.

 

I also want to bind a soundspeaker to a moving object but I couldn't say if it worked or not, because I'm not that sure... I tried a to bind it to a func_plat, but the func_plat didn't does the things I wanted.

Edited by Radiant
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a little question:

 

is there a way to achieve that a specific AI ignores everything that is around him, meaning he don't react to anything he sees or hears?

 

thanks in advice (as always :rolleyes:)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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allright

 

thanks

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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there is also acuity_tact,_env and _other

I guess it's the last one

 

EDIT: ok, tried it out, it's none of these three

Edited by Obsttorte

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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