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Fan Mission: Sir Talbot's Collateral by Baal & Bikerdude (15/04/2015)


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#1 Bikerdude

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Posted 15 April 2015 - 04:54 PM

iXluJlsImPGr9.jpg

This is a relatively small, but very detailed and polished mission. When I started it over two years ago, I tried to limit the size and scope of the map to a manageable level to get something released sooner rather than later. The basic layout was quickly built and all that was left to do then was to flesh it out. Well, that got a bit out of hand. At some point I decided that it would take me too much time to keep up the level of detail I already had, and asked Bikerdude for help. Of course he said yes, and I honestly believe that the mission would never have been finished without him. He built several extra areas and the end result is really beautiful. Now it's finally done and we hope you enjoy this little addition to The Dark Mod.

Build Time:

  • About 2 yrs

Thanks:

  • To the Dark Mod team and comminuty at large for helping to get this mission completed, and for putting up with all my questions.
  • Story and Readables: Melan, Sotha, Moonbo, Baal and Bikerdude.
  • Additional Sounds: Goldwell
  • Briefing Video: Crowind, Slyfoxx
  • Beta testers: Oldjim, Lowenz, AluminumHaste, nbohr1more, Goldwell, Cookie, Tr00pertj, Grayman, Arcturus, Ungoliant, skacky, Goldchocobo.
  • Additional Resource: Bikerdude & Dram (fire-flies)

Info:

  • TDM 2.03 is required for this mission - running the mission on older version/s will result in an 'Get Next Entity' error
  • The mission available via the in-game downloader.
  • Repeat after me, "Read and explore, Read and explore"

Misc:

  • We have used LOD on a lot of objects in the outside area's to cater for people with low end machines, when in game go the video settings>advanced>Object details and then adjust to suit your system.

Feedback:

This must be the first mission where I felt like a true "master Thief" rather than a "bumbling Thief" because of at least a few

of these factors:

 

1) An easy to comprehend layout with "unique areas" (no getting lost in rooms that look like other rooms or hallway mazes).

2) Small enough to digest the layout and keep it in memory without replaying the mission a million times

3) Tons of alternate routes which allow you to choose your own favorite infiltration strategies

4) Fewer (or no) cases of blind luck passages where you are forced to roll-the-dice to proceed into illuminated areas

5) Tons of vertical access, mantling, and hidden spaces

6) Perfectly tuned patrol routes with fair challenge levels

Fantastic work. I especially like the prank objectives - they're an inspiration in unorthodox mission goals, especially the latter optional prank that I won't spoil. It's enough to make me want to see an FM entirely based around similar goals. I also enjoyed the callbacks to a certain other FM - Bridgeport feels like a really interconnected universe when such details are worked into the fabric of a mission. Great job!



#2 AluminumHaste

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Posted 15 April 2015 - 05:57 PM

First. Loved it, in every way.


I always assumed I'd taste like boot leather.

 

#3 grayman

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Posted 15 April 2015 - 06:42 PM

A beautiful mission.

 

Congrats on getting it released!



#4 Deadlove

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Posted 16 April 2015 - 12:20 AM

And this is how I will spend my evening. Congrats chaps!

 

I noticed Melan wrote the story, and this is Talbot mission. I want to ask if this is the first Talbot mission (whic Return and Fauchard) follow. 

 

I hope so to see another charracter of Bridgeport make a name for himself, but even if this is part 4, I am an avid fan of the Talbot series.

 

Not to throw about compliments, but along with Greymna, Bikerdude and Melan are craft that most playstyle / gaming mechanisms that really set me off. 

 

I will report back soon!

 

Thanks guys who adding another gem to the TDM archive.


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#5 Obsttorte

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Posted 16 April 2015 - 01:02 AM

It'S about time ;)

 

Congrats on the release, guys.


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#6 Baal

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Posted 16 April 2015 - 01:31 AM

Thanks, everybody.

 

This mission is not part of Melan's Talbot series. When I chose the name, I wasn't (consciously) aware that the name was already used. Two different persons.



#7 Bikerdude

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Posted 16 April 2015 - 08:15 AM

So I'm wondering if certain filename characters are messing up the viewer. I ended up viewing the preview images manually.

As you surmised, it was the file name/s causing the issue - Fixed.



#8 nbohr1more

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Posted 16 April 2015 - 08:35 AM

Moddb article:

 

http://www.moddb.com...bots-collateral

 

waiting on public authorization.

 

(It's up now.)


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#9 Ryan101

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Posted 16 April 2015 - 12:45 PM

I get a "get next entity" error when I try to start playing this. Any idea what's up? (All I can offer right now is that the intro promises a great mission.)

 

Edit: seems I haven't updated TDM yet, that's almost certainly it. Ignore me!


Edited by Ryan101, 16 April 2015 - 12:48 PM.


#10 Melan

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Posted 16 April 2015 - 01:01 PM

Congrats on the release! :)

 

I noticed Melan wrote the story, and this is Talbot mission. I want to ask if this is the first Talbot mission (whic Return and Fauchard) follow. 

No. The first mission in the Talbot series is Prowler of the Dark, which was made for Thief 1. Maybe one day there will be a TDM version, but here and now, let us enjoy this entirely different yet entirely cool new mission by Baal and Bikerdude! :ph34r: 


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#11 Cookie

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Posted 16 April 2015 - 01:41 PM

Great mission and I will recommend something here for those who haven´t played it already:

 

Try to play it without using knockouts, usually I really don´t like this kind of playstyle but this mission was made for it and it really encourages the player to get a feel for the awesome design of this FM (only if you like a challenge, of course).



#12 nbohr1more

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Posted 16 April 2015 - 02:11 PM

This must be the first mission where I felt like a true "master Thief" rather than a "bumbling Thief" because of at least a few

of these factors:

 

1) An easy to comprehend layout with "unique areas" (no getting lost in rooms that look like other rooms or hallway mazes).

2) Small enough to digest the layout and keep it in memory without replaying the mission a million times

3) Tons of alternate routes which allow you to choose your own favorite infiltration strategies

4) Fewer (or no) cases of blind luck passages where you are forced to roll-the-dice to proceed into illuminated areas

5) Tons of vertical access, mantling, and hidden spaces

6) Perfectly tuned patrol routes with fair challenge levels

 

I was able to ghost this mission and I felt great doing so. More than anything, this mission is "fair" with it's threats.

I agree that keeping KO's to a minimum (or none at all) is the optimal play experience.

 

This mission easily rivals Sonosuke's "Living Expenses" as a pure grand manor heist mission, I would probably give it the upper

spot when comparing them due to it fitting my play style like a glove.


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#13 Ryan101

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Posted 16 April 2015 - 02:36 PM

After getting around my own self-inflicted issue, I polished this FM off in about two hours. Fantastic work. I especially like the prank objectives - they're an inspiration in unorthodox mission goals, especially the latter optional prank that I won't spoil. It's enough to make me want to see an FM entirely based around similar goals.

 

I also enjoyed the callbacks to a certain other FM - Bridgeport feels like a really interconnected universe when such details are worked into the fabric of a mission. Great job!



#14 Bikerdude

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Posted 16 April 2015 - 02:45 PM

I get a "get next entity" error when I try to start playing this. Any idea what's up? (All I can offer right now is that the intro promises a great mission.)

Gonna put the you need TDM 2.03 in bigger fonts in OP. :P



#15 grayman

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Posted 16 April 2015 - 03:02 PM

Gonna put the you need TDM 2.03 in bigger fonts in OP. :P

 

Is the error "Get next exit" or "Get next entity"?



#16 Loa4ever

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Posted 16 April 2015 - 03:04 PM

Gz on the release, i will keep an eye on this :).



#17 Ryan101

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Posted 16 April 2015 - 03:41 PM

Gonna put the you need TDM 2.03 in bigger fonts in OP. :P

Yeah, I actually thought I was already up to date, as it happens! Whoopsie.



#18 Bikerdude

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Posted 16 April 2015 - 04:13 PM

Is the error "Get next exit" or "Get next entity"?

Apologies its 'Get next entity' and I have corrected the OP.
 



#19 lowenz

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Posted 16 April 2015 - 06:48 PM

No alternative DL link?


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#20 Dunedain19

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Posted 16 April 2015 - 07:17 PM

Just finished it! Well done on creating a really tense atmosphere with the tight corridors and tricky (but fair) guard patrols!

 

Excellent work Baal and Bikerdude!



#21 Obsttorte

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Posted 17 April 2015 - 02:24 AM

Played it yesterday evening under the highest difficulty level and had quite a good time in the beginning with a little throwback in the end. Here is my short review:

Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#22 Oldjim

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Posted 17 April 2015 - 03:04 AM

In reply to a couple of the points

Spoiler



#23 Obsttorte

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Posted 17 April 2015 - 03:10 AM

Guess I've missed the latter ;)


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#24 Baal

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Posted 17 April 2015 - 03:45 AM

@Obsttorte

Thanks for taking the time to write all that. I'm going to reply later when I have more time.

 

But I get the impression that it could be a language problem. Did you read everything carefully? Everything is hinted at in the readables.



#25 Bikerdude

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Posted 17 April 2015 - 05:06 AM

Guess I've missed the latter ;)

We used a new technique on bounce lights which is why you found it hard to hide in 'some' spots, but this has been looked at for 2.04 and will will update the map accordingly..






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