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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. Time for a new contest eh? This contest will almost be a speed build contest since we are shaving a few days off the typical 3 month span of a standard contest. TDM has no shortage of horror themed missions but since we missed the chance to have a Halloween contest this is a "gift" to the large contingent of TDM fans who enjoy some horror in their life. I wont go crazy with bonus points in this contest but there will be a few incentives... The overarching theme of this contest will be placing the player in dangerous locations. Having to climb down into elevator shafts, narrow caverns pits, etc to acquire loot or trigger objectives. This theme is meant to be paired with an incentive to use vine arrows to escape (etc). There is no hard requirement to adhere to this theme but players can judge your theme score using this concept as a baseline. Bonus incentives: 3 Perfect votes added for creative Vine Arrow usage 1 Perfect vote for creative Mine usage 1 Perfect vote for creative Flash-bomb usage 2 Perfect vote for EFX audio 1 Perfect vote for Subtitles 1 Perfect vote for adding Translation string support As with the previous contest, we may need to add a scaling factor if there is lower than expected participation from voters. Standard Contest Scoring: Total Points = (gameplay * 3) + (Appearance * 2) + (Story \ Theme * 1) Max Possible = Total Votes * 5 (Outstanding) Category Score (%) = Category Points /Max Possible * 100 Total Score (%) = Total Points /Total Max Possible * 100 The vote count was equal in all categories for everyone so: TotalMaxPointsPoss (TMP) = AllCategoryVotecount(ACV) * 30 Full Weighted Score (FWS) = (Gamescore*3 + Visualscore*2 + Storyscore) / TMP Pre-existing maps: The contest will be for newly created missions. Authors can use modular assets and prefabs and limited pre-made map sections. If you wish to use an existing WIP mission, you will need to declare this in your release thread and other participants will need to agree that your mission should be allowed to compete. Otherwise, if multiple authors with WIP missions decide to join we can create a separate scoring for those missions. The submission deadline will be Christmas Day ( but we can extend the deadline if all participants agree to the request. ) Please declare you intention to join in the fun!
  3. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  4. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  5. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  6. So, for sources of ideas for Gothic Horror-Low Fantasy, some settings that I feel are useful for worldbuilding inspiration that could work as Easter Eggs in TDM are Dark Souls, with a sword in a bonfire. Bloodborne, references to a werebeast outbreak in a city called Yharnam. Ravenloft, you could reference a vampire count named Strahd. Warhammer Fantasy, you could mention Witch Hunters that work for the Builder church. Any other Easter egg references you have ideas for in missions, or missions that already have Easter Eggs in them?
  7. Recently while thinking about this subject it occurred to me that much of horror could be considered as belonging to one of two archetypes: one that's commonly seen in old Victorian novels, and another that's represented in many modern horror movies, games and other media. In my opinion 'modern' horror could be seen as relying on eerie environments which are populated by creepy creatures such as zombies or possessed children and are often laden with shock moments. I think it's widely agreed that these elements alone don't suffice to achieve the desired effect, and in my case they're more likely to conjure feelings of adventure than fear. 'Victorian' horror, on the other hand, often lacks most of those elements. A good case study to exemplify this archetype may be the short story Monkey's Paw. The paw is an item which is capable of granting any three wishes, but it's cursed to grant each wish in the most malevolent way possible. By the time it became horribly clear how the third - unintentional - wish would be carried out I felt a chill down the spine, in what was possibly one of the tensest moments in my reading career. How does one go about achieving this kind of effect in TDM? I'd begin with saying that creating a horror novella as a fan mission isn't such a good way, as it's prone to becoming linear and may feel more like an interactive storybook experience. I think this is more a matter of giving the feeling that something is very wrong about the place you're in. For example: A ) In an isolated manor in the woods one could find a readable saying that several family members have gone missing in the woods, or one in which the son says that when he looks out of his window at night he sometimes catches the flash of a pair of eyes looking back at him. This may make a sudden loud noise coming from the ground floor sound considerably more threatening, as whatever was out there might now be in here. B ) In Ominous Bequest I remember a scene where you descended in an elevator and caught a glimpse through a crack in the wall into the sealed off room, where you saw a noose and signs of a struggle. This made me feel both eager and tense to find out what came to pass in there. C ) In the Broken Triad (semi-spoilers ahead), your realisation of who actually committed the horrible murders across town abruptly put everything into a disturbing light. So, in view of these case studies and examples, I'd argue much of the tension in good horror results out of thought processes in the head, trying to work out the mysteries and what might possibly happen next, and only little out of what happens on the screen in terms of enemies, shocks etc. The latter does have its place in terms of creating authentic environments, but the real horror is in the mind. What horror experiences really stood out for you? And what do you think made them have that effect?
  8. Anyone noticed this game, which has you play as a Thief who enters an abandoned, haunted mansion ro steal 20 moneybags while avoiding a supernatural threat?
  9. Would Lovecraftian horror themed missions fit into the aesthetic of The Dark Mod, seeing as to how the First City in the original Thief worshipped a Cthulhu-lookalike with the name N'lahotep?
  10. The poll function is acting up, so tell me, what was the better Horror DLC, "inFamous Festival of Blood" or "Borderlands: Zombie Island of Dr. Ned"?
  11. Let's forget about copyright for a moment, and let's say someone made a video game that was like Ravenloft, where different places of horror from different dimensions are mishmashed into a dimension of horror. What if someone decided to artificially do that with video games? What sort of games would you like to see in it? I've had this idea for a while now, but never shared it. Imagine Raccoon City & the Arklay Mountains, moved next to Silent Hill, and past that, Mount Massive Asylum from Outlast, and a few mountains over is Castle Brennemburg frim Amnesia, then Innsmouth and Yha-Nthlei from the original Call of Cthulhu game at a seaside area. I originally got this idea combining a server in The Matrix I read about online for the matrix mmo, then combined the idea with Ravenloft. What do you guys think?
  12. Hey, did you ever find a story on r/nosleep to make a horror mission about?

    1. Show previous comments  2 more
    2. NeonsStyle

      NeonsStyle

      I've lost those links now. Send me the link and I'll take a look Kurshok. 

    3. Kurshok
    4. NeonsStyle

      NeonsStyle

      Hmm, Interesting mythology. I'm not sure if we could use it though, as in creature based horror stories

      you generally have to see the creature at some point. I can see how it could be done, without seeing

      the creature, as a back story to fear based actions (aka the murderers mentioned). I will look more into

      this channel. I've always wanted to do a really good horror story in TDM, and I have been building a library

      of awesome horror sound effects to go with it. As yet, I have no story for it. I'm still working on my Venice mission which will probably not be ready before next year, and my next mission after that I definitely want to be a horror mission. 

      So we'll see. Thanks for the info, this is just the sort of thing to inspire a level designer. I have an author friend who might be able to come up with a story. No promises, I'll see if I can do something with it; otherwise, it's an interesting direction to point me at, mythology. I've read a lot on mythology over the years, and I'd not thought on it in TDM. 

       

      See how it goes. Thanks, in the mean time, if you find any stories you think will fit well with TDM and are horror based, then I'd love to see them Kurshok.

       

      Thanks

       

      Neon

  13. So, who here has heard of Operation Insomnia and other horror story readers on YouTube? They read horror stories from places like Reddit's r/nosleep, where people congregate to tell horror stories. Some of these, if adapted right, could make decent fan missions. A source of ideas for unique monsters by those who are able to texture, model, and program is the Twitter page "slimyswampghost", who created the titular monster of the game Sirenhead.
  14. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  15. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  16. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  17. This is just an idea dump for anyone who has an idea for a Dark Mod adventure based off of the works of H.P. Lovecraft. As seen in "Down by the Riverside", which was based on the story "The Terrible Old Man". I have an idea for one. A fishing village, located by some marshes, based on Innsmouth, filled with green glowy gold, in the form of primitive armbands, headdresses, pagan god idols, and daggers. Your main objective is to steal an idol of Cthulhu, Dagon, and Hydra, whilst avoiding notice from the Fish Werebeasts and the Hybrid Townsfolks. Another one could be based on "The Case of Charles Dexter Ward", could be set in the New World, in Menoan frontier land, where a thief is hired to steal the phylactery of a lich, with said phylactery being the ground up body of the lich mixed with paint and made into a portrait of the lich. You have to sneak in through the river, where zombies have been spotted floating downstream, up through the watery tunnel, into a dungeon/alchemy lab, and creep through the castle to get the painting, whilst avoiding the undead. At the end, the lich could summon a demon like Joseph Curwen did in the book, in a last ditch escape attempt from the mob come to burn down his castle, and the player has to escape the burning mansion, while the demon massacres most of the soldiers sent to kill the lich are slaughtered, and you kill the demon by knocking a crate full of alchemy supplies on it, banishing it.
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  18. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  19. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  20. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

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