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Got hooked on DX:HR. Interestingly, TDM has far better AI. DX AI often seems like robots on rails: maybe they should read our wiki entry on RITs?
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Deus Ex had always been a broad game. The stealth was never as good as Thief, the combat was never as good as Unreal, etc., but it had a little bit of everything. Same goes for DX:HR.
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In its core, stealth gameplay is puzzle. Stripped from its context it's actually a pretty boring gameplay of avoidance and synchronization.
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Hm.. "Boring gameplay of avoidance and synchronization." That means including some random elements should enhance the experience, don't you agree?