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  1. Bookmark everything you have an interest in. The Algorithm can still be useful for finding related content, but it can't be relied upon. As for the adblocking, I have different setups that are all still effective at blocking ads, and I spent no effort tweaking these. I usually don't use a user account. Maybe YouTube hasn't rolled everything out yet, IDK. YouTube does have alternate sources of revenue, such as taking a 30% cut of superchats, and 50% cut on channel memberships. For the ads it does run, mobile users block ads less often than desktop users and are probably considered more valuable by advertisers from the information that can be extracted about viewership. I don't think YouTube is particularly unprofitable, and Google is probably willing to run it at cost just to have a cultural behemoth in its pocket. Theoretically, the costs of running a video platform can go down if storage, computing, networking, and codec advancements counteract growth. Google also has advantages over upstart competitors, such as the ability to design its own transcoding chips.
  2. Can you elaborate? How is that "abuse"? It's just like on commercial TV. And, yes, websites/services like Youtube cost. A lot. Just imagine how much webspace they need for all those videos, or the costs for developing the site, making it secure, marketing etc. So, they have to either do paid subs or, for the most users, do ads. I really can't see the abuse. I already stopped using my adblocker (which is really just for blocking those penetrant website big ads which popup on some shitty website...) on Youtube, because I knew that they "take the gloves off" now. Again, I can understand them. That "everything has to be free" attitude on the net doesn't at all account for the work and expense which are happening on all websites.
  3. I'd like to better understand what you want. The design of dragging bodies is to hold frob (key down) to drag and release frob (key up) to let go. That way it's impossible to walk away while unintentionally dragging a body. Plus, it's quick to grab and move several body limbs in rapid succession. This is thought to provide a better experience, especially for new players. Towards the beginning of this thread, I created a "tdm_frobhold_drag_body_behavior" cvar. https://forums.thedarkmod.com/index.php?/topic/22198-feature-proposal-frob-to-use-world-item/&do=findComment&comment=487580 "tdm_frobhold_drag_body_behavior", default:"1" Which drag body behavior? 1 --- on frob key up, drop body (limb). 0 --- on second frob, drop body (limb), TDM v2.11 (and prior) behavior. That cvar was removed shortly afterwards, because it was said that it wasn't needed. With that cvar set to 0, a second frob would be required to let go of the body. Is that the behavior that you want? If so, I can add that cvar back. Also, I saw elsewhere that you want the ability to revert back to the old way. If you mean that all of the controls match TDM 2.11, that can be done with "tdm_frobhold_delay 0" and there will be a menu setting to disable it as well.
  4. TBH, I'm all for keeping stuff easy. This brings more complexion to an already complex system, which takes into account leaning, movement speed, crouched and standing position and stuff. I also think that most of the people here underestimate how hard this game is for beginners. It's even hard for me, and I played this game and similar games for almost 20 years now. TDM is a LOT harder than the Thief games, and, those were considered quite hard back in the days as well. I don't think the barrier of entry should be set even higher. I also frankly see no benefit in terms of gameplay or atmosphere. And, if I may also say this: The original Thiefs didn't have it. May sound lame, but, I think this game tries to capture the feel and gameplay of the originals. Including certain gameplay mechanics, which IMO shouldn't be touched.
  5. I think you're looking for the visScan() function. I've never used it myself, but from the documentation it's supposed to check whether the player is in an AI's field of view, taking into account obstructions and light level. From there you'd just need to trigger some checks for whether the player is doing something forbidden like picking a lock or being in an area he's not supposed to be.
  6. Not to be a nag, but I was thinking about the columns problem. If you go to the view source tab in the wiki article: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&action=edit The raw table data is accessible directly: |- !align=left|{{TDM-FM|written|Written in Stone}} |Bikerdude, Amadeus, Dragofer |{{Forumlink|https://forums.thedarkmod.com/index.php?/topic/21265-written-in-stone-beta-210-only-20220128/}} |2022-01-28 |338 |Yes |Yes |CCC 22, Elixir |City Missions |Undead, Horror Themes |- Each pipe character represents one of the columns.
  7. oh believe you me sir. im also rather paranoid on that account got plenty of stuff that wants my every detail hence i use the LTSC version of win10 enterprise :). No apps in fact the OS does not even have the appstore installed by default it still nags about using an ms account at first start but thats about it. the telemetry stuff is still there but that part can be disabled with rufus when making an usb stick for installing it. my best bet is that this behaviour to make things a bit easier for the user comes with to many downsides in spying so getting crafty is the remedy
  8. Mmm... that idea to reset my microsoft account password is appealing except for one thing: I block all Microsoft stuff from accessing the net. So I doubt the os will even know. (I did mention somewhere I was paranoid, right? hehe!)
  9. Terrific! The beta test thread is up: https://forums.thedarkmod.com/index.php?/topic/22238-beta-testing-the-spider-and-the-finch/
  10. one thing that might avoid the problems with setting up a new account every time would be making an image of the OS when installed and configured (can use something ike norton ghost or similar for this) also avoids you having to setup everything anew when things go bad and you have to reinstall. As for cracking the password it could be several hours since microsoft updated the security on that part of the system. if it takes more then it would probably be a lot faster to just bite the apple and reinstall. setting up a new user account would also entail some problems unless you remembered to install for all users your programs would only be accessible to the main account so yeah you would need to reinstall everything besides windows. things have indeed become complicated in later years mostly due to security concerns ugh... resetting your microsoft account password should also reset the password used to log in to your PC if you use an ms account, it should ask you to update it on the next reboot. and no problem allways wise to ask questions if in doubt.
  11. Thanks for all the feedback. My original post was the short version of a long story. So, just to clarify, I always create my account details separately in my password file first and only then copy it into the real log in. My password file is on a flash drive with a back up of the entire drive in a separate room in case of fire or theft. But in this case I couldn't access my main password file on the pc because, of course, it wasn't set up yet So I plugged it in my laptop. Guess what? The laptop doesn't like that drive for some reason. So I plugged in the backup drive and created my details there then copied them into the Win11 setup. Once setup there's a million things to configure how I want Windows and I'm still working on that two weeks later. At some point during this period I became aware my password backup drive was still at hand so I stupidly thought I might as well do a backup before I put it away in the other room! I backedup the main password file over the backup file (which had the only copy of my new Win11 details!) I can't believe I did that because I'm paranoid and really meticulous about organising and backing up account details. Just shows no matter how careful one tries to be one can still make a mistake. Next thing is I've always had problems with Microsoft Accounts. I've set up four or five over the years because every one gives wierd errors without explaining what the problem was. I once had a long session direct with M$oft where I gave them so many personal details to sort it all out and yet they still couldn't fix it! So here I set up yet another new one. So I'm reluctant to reset the password in Win11 in case it conflicts with the same password in the Microsoft Account. (Does that matter?) Or I could reset the password in the M$ account log in and then reset the password in Win11 using the same password. Would that work? As far as that hack, how long is 'ages' to crack it? Hours? Also, what would happen if I create a new user in Win11. I'd probably have to re-install software that is not public user I guess. But would I still be able to set admin privileges where needed? Not sure I'd gain anything. It would still conflict with the Microsoft Account. I can't get my head round all this crap; drives me nuts. Or I could do nothing until there is a problem. Odds are with my luck a pc only lasts two or three years. My previous one won't boot but might be recoverable if I can create a portable Win11 disk and fix the boot sector thing. Life is so bloody complicated. 200 years ago, the only tool I'd have to worry about is my spade which would last a lifetime of labouring on a farm 14 hours a day.
  12. I see. Well, since 2015, I guess I always used the online option then. In that case, the fallback when losing the PIN is the Microsoft login. I wasn't even aware that the offline option still works. There always have been reports that it doesn't work anymore, and Microsoft requires a Microsoft account.
  13. depends how you set up win 11 i guess ?, if using an offline account atleast on win 10 you are presented the option to secure it via a password (this is also the default if using the LTSC or enterprise version of windows). If you can log in via pin you might be able to delete the password protection from the user setting though i seem to remember you need the old password before it will allow that. on an online account you wont have these kinda troubles naturally.
  14. New PC. Created a new account & password. With so many things to set up in Win 11 I forgot to make a backup of the latest version of my password file and it got overwritten and is totally unguessable. So, I'm logging in OK with my pin but I'd like to rediscover my password so I can enable no log in (you need to enter your password to do that.) I know about Credentials Manager and I can see my user name and the password field but of course the password is just a load of bullets with no reveal button. Does anyone know any way to reveal my password? I'm even willing to buy a Win fix software if that's what it takes or a hacking tool. I mean, I've already got Win11 running so it's not like hacking from outside. PS. I don't want to change the password. I want to keep the same one as my Microsoft Account. Yes, there are ways to reset the password but that just creates a new password. I might have to do that one day but I'd prefer to uncover my current password.
  15. Welcome to the Dark Mod forums MarsManon! Thank you very much for the kind words about SLL, it's always nice to hear We all worked real hard on bringing Grayman's map to life and I'm glad you enjoyed it
  16. I was so enchanted by this FM, I had to sign up to the forums the same day I finished it to come thank the authors Genuinely, truly incredible work! I was so overwhelmed in places that I resorted to just shouting joy at my monitor two, three, maybe four entirely separate times while playing. Exploring, puzzling, finding something new, trying to use it, and finding it does a whole new, separate, wonderful thing! There aren't enough words inside me to describe the feeling. It was breathtaking. I don't have any specific feedback that hasn't come through this thread before Thanks so much for making this, for all the inspiration and ingenuity and effort it took. If I never play another level this good, in any other game, in my life, I'd be fine with that.
  17. Oh hey, TaffingTaffer. You got your account working. Nice! As an alternative you could sort by release date on the official website. Not as elegant, but it should get the job done.
  18. I have implemented your idea: The volume-to-alpha thing is a bit weird since it does not take volume of the sample into account (hopefully improved in the future). And perhaps someone would replace images (I'm not an artist, you know). But it works and looks nice
  19. There's a group of players who have meticulously tested and adjusted ghosting rules for The Dark Mod. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Why alienate an established group of dedicated players?
  20. OK I think I've got to the bottom of this. I've created this forum thread (with bug report): https://forums.thedarkmod.com/index.php?/topic/22221-bug-drowning-ai-in-shallow-water/ I can apply a workaround, although it won't be perfect and the bug itself needs fixing in the engine. There are a few other things that need fixing so will put an update together soonish.
  21. If any mappers have encountered weirdness with kill objectives not working with drowning AI, I think I've found out why. I don't think it would be a particularly difficult one to fix either. I've raised this bug report: https://bugs.thedarkmod.com/view.php?id=6323 Some context here: https://forums.thedarkmod.com/index.php?/topic/21837-fan-mission-the-lieutenant-2-high-expectations-by-frost_salamander-20230424/&do=findComment&comment=487316 I think this is a bug, but just raising here in case some people think otherwise.
  22. I dom't use it, i found it here with the filter set to OpenSource. the TOS and PP isn't excluding for an OpenSource app, if they use ads mean that they also need to pay an server for this online service. OpenSource is not synonymous with free either, perhaps after the beta phase it is no longer free, so perhaps you can take advantage of the fact that it is still free to create a series of textures that can be used or search another one in Futuretools. AI generated textures and assets, by definition, don't have any copyright, so you can use them as you want. https://www.futuretools.io/?pricing-model=free|open-source&tags-n5zn=gaming
  23. Hello TDM-ers. I am encountering an issue where textures seem to partially disappear. I tried searching the forums, but, I don't know what to search for. The missing textures are a worldspawn brush acting as a roof with {for now} flat iron texture. There are other worldspawn brushes right below to create an attic ceiling with roof framework board texture. These gaps appeared a few edits ago. I can't "undo" to get back before whatever edit did this. The gaps are only visible during play and are not visible during editing. Closing and reopening DR and TDM do not fix anything. Some of the brushes overlap in areas behind the play area but I have never seen an issue doing that. The attached image has the effect I am now seeing. Ideas on where to start debugging this? Very much appreciated. Clint
  24. Awesome! Post is up! https://forums.thedarkmod.com/index.php?/topic/22200-beta-testing-the-house-of-delisle/#comment-487365 Thanks!
  25. Complaint From Players The player must pick up candles before extinguishing them, and then the player must remember to drop the candle. The player must drag a body before shouldering it (picking it up), and the player must remember to frob again to stop dragging the body. The player finds this annoying or easy to make mistakes. For players who ghost, some of them have the goal of returning objects back to their original positions. With the current "pick up, use item, and drop" system, the item might not return easily or at all to its original position. For example, a candlestick might bounce off its holder. (See player quotes at the bottom.) Bug Tracker https://bugs.thedarkmod.com/view.php?id=6316 Problems to Solve How can the "pick up" step be eliminated so that the player can directly use or interact with the item where it is in the game world? How can so much key pressing and mouse clicking be eliminated when the player wants to directly use an item? How can candles be extinguished and lanterns toggled off/on without first picking them up? How can bodies be shouldered without first dragging them? Solution Design Goals Make TDM easier for new players while also improving it for longtime players. Reduce tedious steps for common frob interactions. Make it intuitive so that menu settings are unnecessary. Do not introduce bugs or break the game. Terms frob -- the frob button action happens instantly. hold frob -- the frob button is held for 200ms before the action happens. (This can be changed via cvar: 200ms by default.) Proposed Solution Note: Some issues have been struckthrough to show changes since the patch has been updated. Change how frobbing works for bodies, candles, and lanterns. For bodies: Frob to shoulder (pick up) a body. Second frob to drop shouldered body, while allowing frob on doors, switches, etc. Hold frob (key down) to start drag, continue to hold frob (key down) to drag body, and then release frob (key up) to stop dragging body. Also, a body can be dragged immediately by holding frob and moving the mouse. For candles/lanterns: Frob to extinguish candles and toggle off/on lanterns. Hold frob to pick it up, and then frob again to drop. Frob to pick it up, and then frob again to drop. Hold frob to extinguish candles and toggle off/on lanterns. For food: Frob to pick it up, and then frob again to drop. Hold frob to eat food. For other items: No change. New cvar "tdm_frobhold_delay", default:"200" The frob hold delay (in ms) before drag or extinguish. Set to 0 for TDM v2.11 (and prior) behavior. Solution Benefits Bodies: New players will have less to learn to get started moving knocked out guards. With TDM v2.11 and earlier, some players have played several missions before realizing that they could shoulder a body instead of dragging it long distances. Frob to shoulder body matches Thief, so longtime Thief players will find it familiar. Second frob drops a shouldered body. Players still have the ability to both shoulder and drag bodies. Compatible with the new auto-search bodies feature. Dragging feels more natural -- just grab, hold, and drop with a single button press. There is no longer the need to press the button twice. Also, it's no longer possible to walk away from a body while unintentionally dragging it. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Candles: New players will have less to learn to get started extinguishing candles. With TDM v2.11 and earlier, some players didn't know they could extinguish candles by picking them up and using them. Instead, they resorted to throwing them to extinguish them or hiding them. Hold frob to extinguish a candle feels like "pinching" it out. Once a candle is picked up, players still have the ability to manipulate and use them the same way they are used to in TDM v2.11 and earlier. For players who ghost and have the goal of putting objects back to their original positions, they'll have an easier time and not have to deal with candles popping off their holders when trying to place them back carefully. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Solution Issues Bodies: Frob does not drop a shouldered body, so that might be unexpected for new players. This is also different than Thief where a second frob will drop a body. "Use Inv. Item" or "Drop Inv. Item" drops the body. This is the same as TDM v2.11 and earlier. This is the price to pay for being able to frob (open/close) doors while shouldering a body. Patch was updated to drop body on second frob, while allowing frob on doors, switches, etc. Candles: Picking up a candle or lantern requires a slight delay, because the player must hold the frob button. The player might unintentionally extinguish a candle while moving it if they hold down frob. The player will need to learn that holding frob will extinguish the candle. The player can change the delay period via the "tdm_frobhold_delay" cvar. Also, when the cvar is set to a delay of 0, the behavior matches TDM v2.11 and earlier, meaning the player would have to first "Frob/Interact" to pick up the candle and then press "Use Inv. Item" to extinguish it. Some players might unintentionally extinguish a candle when they are trying to move it or pick it up. They need to make sure to hold frob to initiate moving the candle. When a candle is unlit, it will highlight but do nothing on frob. That might confuse players. However, the player will likely learn after extinguishing several candles that an unlit candle still highlights. It makes sense that an already-extinguished candle cannot be extinguished on frob. The official "Training Mission" might need to have its instructions updated to correctly guide the player through candle manipulation training. Updating the training mission to include the hold frob to extinguish would probably be helpful. Similar Solutions In Fallout 4, frob uses an item and long-press frob picks it up. Goldwell's mission, "Accountant 2: New In Town", has candles that extinguish on frob without the need of picking them up first. Snatcher's TDM Modpack includes a "Blow / Ignite" item that allows the player to blow out candles Wesp5's Unofficial Patch provides a way to directly extinguish movable candles by frobbing. Demonstration Videos Note: The last two videos don't quite demonstrate the latest patch anymore. But the gist is the same. This feature proposal is best experienced in game, but some demonstration videos are better than nothing. The following videos show either a clear improvement or that the player is not slowed down with the change in controls. For example, "long-press" sounds long, but it really isn't. Video: Body Shouldering and Dragging The purpose of this video is to show that frob to shoulder a body is fast and long-press frob to drag a body is fast enough and accurate. Video: Long-Press Frob to Pick Up Candle The purpose of this video is to show how the long-press frob to pick up a candle isn't really much slower than regular frob. Video: Frob to Extinguish The purpose of this video -- if a bit contrived -- is to show the efficiency and precision of this proposed feature. The task in the video was for the player to as quickly and accurately as possible extinguish candles and put them back in their original positions. On the left, TDM v2.11 is shown. The player has to highlight each candle, press "Frob/Interact" to pick up, press "Use Inv. Item" to extinguish, make sure the candle is back in place, and finally press "Frob/Interact" to drop the candle. The result shows mistakes and candles getting misplaced. On the right, the proposed feature is shown. The player frobs to extinguish the candles. The result shows no mistakes and candles are kept in their original positions. Special Thanks @Wellingtoncrab was instrumental in improving this feature during its early stages. We had many discussions covering varying scenarios, pros, and cons, and how it would affect the gameplay and player experience. Originally, I had a completely different solution that added a special "use modifier" keybinding. He suggested the frob to use and long-press frob to pick up mechanics. I coded it up, gave it a try, and found it to be too good. Without his feedback and patience, this feature wouldn't be as good as it is. Thank you, @Wellingtoncrab! And, of note, @Wellingtoncrab hasn't been able to try it in game yet, because I'm using Linux and can't compile a Windows build for him. So, if this feature isn't good, that's my fault. Code Patch I'll post the code patch in another post below this one so that folks who compile TDM themselves can give this proposal a try in game. And, if you do, I look forward to your feedback! Player Complaints TTLG (2023-01-10) Player 1: TDM Forums (2021-03-13) Player 2: Player 3: TDM Forums (2023-06-17) Player 4: TDM Discord (2021-05-18) Player 5: TDM Discord (2023-02-14) Player 6: Player 7: Player 8:
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