It seems we can agree on that in the last decade, on average, games became less appealing to us males.
Until about 2008, every year I found a few games I really enjoyed; less so later on.
1. Left-wing political ideology was shoehorned into games, openly or subtly.
2. Female developers replaced more and more male developers.
It seems that games, as just another medium, are sensitive to demographic and political (propaganda) influences.
"Strong, empowered" female protagonists suddenly appeared in surprising frequency, even where not believable, like in brutal battle roles
or as middle-age knights.
The black phenomenon coincided with the refugee mass immigration and the exact same effect in other media: Movies, TV Series etc. -
suddenly news presenters, movie heroes, and other high-prestige roles in TV series (doctors, policemen, detectives,...) were mostly all
female or black.
It's like as someone tries to influence the audience to become accustomed to black people as high-status, positively-categorized people instead
of mostly primitive, violent and sub-smart refugees, to change people's thinking and feeling (propaganda) - to subdue opposition to
mass immigration by Africans.
(Video Games specifically)
Women and men derive pleasure from different content.
Women's instincts are about self-presentation, social manipulation and caring roles. Women hate physical competition.
Women abhor shooters, physical fighting games of all kinds, spatial exploration and games about analyzing building structures,
games like Command&Conquer or Heroes of Might and Magic.
Games women desire are much like the Movies and TV series they desire: Soap operas, romances, and everything about decoration and
presentation of their own bodies or living spaces (clothing, makeup, interior decoration, singing, dancing).
The only game I can think of that really exploited those female instincts and was hugely successful is The Sims: A room-
decoration and clothing simulator with big social, soap-opera-like romance and social interaction elements - it sold spectacularly, became one of the most
successful videogames ever, and, another anomaly - was mostly played by females, mostly avoided by males. It was so successful that it became the financial
foundation of EA's dominance in the industry for some time.
Men's instincts are about competition (physical or cognitive), systems, analyzing them, then competing with others to form a dominance hierarchy, trying to
get at the top and then rule (psychologists have named video games for men "achievement porn").
This happens by exploration, physical fighting, complex construction of systems, outsmarting the opponent (analyzing strategies and tactics),
in vehicle simulators (cars, airplanes), sports games, RPGs, 4X games etc. - the vast majority of women sees no point, receives no pleasure from such
There is a correlation of rising numbers of female developers and games becoming more feminine, more disappointing to male players;
and my hypothesis is that there is also a causation.
The games I enjoyed most in the past-
Deus Ex, DMoMM, Dishonored, Thief, Severance Blade of Darkness, CoD Modern Warfare, System Shock, Master of Orion 2, Heroes of Might and Magic III,
Master of Magic, Command and Conquer, Warcraft, The Elder Scrolls, Age of Empires, Baldur's Gate, Doom (for a short time when I was a teenager),
Strike Commander, Drakan: Order of the Flame, Mass Effect 1/2/3 (the earlier ones more than the later ones!), ST Bridge Commander, Far Cry, Crysis 2, No One Lives Forever 1/2
and others - were all made by mostly male developers and tickled the male brain's reward center, not that of females, who mostly ignored such games - because they felt no pleasure
or even displeasure playing them.
I propose that this is because of the political agendas of feminism, diversity and multiculturalism. You may roll your eyes, but I think that politics
and certain ideologies have crept into games, that being a central cause for them becoming more disappointing to us.
It's not that I just get older - I STILL do enjoy the older games, and a few newer ones.
The vast majority of newer games offer great graphics, but gameplay and story elements quickly bore me. ME:A being a prime example.
Social gossip interaction, self-presentation, romance options, gay content, endless discussions of feelings at length put me off;
and exploring, fighting, aggression, systems thinking, competing, having to learn actual gameplay skills instead just being presented with an interactive soap opera - the male stuff - feels
like being only an aftertought to the developers anymore, something they had to put in but not really cared for, therefore failing to produce enjoyment in the male audience.