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Status Updates posted by jaxa
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Embracer Group is Buying Square Enix Montréal, Eidos, and Crystal Dynamics for “Only” 300 Million USD: https://wccftech.com/embracer-group-square-enix-montreal-eidos-crystal-dynamics/
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I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...
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Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.
Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.
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I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.
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Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.
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What's the console command to show the player coordinates (for beta testing)? I think it used to be using getviewpos like this but it seems to have been improved since? @AluminumHaste
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No, I have no idea how to do that.
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Good enough. I'm already taking screenshots with it.
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I got this from another forum member
bind "F12" "con_noprint 0;wait;wait;wait;getviewpos;wait;wait;wait;screenshot;con_noprint 1"
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I should be able to beta test some missions. Built a new 5700G + GTX 970 system.
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Nope. But it seems to work fine, and it should be a little over 3x the performance of the 5700G's Vega 8.
Rembrandt is expected to double graphics performance over Cezanne. It's possible that the Phoenix iGPU after that could reach desktop GTX 970 performance.
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I have a 2011 6850 and it's still faster than 2021 vega 6
OTOH the IGP is sharing 20W thermals with the CPU, so I'm saving a coffee on every electricity bill LOL
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Just going by the charts on TechPowerUp, Vega 8 (Cezanne) should be slightly faster than that 6850. Then in a few months, RDNA2 12 CU (Rembrandt) should double Vega 8 perf, although I think it might be more like a 115% improvement. That APU would be the first one using DDR5 memory which contributes to the improvement. From then on, it's speculation. I would hope to see RDNA3 and an increase to 16 CUs in Phoenix given it would be on TSMC 5nm, and then it beats me what Strix Point would have, other than RDNA4.
The end result is that in less than 5 years, laptop/desktop APUs are usable at 1440p or even 4K. Intel is not standing still either, and could be tripling/quadrupling the size of their iGPUs (e.g. 320 execution units instead of 80-96).
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RTX 3090 Super, RTX 3070 Ti 16 GB, RTX 2060 12 GB
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Would the skyglow amplification caused by falling/fallen snow be a visual factor in TDM missions (or cities from hundreds of years ago)? Or is it only noticeable with today's modern lighting?
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Skyglow is caused by modern lights yes.
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The only questions you should ask yourself is: Does it look better with or without skyglow? :-)
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In a fantasy setting, i guess it could always be caused by magic.
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Tdm community has their own cyverpunk project.
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be funny if it doesn't come out till 2077.
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Also a valid point of view. Unfortunately very few games and game companies try to overcome this dichotomy.
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i always thought it was worse for console owners, not only have they got to pay for games and dlc's but they also have to pay a monthly subscription to play and get access to the dlc's they've already paid for.
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:/
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On the team page, Dram's link is a parked domain. You could change it to a new site, archive.org link, or just remove it.
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Google Blocks 3D Modelers: https://www.blog.google/products/google-vr/blocks-easily-create-3d-objects-vr/
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Wouldn't a snap to grid option take care of some of the shakiness inherent in VR control?
And it could be pretty precise if your hand movements are recorded... pretty precisely.
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...And I read it initially that "Google blocks (as in "bans") 3D modelers," and thought what the hell, and then got curious how will they do that. XD
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Same here
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i guess the platform will be flooded with asset flippers.
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Be like a large dark hole to useless content. Like opening a plug somewhere and having all the useless stuff get sucked in.
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So basically Steam Greenlight for mods