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  1. Hi, I've tried to run TDM-2.0 downloaded via torrent (not from TDM website, it wasn't available there at that time) on my gentoo-x64 box. I've fixed a relative path problem by renaming the game's folder to "darkmod", but now it prints lots of errors like "WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission" on startup. It finds all files in the search path, but can't load the images. The menu screen is completely black. Sound works fine, I can hear the feedback when I hover the mouse over a button. I guess not being able to see anything has to do with those image loading failures, right? Any idea how I can solve them? I've deleted the Darkmod.cfg and re-ran the updater, but that didn't solve the problem.
  2. The system is 32 bit Fedora Linux 19 with Xfce, on a laptop that isn't exactly gaming, with intel graphics but the errors aren't related to poor gl implementation from intel. I've downloaded the game from this torrent: https://thepiratebay...torrent/9024163 that I've found on one of threads here. All seems well after download but when I start the game I must go to tty2 and manually ps and kill the process because it's just black screen and music and I can't/didn't find the way to quit it. It's as if all fonts and gui assets are missing. I get hundreds of warnings such as WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 related to either fonts or guis. Updater in the torrent says it's up to date. Updater from site when ran in ~/darkmod/ first updates itself then too says game is up to date: [frex@localhost darkmod]$ ./tdm_update.linux TDM Updater v0.61 (c) 2009-2013 by tels & greebo. Part of The Dark Mod (http://www.thedarkmod.com). ---------------------------------------------------------------------------- Initialising... Done. ---------------------------------------------------------------------------- Cleaning up previous update session... Done. ---------------------------------------------------------------------------- Downloading mirror information... Done downloading mirrors. Found 7 mirrors. ---------------------------------------------------------------------------- Downloading CRC file... Downloading from Mirror thegreatesttunnelhost: crc_info.txt [=========================] 100.0% at 0 bytes/sec ---------------------------------------------------------------------------- Downloading version info file... Downloading from Mirror SouthQuarter: tdm_version_info.txt [=========================] 100.0% at 22 kB/sec Done downloading versions. Newest version is 2.00. ---------------------------------------------------------------------------- Trying to match local files to version definitions... [=========================] 100.0% File: Done comparing local files: local version is 2.00. ---------------------------------------------------------------------------- Comparing local files to server definitions... [=========================] 100.0% File: Done comparing local files to server definitions. Your TDM installation is up to date Listing all of pk4 files(here with 7zips command line) and then grepping the output for missing resource that was listed when I ran ./thedarkmod.x86 like: [frex@localhost darkmod]$ for i in *.pk4; do 7za l $i; done | grep guis/assets/mission_success/background_success 2011-10-30 19:26:04 ..... 699192 403760 dds/guis/assets/mission_success/background_success.dds seems to say for every file I tried that it exists but starts with additional dds/ in front compared to path game tries to load it from. I attach(because it's too long to paste comfortably) the file to which I redirected stdout when launching the game, in case it's actually my laptop or intel card that is causing this problem. darkmodout.txt
  3. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  4. Man-oh-man, the new ambience trailer for The Black Parade is such a thing of beauty...

    1. Show previous comments  5 more
    2. Tarhiel

      Tarhiel

      In what way were they better?

    3. Melan

      Melan

      Tarhiel: they would agressively look for "vantage points" to keep their distance and get a better shot at you, and as a consequence, were harder to catch.

    4. vvGarrettvv

      vvGarrettvv

      I`m so excited about `Black Parade`. Finally a campaign. And it looks awsum.:)

       

    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  5. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
    1. Show previous comments  1 more
    2. Ladro

      Ladro

      It will be really cool if a super talented editor like Gaetane will try TDM.

       

      I really hope this one :-D

      (and also Sterlino another editor that a like a lot)

    3. Melan

      Melan

      I've been waiting for it for a while. :)

    4. demagogue

      demagogue

      Gaetane along with Lady Rowena are my favorite 2 authors.

  6. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  7. Something I've changed in my map today caused it to show nothing but a black screen after it loads. I can see my lightgem and hear sound speakers that are near the starting position, but no music, no equipment, no movement, no crouching. Things I've changed: - Reworked the script file - Added a few nodrawsolid brushes and trigger entities, moved some items around - Deleted some patches My guess is the script is to blame, but even if I delete the script it loads black. I've seen this happen before in my test map that I used to test my scripts, there it got solved by dmapping again, but I've dmapped twice now for no gain. There's no leak. Has this happened to someone before maybe? [solved] Figured out the dmap wasn't updating the .cm file, only the .proc file. I've deleted the outdated .cm and ran dmap again, now it works.
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

  8. I just played through it and it seemed not to break, so I reckon it's time to find out whether it's playable for other people. If you'd like to help playtest my first FM, please post below. It's a small to medium mansion in size, with a simple main goal and a few other things to uncover to complete the optional loot goals. Not hating poetry would be an advantage. (I've seen mention of a beta test forum, but I'd need an admin to grant me access to it; otherwise, it'll be a PM-based affair.)
  9. Maybe it's just my video card drivers? I have noticed now in two FMs 1. Lord Dufford's 2. No Honor Among Thieves (Forest level) There are certain places like wall lights that shoot out small flying black squares like they are pieces of black paper or something. In Lord Dufford's it happens out of the sewer access building. In the Forest level from No Honor Among Thieves it happens after you climb the vine on the wall beside the large guarded gate. There are lights along that wall and they are all shooting out these black squares. Is it just me?
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