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Fan Mission: Chalice of Kings by Fidcal (2009/10/17)


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#101 pmw57

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Posted 07 November 2010 - 03:45 AM

Thanks Rivian. I won't have time for a full loot list but here are one or two that might be less obvious:


That's okay, I'll take care of it.

Am just adding a main page for the mission to thief.wikia.com so that the loot list for it will be in a suitable context.



#102 Tels

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Posted 07 November 2010 - 05:50 AM

That's okay, I'll take care of it.

Am just adding a main page for the mission to thief.wikia.com so that the loot list for it will be in a suitable context.


Is there a reason why you are adding it to thief.wikia.com and not to our own darkmod wiki?
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#103 pmw57

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Posted 07 November 2010 - 05:58 AM

Is there a reason why you are adding it to thief.wikia.com and not to our own darkmod wiki?


Only because that's where I started when I saw that their St Lucia's page had an empty loot list link.

I'll get the remaining few missions processed from over there and write them up on our own darkmod wiki instead of over there, then keep on going with other missions from here.

#104 pmw57

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Posted 07 November 2010 - 07:50 AM

Is there a reason why you are adding it to thief.wikia.com and not to our own darkmod wiki?


You'll find now that the mission list on our wiki now includes links (using a loot template image) to the loot lists.
http://wiki.thedarkm...or_The_Dark_Mod

which includes the loot list for the Chalice of Kings.

#105 Tels

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Posted 07 November 2010 - 08:47 AM

You'll find now that the mission list on our wiki now includes links (using a loot template image) to the loot lists.
http://wiki.thedarkm...or_The_Dark_Mod

which includes the loot list for the Chalice of Kings.


Thanx! I slightly improved the template (with instructions, help and a shorter parameter), but using one in the first place was a good idea :)
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#106 pmw57

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Posted 07 November 2010 - 02:58 PM

Thanx! I slightly improved the template (with instructions, help and a shorter parameter), but using one in the first place was a good idea :)


Ahh, I didn't intend for all loot lists to be at the same location, but given your changes I suppose that it couldn't hurt.

#107 LongShad

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Posted 06 December 2010 - 02:35 PM

Where is a safe? In 3rd floor on spiral staircase?

Yope, already found (
Spoiler
).

Edited by LongShad, 07 December 2010 - 01:40 AM.


#108 LongShad

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Posted 07 December 2010 - 01:04 AM

Spoiler


Excuse me, only now find how adding Spoler.

Edited by LongShad, 07 December 2010 - 01:39 AM.


#109 Sotha

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Posted 07 December 2010 - 01:15 AM

Spoiler


Please use spoiler tags when talking about specific mission things. Someone might accidentally read these, thus spoiling their joy of discovery.

You use it by selecting the text you want to conceal, and on the upper left side button "Other Styles" and from there choose spoiler.
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#110 Fidcal

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Posted 07 December 2010 - 01:28 AM

Spoiler

Spoiler


#111 Aprilsister

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Posted 07 December 2010 - 02:05 AM

Spoiler


#112 Fidcal

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Posted 07 December 2010 - 09:16 AM

Yes, I needed to think about that because I can understand if one misses an extra item where only one is expected it could be annoying. But after pondering it I think we have to be free for AI to carry more than item. So, since Dark Mod is new, we need to get accustomed to AI possibly having several items even if it doesn't happen very often. BTW there is a key brightener at...

http://forums.thedar..._hl__brightener

#113 LongShad

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Posted 07 December 2010 - 10:03 AM

Fidcal

But after pondering it I think we have to be free for AI to carry more than item.

Then attach to belt of AI other items (potion, parcel) and player sees them, will look on belt carefully. May 2rd key is seen.
Or simply placing keys close.

#114 Fieldmedic

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Posted 29 December 2011 - 06:18 PM

Hmmm......I tried this one about two years ago but gave up too soon...this time I got farther and searched high and low for the mask but it's nonexistant! Not even file tdm_show_loot can show it...I guess the model has been deleted or something since some death masks was released at the time of the halloween contest...

#115 Springheel

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Posted 29 December 2011 - 06:37 PM

No model has been deleted that I'm aware of. Are you sure you were looking in the right spot? Any warnings in the console?
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#116 Fieldmedic

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Posted 29 December 2011 - 06:43 PM

I couldn't find it with tdm_show_loot so I guessed it was some kind of bug...where is it supposed to be?

#117 Fieldmedic

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Posted 29 December 2011 - 07:10 PM

I suspect that tdm_show_loot only shows loot with actual value and not special loot...

#118 Springheel

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Posted 29 December 2011 - 07:49 PM

It's in the
Spoiler

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#119 Fieldmedic

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Posted 29 December 2011 - 07:58 PM

How could I've missed that?! Thanks anyway!

But it feels annoying to require help <_<

Very nice map, Fidcal!

#120 Sirius

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Posted 13 February 2012 - 01:09 PM

Hello @ll,

first: I can unfortunately very little English. So I have to Google
Translation service to complete.

On the advice of ttlg.de forum I would like here is my problem with the FM
Chalice of Kings tell.

When I get the Windows error message, in which the speech
of the file is gamex86.dll and Doom3 must be stopped
just because a problem was detected.
In ttlg forum was thought that there was a conflict, but what I have so far
I do not get solved, even with assistance from ttlg forum.

Strange, is that all other FMs run without problems. So I did yesterday
only the FM Mandrasola played to an end. The FM Pandora's Box I was able to
yesterday play without any problems. Until just now I had the ATI Catalyst 11.8 in action,
which I have now upgraded to 12.1, in the hope that it CoK works.
Unfortunately, the FM still does not. The loading bar goes up
about 50%, then the evenings and Windows error message appears said.

Picture you can watch below:

http://board.ttlg.de...p?postid=119633 # post119633 view.

I deleted said. Dll file or have moved since. Dll yes
newly created during the installation of FM is - unfortunately, has no improvement
accommodated. The FM CoK was always downloaded with the Dark Mod internal downloader,
which applies to all other FMs.

Well, I would like to play this FM, but I do not know what is on that, and
what you can do there. Hope you can give me some tips on what
do you still have here.

Thank you for your help. :)

#121 Fidcal

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Posted 14 February 2012 - 02:00 AM

Thanks, Sirius.

I can't help with the technical problem but if you do not get a quick reply, try posting to our techinical help forum instead at

http://forums.thedar...m-tech-support/

We also have some german speakers who might make things easier.

Good luck.

#122 Baddcog

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Posted 14 February 2012 - 12:33 PM

Don't know if it will help.

But there was one map that I couldn't load at one point in time, everyone else could.

So I unzipped the contents into the darkmod folder. Open console any type dmap mapname (I think it's Chalice)

it'll take awhile. When done type

map chalice (if that is the name)

And you'll just run it manually. If that works you can throw the map files back into the zip and run it from menu.
Might not help but might be worth a try.
Dark is the sway that mows like a harvest

#123 SeriousToni

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Posted 12 March 2012 - 03:58 PM

It happened to me too today. It's when you try to start the map and have german as your language set.
I changed it to english and all was fine. I can't say what's the problem exactly.

By the way:
When you enter the first room there's a guard standing in the light and another patrouling. I never made it past without alerting them. Is there a way? I read this mission would be ghostable..?
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#124 Fidcal

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Posted 12 March 2012 - 10:05 PM

Creep along slowly in the shadows and look around carefully.

Hint:
Spoiler


Nudge:
Spoiler


Push:
Spoiler
.

#125 SeriousToni

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Posted 13 March 2012 - 03:11 AM

Thanks! :)

I'm afraid I can't give you any console errors for the language problem, because doom 3 crashes while loading so that I can not dump it into a file :-/
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager




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